Red Cell UX
Red Cell UX Podcast
Board games, play tests, and UX insights -- join as we explore what's new, exciting, and coming soon. A closer look at board games from the player's perspective, with notes on what works, what's fun, and what's next.
Auteur
Red Cell UX
Catégorie
Site du podcast
Dernier épisode
15 sept. 2025
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Épisodes
GenCon 2025 Review: Playtested but Passed (S1E2) 15.09.2025 59:34
We’re fresh back from Gen Con 2025 and diving into all the games we demoed, playtested, or previewed on the show floor — the ones we enjoyed, admired, and ultimately didn’t bring home. Just because we didn’t buy doesn’t mean they weren’t great! From gorgeous marble abstract games to flick-happy dexterity titles, and even a surprise sit-down with Vlaada Chvátil and Tom Vasel at a Harry Potter Code...
First Impressions: Last Light (S0E2) 15.09.2025 38:23
In this mini episode of Red Cell UX, Kelly and Clayton break down their first play through of Last Light, a fast-paced, card-driven 4X space game. They explore asymmetric alien factions racing to gather light from a dying star, the unique rotating board with amorphous spaces, and simultaneous card actions that speed up gameplay. Hear their honest impressions, component critiques, strategy insights...
First Impressions: Tea Witches (S0E1) 15.09.2025 36:16
In our first mini episode, we take a quick first-play dive into Tea Witches, a whimsical worker placement game with magical tea, pun-filled names, and a rotating fountain centerpiece. Join Kelly, a UX designer and new gamer, and Clay, a slightly more experienced tabletop enthusiast, as they share their unfiltered reactions, gameplay observations, and occasional disagreements. We cover everything f...
GenCon 2025 Review: The Haul & The Hype (S1E1) 02.09.2025 45:44
Season 1 kicks off with our GenCon 2025 review! Hear the perspective of a new gamer and a seasoned player as we talk playtests, purchases, and upcoming kickstarters--all through a UX lens.
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