Idle Thumbs

Idle Thumbs

Idle Thumbs is an independent podcast network whose podcasts span comedy, pop culture and entertainment, video games, and TV.

No dejes de visitar la web del podcast y apoyar a su creador: store.idlethumbs.net

Autor

Idle Thumbs

Categoría

Leisure

Web del podcast

store.idlethumbs.net

Último episodio

18 de oct. de 2026

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Episodios

Three Moves Ahead 423: Civilization VI: Rise and Fall 23.02.2018

Civilization VI is a complex game. Not in terms of its rules, or how it plays, but in the reaction it garners from fans and critics. Of course it's a good game. Is it a great game? What parts of it are great and what parts aren't? Does the latest expansion, Rise and Fall, change the things that are holding it back? That's a lot of questions. The good news is that Rob, Rowan, and Fraser take their...

Designer Notes 36: Chris Hecker - Part 1 21.02.2018

In this episode, Soren Johnson interviews independent game developer Chris Hecker, best known for his work on Spore and SpyParty. They discuss why game jams are no longer necessary, why the first triangle is always the hardest, and whether Powers of Ten was a good idea for a game. Games discussed: SpyParty, Doom, Ultima Underworld, Spore

Idle Weekend: Sometimes, You Gotta Try Twice 19.02.2018

Idle Weekend: Sometimes, You Gotta Try Twice by Idle Thumbs

Idle Thumbs Ruination: February 2018 18.02.2018

Idle Thumbs Ruination: February 2018 by Idle Thumbs

Important If True 50: 4468, Y'all 16.02.2018

Important If True 50: 4468, Y'all by Idle Thumbs

Three Moves Ahead 422: Command: Modern Air / Naval Operations 16.02.2018

We kick off the Winter of Wargaming with a whale of a first show: Command: Modern Air / Naval Operations. CMANO is a simulation built for the military and played by you, the military enthusiast at home. The depth of the unit database, the scope of its missions, and the granularity of its control make one of the more intimidating games in our discussion roster. Bruce, Michael, and Troy "they call m...

Tone Control 20: Davey Wreden 15.02.2018

A thirteen-foot-tall octopus named Edward Scissorhands rampages into your life and destroys everything you love. What do you do? If you're me, you interview him! This hellish creature, also known as Davey Wreden, is the creator of two of the most mind-bending indie story games in recent history, The Stanley Parable and The Beginner's Guide. Discover how his life and outlook, and his propensity for...

Important If True 49: You Don't Just Eat 'Em 10.02.2018

Important If True 49: You Don't Just Eat 'Em by Idle Thumbs

Idle Thumbs 316: In My Head, I Was Degrading 09.02.2018

Idle Thumbs 316: In My Head, I Was Degrading by Idle Thumbs

Three Moves Ahead 421: Nantucket 08.02.2018

Call me Zacny. Some years ago—never mind how long precisely—having little or no money in my Steam Wallet, and nothing particular to interest me on shore... you know what, you get it. It's Moby Dick. This week, Rob, Matthew Flanigan (thehistoricalgamer on Youtube) and Troy "No I don't have scurvy this is just how I look" Goodfellow talk about the debut game from Picaresque Studio, Nantucket. Nantuc...

Idle Weekend: An Underrated Trek 05.02.2018

Idle Weekend: An Underrated Trek by Idle Thumbs

Important If True 48: Mystery of the Crows 03.02.2018

Important If True 48: Mystery of the Crows by Idle Thumbs

Three Moves Ahead 420: Classic Year in Review: 1993 02.02.2018

Rob, Rowan, and Troy "my arcology's economy is based on poutine" Goodfellow fire up the Wayback machine once again to visit the pixely past of 1993. It is a monumental year for games as Doom is unleashed onto the public in a swath of blood and gore while Myst is released in a swath of ambient music and confusion. Have you heard of this new-fangled contraption, the CD-ROM? What a time to be alive....

Tone Control 19: Harvey Smith 01.02.2018

Harvey Smith is a mensch. Not only has he been a lead or director on some of the most inspiring and foundational Immersive Sim games of the last 20 years, he's also just a sweet, friendly, thoughtful guy who's great to talk to and has a wonderful southern accent. And lucky you, last time I talked with him, I had my recorder turned on! Hear insight on everything from the advent of the System Shock...

Idle Weekend: He Was A Good Captain, Till We Went Out The Airlock 28.01.2018

Idle Weekend: He Was A Good Captain, Till We Went Out The Airlock by Idle Thumbs

Important If True 47: The Shitty Wizard 27.01.2018

Important If True 47: The Shitty Wizard by Idle Thumbs

Idle Weekend: It’s Back, Baby! 24.01.2018

Idle Weekend: It’s Back, Baby! by Idle Thumbs

Idle Thumbs Ruination: January 2018 23.01.2018

Idle Thumbs Ruination: January 2018 by Idle Thumbs

Three Moves Ahead 419: Europa Universalis IV in 2018 23.01.2018

This week we return to an old friend, a stalwart companion, an evergreen delight that has been with us for years and years and years and years. Europa Universalis IV received several updates and expansions in 2017, and while the game has not changed radically it has matured like a fine wine that was traded from the Bordeaux trade node to Ragusa. In a 3MA first, T.J. Hafer is at the helm to host th...

The Idle Book Club: NW 21.01.2018

The Idle Book Club: NW by Idle Thumbs

Important If True 46: Cut Your Hair 19.01.2018

Important If True 46: Cut Your Hair by Idle Thumbs

Designer Notes 35: Manveer Heir 17.01.2018

In this episode, Adam Saltsman interviews independent game developer Manveer Heir, best known for his work on the Mass Effect series. They discuss the sunken cost fallacy and game development, why Mass Effect 3 would be a bad first game for a new developer, and when a game designer is like a baseball player and when it’s like a trauma surgeon. Games discussed: Rise of Legends, Wolfenstein, the Mas...

Tone Control 18: Nina Freeman 15.01.2018

It's like rain on your podcasting day. It's when a train goes by, and you can't hear what I say. It's the hammer blows, that ruin your take. And who woulda thought, it figures. Despite a variety of excitingly ironic sonic interruptions, Steve and Nina soldier on to talk through her work a s Nuovo Award-winning indie game designer of titles like how do you Do It?, Cibele, and Lost Memories Dot Net,...

Idle Weekend: The Way We Play 15.01.2018

This weekend, we extol the virtues of consoles and games that change our relationship to games, in honor of Rob’s newfound love of the Nintendo Switch. We also get into some good questions about gender stereotypes and game preferences, and profess a deep love of 20s gangster period pieces. Discussed: Nintendo Switch, Breath of the Wild, Stardew Valley, LA Noire, Mario + Rabbids: Kingdom Battle, Pe...

Three Moves Ahead 418: They Are Billions 14.01.2018

This week Rowan, Fraser, and Troy "Why are you slathering me in zombie-q sauce?" Goodfellow talk about They Are Billions by Numantiam games. Zombies are back, but there are even MORE of them in this Early Access title. They Are Billions is a real time strategy game that has you manning the ballistae and defending your steampunk-ish city against relentless waves of the shambling dead.

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