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20 de oct. de 2026

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Episodios

Huge SEQUENCER improvements, PROJECTS in Blender 5.3! - Blender Today LIVE #291 Video 20.10.2026

What's New Changelog and Q&A: https://devtalk.blender.org/t/blender-today-291-huge-sequencer-improvements-projects-in-blender-5-3/45975?sort=old BlenderToday is a live show highlighting the latest news in Blender development, the community, and...

Blender Conference 2026 Recap Video 12.10.2026

Get a glimpse of Blender Conference 2026! Explore the atmosphere, innovative projects, and the collaborative spirit that bring this annual gathering to life. Video by Maaike Kleverlaan and Harukaze Legouge Learn more about Blender Conferenc...

GAUSSIAN SPLATS, DLSS, Outliner, and more! - Blender Today LIVE #290 Video 08.10.2026

Hola Community! Pablo here. Let's see what's new in Blender. This is all possible thanks to your donations. If you like what you see, keep it going at fund.blender.org 🧡 Q&A: https://devtalk.blender.org/t/blender-today-live-290-gaussian-spl...

APX & AVX10: The Next Evolution of x86 — BCON26 Video 25.09.2026

"APX & AVX10: The Next Evolution of x86" by Leonhard Rannabauer at Blender Conference 2026 The x86 CPU instruction set continues to evolve with new extensions that matter for performance-critical software like Blender. For developers, underst...

Protecting Creative Momentum: When the 'Wrong' Way Is the Right Way — BCON26 Video 25.09.2026

"Protecting Creative Momentum: When the 'Wrong' Way Is the Right Way" by Mike Yakovlev at Blender Conference 2026 This talk is a candid, vulnerable case study of how I diagnosed my creative burnout following the success of my first short film (...

Vtubing Using EEVEE/Cycles DLSS — BCON26 Video 25.09.2026

"Vtubing Using EEVEE/Cycles DLSS" by Tse Cheng at Blender Conference 2026 We use Blender as VTubing engine, connecting motion data through the VMC protocol. We have created several useful tools, sample files, and pipelines to help 3D artists ma...

From Scene to Sensor: Synthetic LiDAR for Autonomous Systems — BCON26 Video 25.09.2026

"From Scene to Sensor: Synthetic LiDAR for Autonomous Systems" by Michael Schwingshackl at Blender Conference 2026 Building high-quality LiDAR datasets for autonomous systems is slow, expensive, and rarely captures the edge cases that matter mo...

Integrated Design Workflows for Architectures — BCON26 Video 25.09.2026

"Integrated Design Workflows for Architectures" by Arcangelo Gabriele D'Alessandro at Blender Conference 2026 Throughout my career, I have explored and developed unconventional workflows to maintain greater control over the design process and i...

Fall of Reach - Guide to Epic Sci-Fi for Small Studios — BCON26 Video 25.09.2026

"Fall of Reach - Guide to Epic Sci-Fi for Small Studios" by Julien Blarel at Blender Conference 2026 Can small teams succeed where Hollywood fails? Increasingly the answer is yes. But some projects still seem impossible, especially when it ...

Cella: 3D Data Visualization for Plant Single-Cell Transcriptomics — BCON26 Video 25.09.2026

"Cella: 3D Data Visualization for Plant Single-Cell Transcriptomics" by Sampo Muranen at Blender Conference 2026 Recent advancements in single-cell RNA sequencing have facilitated the possibility of acquiring vast amounts of data at single-cell...

Practical XR Bridge to Blender Spatial Workflows — BCON26 Video 25.09.2026

"Practical XR Bridge to Blender Spatial Workflows" by Ruoya Sheng, Junfeng She at Blender Conference 2026 This presentation highlights the past year's progress in Blender XR and introduces a frictionless PCVR workflow on PICO devices that trans...

OpenPBR: Road to Expressive and Interoperable Material Models — BCON26 Video 25.09.2026

"OpenPBR: Road to Expressive and Interoperable Material Models" by Sebastian Herholz, Weizhen Huang at Blender Conference 2026 Introducing OpenPBR, Blender’s upcoming surface shading model aiming at keeping a consistent appearance when material...

