Max Pears

Level Design Lobby

The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe----Twitter: https://twitter.com/MaxpearsWebsite: http://www.maxpears.com/

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Autor

Max Pears

Categoría

Leisure

Web del podcast

leveldesignlobby.libsyn.com

Último episodio

20 de oct. de 2026

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Episodios

Level Design Lobby - Special Announcement 01.05.2018

I am very happy to announce that the Level Design Lobby has launched a patreon page. Now myself and you the viewer can have an even more special bond, as we both can work to improve the show. I break down what the patreon page can do to improve the podcast as well as what perks you as a donator can get from the patreon. ----- Patreon ----- https://www.patreon.com/leveldesignlobby  

Level Design Lobby - Ep 17: Ersatz 24.04.2018

Episode 17 is a great one as I sit down with indie game designer Paris Stalker to discuss the design of his latest game 'Ersatz'. We break down what made him chose certain design decisions and his passion for going indie. Please support and Subscribe ----- Ersatz - 40% 0ff ----- https://allin-indie.itch.io/leveldesignlobby ---- Paris ----- Twitter:  twitter.com/ALLiN_indie Facebook:  www.facebook....

Level Design Lobby - Ep 16: Splatoon Movement 10.04.2018

An exciting episode as I break down the design of splatoon and how they're designers encourage players movement through the mechanics and level layout. Please support and subscribe ----- Articles ----- Doom: https://www.gamasutra.com/view/news/295254/Make_me_think_make_me_move_New_Dooms_deceptively_simple_design.php Splatoon Article: https://www.gamasutra.com/blogs/MaxPears/20180109/312619/Splatoo...

Bonus Episode: Essential Reading 7 03.04.2018

It is the beginning of the month, which only means more reading materials for all you amazing game design gurus. I have some more suggestions for all of you so please sit back and enjoy. Please subscribe + support ----- Links ----- Drive to work:  magic.wizards.com/en/articles/media/podcasts Worlds Most Extraordinary Homes:  www.netflix.com/pl-en/title/80213025 Introducing Mechanics:  www.gamasutr...

Level Design Lobby - Ep 15: Procedural Level Design 27.03.2018

A very special episode as I have brought an amazing guest into the studio for you all. It is Lead Level Design Stuart Scott, Stuart is a lead LD at Ubisoft. We discuss the differences between traditional handcrafted levels and procedural, discussing the pros + cons between each method. If you enjoy please subscribe. ----- Stuart's Details ----- Twitter: https://twitter.com/creative_xp Portfolio: h...

Level Design Lobby - Ep14: Zelda's Level Design Leading the Player 13.03.2018

Welcome back to the second part of my breakdown of Legend of Zelda - Breath of the Wild. This episode I talk about how the designers at Nintendo, created their open world and how they used certain design techniques to encourage exploration for players. Please subscribe. ----- Presentation ----- http://www.4gamer.net/games/341/G034168/20170901120/ ----- Contact me ----- Twitter: twitter.com/MaxPear...

Bonus Episode: Essential Reading 6 06.03.2018

Game Design Guru's it is another month which means more great reading material for us all. I recommend Five pieces which I have enjoyed through the month which have helped me learn. All in the description down below. ----- Reading Materials ----- Florence: https://www.gamasutra.com/view/news/315047/Designing_Florence_to_convey_the_ineffable_feeling_of_being_in_love.php Leaving CDPR: https://www.ga...

Level Design Lobby - Ep13: Zelda's Player Growth 26.02.2018

This episode is part 1 of a mini-series on Zelda Breath of the Wild, I am doing a deep dive on how the game designers here encourage us as players to try new things and grow into being the hero of Hyrule instead of Link. Please subscribe and support the show. ----- Sponsor ----- Gamerborn:  gamerborn.co.uk/?affiliate=fc2213…c554571fbd180e1c8 Coupon Code: LevelDesignLobby ---- Contact me ----- Twit...

Level Design Lobby - Ep12: Narrative Techniques In Games 13.02.2018

I am joined by a special guest Dan Howard (independent filmmaker/scriptwriter. We break down how narrative is used in films, the techniques they use and then look and compare how we as game devs use the tools available to us to create a narrative in games. Please subscribe or rate.  ---- Gamerborn:  gamerborn.co.uk/?affiliate=fc2213…c554571fbd180e1c8 Coupon Code: LevelDesignLobby ---- Dan Howard T...

Bonus Episode: Essential Reading 5 05.02.2018

Another month another recommendations list, where I talk about my five best reads/listens/watches of game dev goodness of this month and why they should be checked out by you the gaming gurus.  ---- The Art of Shadow of Colossus:  www.gamasutra.com/blogs/FredericFo…Introduction.php Nathan Scott: Brothers:  www.youtube.com/watch?v=KI3O0ItUm0g 99% Invisible 292:  99percentinvisible.org/episode/speec...

Level Design Lobby - Ep 11: LD Principles 2 22.01.2018

Today is another Level Design focused episode where my good friend and fellow LD Seb McBride joins me for a sit-down, where we discuss more important LD Principles that we like and how they benefit the game. One of my favourite people to talk Level design with so enjoy the episode. Please Subscribe ---- Seb's Details: Twitter: https://twitter.com/Darthsebious Twitch: https://www.twitch.tv/moonligh...

Level Design Lobby - Ep 10: Essential Reading Extra Credits 16.01.2018

Welcome to the 10th Episode of the Level Design Lobby. It is an Essential Reading episode where I talk about one of my favourite YouTube channels Extra Credits. I Share some info from my fav episodes and why I strongly believe you should follow them as they are a great source of game dev knowledge. Please Subscribe ---- Twitter: https://twitter.com/MaxPears Email: LevelDesignLobby@gmail.com Websit...

