Red Cell UX
Red Cell UX Podcast
Board games, play tests, and UX insights -- join as we explore what's new, exciting, and coming soon. A closer look at board games from the player's perspective, with notes on what works, what's fun, and what's next.
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Red Cell UX
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Neueste Folge
15. Sep 2025
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GenCon 2025 Review: Playtested but Passed (S1E2) 15.09.2025 59:34
We’re fresh back from Gen Con 2025 and diving into all the games we demoed, playtested, or previewed on the show floor — the ones we enjoyed, admired, and ultimately didn’t bring home. Just because we didn’t buy doesn’t mean they weren’t great! From gorgeous marble abstract games to flick-happy dexterity titles, and even a surprise sit-down with Vlaada Chvátil and Tom Vasel at a Harry Potter Code...
First Impressions: Last Light (S0E2) 15.09.2025 38:23
In this mini episode of Red Cell UX, Kelly and Clayton break down their first play through of Last Light, a fast-paced, card-driven 4X space game. They explore asymmetric alien factions racing to gather light from a dying star, the unique rotating board with amorphous spaces, and simultaneous card actions that speed up gameplay. Hear their honest impressions, component critiques, strategy insights...
First Impressions: Tea Witches (S0E1) 15.09.2025 36:16
In our first mini episode, we take a quick first-play dive into Tea Witches, a whimsical worker placement game with magical tea, pun-filled names, and a rotating fountain centerpiece. Join Kelly, a UX designer and new gamer, and Clay, a slightly more experienced tabletop enthusiast, as they share their unfiltered reactions, gameplay observations, and occasional disagreements. We cover everything f...
GenCon 2025 Review: The Haul & The Hype (S1E1) 02.09.2025 45:44
Season 1 kicks off with our GenCon 2025 review! Hear the perspective of a new gamer and a seasoned player as we talk playtests, purchases, and upcoming kickstarters--all through a UX lens.
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