Building Procedural Simulation Environments — BCON26 Video 25.09.2026

"Building Procedural Simulation Environments" by Felipe Oliveira Ribas at Blender Conference 2026 Ray-tracing simulations are becoming faster and more accessible through modern graphics processing units and improved algorithms. However, the 3D ...

Headless Heads: Calibrated Digital Human Pipelines with Cycles — BCON26 Video 25.09.2026

"Headless Heads: Calibrated Digital Human Pipelines with Cycles" by Patrick Anderson at Blender Conference 2026 This presentation will look at how Electronic Arts’ applied research team use their experimental head scanning and processing pipeli...

GN-to-UV: Hacking Coordinates with Geometry Nodes — BCON26 Video 25.09.2026

"GN-to-UV: Hacking Coordinates with Geometry Nodes" by Jindřich Olšar at Blender Conference 2026 This classroom talk demonstrates how to weaponize Geometry Nodes as a non-destructive data-processing layer for complex production fixes. Moving be...

How Blender Changed Theatre — BCON26 Video 25.09.2026

"How Blender Changed Theatre" by Marcus Möller at Blender Conference 2026 In this talk, Marcus Möller, a Stage Design student at the Academy of Fine Arts Vienna, explores how modern 3D tools establish an innovative workflow in the theatre world...

Imposter Syndrome — BCON26 Video 25.09.2026

"Imposter Syndrome" by Thomas R Murphy at Blender Conference 2026 While optimizing EEVEE Next for the UP Blender Game Engine, Tom developed an imposter-card shader and add-on to streamline asset creation and boost real-time performance. Only...

From Vertex to T. Rex: 3D Printing My Own Hall of Dinosaurs — BCON26 Video 25.09.2026

"From Vertex to T. Rex: 3D Printing My Own Hall of Dinosaurs" by Alex Chamberlain at Blender Conference 2026 As billionaire collectors edge out public institutions for the ownership of priceless fossils, Blender and 3D printing can play an impo...

Mathemagics: Building Assets for Realtime Effects — BCON26 Video 25.09.2026

"Mathemagics: Building Assets for Realtime Effects" by John Einselen at Blender Conference 2026 How does a technical artist approach realtime effects? Using examples from an immersive XR headset experience, industry veteran John Einselen (motio...

PBRT 2: Creating and Working with Large Scenes — BCON26 Video 25.09.2026

"PBRT 2: Creating and Working with Large Scenes" by Gustaf Waldemarson at Blender Conference 2026 Today, Blender is undeniably one of the best tools out there for a large swathe of graphics related tasks. However, some work can be done to make ...

Curiosity: The Distance Between Dreaming and Doing — BCON26 Video 25.09.2026

"Curiosity: The Distance Between Dreaming and Doing" by Eynn Barrios at Blender Conference 2026 This talk is about curiosity and how it's been the driving force behind every stage of my Blender journey. From personal projects and online challen...

3D-to-2D Animation Smear Effect Technique Based on Japanese Hand-Drawn Style — BCON26 Video 25.09.2026

"3D-to-2D Animation Smear Effect Technique Based on Japanese Hand-Drawn Style" by Shu-Ting Lin at Blender Conference 2026 Based on my own SIGGRAPH Asia 2024 poster, this talk presents a method that generates Japanese-style smear effects instant...

Every Hair Deliberate: A Photoreal Cat in Hair Curves — BCON26 Video 25.09.2026

"Every Hair Deliberate: A Photoreal Cat in Hair Curves" by Steve Chow, Alex Parker at Blender Conference 2026 British Shorthair fur is short, dense and plush, which sounds simple and turns out to be one of the harder coats to get right. In this...

Compositor Fast CACHE & NEW NODES 🎨 Blender Today LIVE #284_1080p Video 26.06.2026

Hola Community! Pablo here. Let's see what's new in Blender. Read about Blender Studio future plans: https://studio.blender.org/blog/20-years-of-open-movies-what-is-next/ Browse Blender Studio Vault: https://studio.blender.org/vault/ 🧡 S...

Blender 5.3 PROJECTS! 🤝 Blender Today LIVE #283 Video 10.06.2026

BlenderToday is a live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez (Senior Product Designer at Blender). Support the future of ...

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