Bonus Episode: Essential Read 4 02.01.2018

Happy New Year Gurus, I hope you are well and enjoying the beginning of a great new year. I am opening up the year with some great new articles for you all to check out. Please enjoy, Please Subscribe + rate ---- Making Boss 101:  goo.gl/CSJnPd Doom Core Loop:  goo.gl/PD3W4y Level Design of Hob:  goo.gl/gPf6kU Top 5 Level GMT:  goo.gl/Ss2PYE Book Game Feel:  goo.gl/9qqeML ---- Twitter:  twitter.co...

Level Design Lobby: Ep9 - Concept Art 28.12.2017

In this episode, two great guests join the Level Design Lobby. We break down how to break into the concept art section of the industry, how level design and concept art, work together and the difference between working in the west and the east. ---- Marthe Artstation: https://www.artstation.com/martheart Ward Lindhout:https://www.artstation.com/artbyward ---- Twitter: https://twitter.com/MaxPears...

Bonus Episode: Essential Read 3 19.12.2017

Another week another recommendation of material to check out. I break down a list of my favourite works from this week and why you should check them out. 1) https://www.gamasutra.com/blogs/LouisNicolasDozois/20170831/304790/Lessons_from_Suzy_Cube_Mobile_Controls_That_Feel_Great.php 2) https://80.lv/articles/finding-balance-in-composition/ 3) https://www.youtube.com/watch?v=l_H9JR7ud8E 4) https://w...

Level Design Lobby - Ep8: Dragon Age Design 12.12.2017

Another Special guest joins the show, the lovely producer Aleksandra. to talk about the Dragon Age series. We discuss what made the Dragon Age series standout to us, what we learnt from it as devs and gamers. Please Subscribe ---- Twitter:  twitter.com/MaxPears   Website:  www.maxpears.com/ ---- iTunes:  goo.gl/RDWSmX   YouTube:  goo.gl/2pdpjg   SoundCloud:  goo.gl/9pb4DW

Bonus Episode: Essential Read 2 05.12.2017

This is a recap of all the 'Reading' materials I enjoyed this week. I am messing around with this new format of the Essential reading list so please let me know if you enjoyed this format.  GDC Talk:  https://www.youtube.com/watch?v=CpOoTAVeEcU   Morality in Games:  http://www.psychologyofgames.com/2017/07/podcast-29-morality-and-moral-choices-in-video-games/   Drive to work #384:  http://podbay.f...

Level Design Lobby - Ep7: LD Principles 28.11.2017

In episode 7 I sit down with Snr Level Designer Yasen to discuss his work on the Assassins Creed franchise as we debate and talk about our personal thoughts on some of the best LD Principles.  Please subscribe + support  ---- GamerBorn:  https://goo.gl/HbEL5N   Coupon Code: LevelDesignLobby ---- Yasen:  https://www.linkedin.com/in/yasenstoynev/   ---- Twitter: https://twitter.com/MaxPears Website:...

Level Design Lobby - Ep6: Hide the Details 14.11.2017

Looking at some great examples of why not showing all the details can work wonders for your game. I will take a deep dive and discuss why players learning for themselves is a powerful tool and something we as developers must trust players more to create more powerful moments. Please Subscribe to show your support ---- Twitter:  twitter.com/MaxPears   Website:  www.maxpears.com/ ---- iTunes:  goo.g...

Level Design Lobby - Ep5: Breaking into the Industry 28.10.2017

Level Design Lobby welcomes its first guest to the show British Youtube sensation Steven Bridges. Steven and Max discuss Universities and how they stood out from the crowd and how others can do the same to ensure a better chance of employment in the future. Please subscribe and support the podcast ---- Twitter:  twitter.com/MaxPears   Website:  www.maxpears.com/   ---- Steven bridges:  www.youtube...

Level Design Lobby - Ep4: Main Menus In Video Games 13.10.2017

Taking a deep dive into opening menu designs, how sadly most games do not take full advantage of this moment. I will give great examples of games which use these in many exciting ways. Seeing how we as an industry can grow, how we can take inspiration from these examples. Please subscribe to support the podcast. ---- Twitter: https://twitter.com/MaxPears Website: http://www.maxpears.com/ ---- iTun...

Level Design Lobby Ep3: Reading Materials - How Games Move Us 01.10.2017

With this episode, I will be taking the time to talk about one of my favourite books on game design with emotion How Games Move Us: Emotion by Design (Playful Thinking) Giving my thoughts and opinions on why I believe more of devs should read this book. Please Subscribe if you enjoyed All Opinions are my own ---- Book:  goo.gl/p7QxJu ---- Twitter:  twitter.com/MaxPears Website:  www.maxpears.com/...

Level Design Lobby - Ep2: Rime's Perspective 16.09.2017

In this episode, Max will be breaking down how to use 'Perspective' in level design. How it can be used well and poorly. The main example throughout this podcast will be 'Rime' in particular how they used perspective in their HUB level design. Please Subscribe ---- Rime: https://goo.gl/uody4Q ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/ Please subscribe on youtube:...

Level Design Lobby - Ep1: Intro 16.09.2017

This first episode of the Level Design Lobby, so I will be introducing you to what the LDL is about, discussing the future episode and what to expect from the podcast as a series. You will also get to know more about the host Max Pears. Please subscribe ---- Twitter:  twitter.com/Maxpears Website:  www.maxpears.com ---- Paris Stalker:  twitter.com/Paris_Stalker

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