Idle Thumbs

Idle Thumbs

Idle Thumbs is an independent podcast network whose podcasts span comedy, pop culture and entertainment, video games, and TV.

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Idle Thumbs

Categoría

Leisure

Web del podcast

store.idlethumbs.net

Último episodio

18 de oct. de 2026

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Episodios

Three Moves Ahead 339: Cataclysm: A Second World War 23.07.2018

In a rare live and in-person episode, Rob joins Dr. Bruce Geryk in his mountain lair to talk about GMT Games' Cataclysm: A Second World War. Cataclysm is a board game that offers a deep political system along with standard military fare, succeeding at the former and passably presenting the latter. Players have to adapt to the dynamic early 1930s political landscape and steer their nations to succe...

Terminal7 80: The Most Lascivious Cat 04.07.2018

The final Netrunner expansion, deluxe or otherwise, is upon us and Nels and Jesse dig into the Corp side of Reign & Reverie. Pressing questions like "What is the Sportmetal ball's shape" and "Why did we program these artificial bees to sting" are examined, as well as some pretty sick cards.

Three Moves Ahead 438: Procedural Content and Strategy Layers in Games 23.06.2018

It used to be enough for mainstream games to claim they had "RPG elements". Now we see games with base-building and "strategic layers" - what does that mean? Can one truly take two disparate genres and combine them in a meaningful way? And does procedural generation of content ever live up to its promises? State of Decay 2 ends up being the whipping boy as Rob, Steven Strom, Rowan, and Fraser disc...

Idle Weekend: The Sensitive Badass Type 22.06.2018

We consider a favorite archetype of ours in sci-fi: the sensitive badass! Rob and Danielle talk gender in sci-fi, the ways in which Farscape and the Expanse rock our socks, and why Thor is a whole lot more awesome than Guardians of the Galaxy. Discussed: The Expanse, John Wick, Farscape, Thor: Ragnarok, Thor, Guardians of the Galaxy volume 2, Black Panther, Edge of Tomorrow, Sicario, Uncharted ser...

Designer Notes 40: Brian Reynolds - Part 3 22.06.2018

In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss why Big Huge made Rise of Legends instead of Rise of Nations 2, why you shouldn’t let a company provide you with a computer, and how he cost Zynga $800K from a spreadsheet error. Games discussed: Rise of Nations,...

Tone Control 28: Karla Zimonja 15.06.2018

We've been through a lot together, Karla and I. And now, in what seems a fitting series finale for Tone Control, my business and creative partner sits down with me at the Fullbright office for a long conversation about her background in TV animation, how we came to cross paths in the games industry, and what we've made together. That's it, folks. Thank you for listening.

Three Moves Ahead 437: Slay the Spire 14.06.2018

Slay the Spire, a deckbuilding game that won't require you to take out a second mortgage on your house, has captivated the members of our panel. Its crisp gameplay and tight design has the internet abuzz, and it's quickly becoming the darling of the deckbuilding scene. It's so good it even got Julian back on the show! Listen in as Julian, Sean Sands, Austin Walker, and Troy "The rarest card in my...

Terminal7 79: Something Terminal Alright 12.06.2018

Well, all things must come to an end. And to this, Netrunner is no exception. The license for the game from Wizards of the Coast has expired without renewal, meaning Netrunner will end in October of this year. Nels and Jesse parse the details and, undeterred, also discuss Kampala Ascendant!

Three Moves Ahead 436: To Infinity Engine and Beyond 07.06.2018

Games like Baldur's Gate cast a long shadow but, like a racist grandparent, come along with too many caveats of being a product of their time. There have been many attempts to capture the magic of early CRPGS while adding modern accoutrements, and the financial success of games like Pillars of Eternity and Dragon Age: Origins are clear indicators that the public is looking for such a product. But...

Tone Control 27: Derek Yu 01.06.2018

Derek Yu has been making video games for almost as long as he can remember. In that time he's helped build thriving game development communities, helped create more than one classic indie game, and called Jack Thompson's bluff. Now he's on to his next adventure: fatherhood, and reflecting that experience in the upcoming Spelunky 2. Learn all about Derek's life work, and where he's headed next, in...

Three Moves Ahead 435: Omnia vincit Roma 28.05.2018

This week we explore Rome. Not the Total War game (though it gets mentioned), but Rome itself - as a historical interest and as a touchpoint in gaming. If you've listened to the show in the past, it's no secret that several members of our panel have a strong interest in the Roman empire and the fascinating history that surrounds it. In this episode we finally let everyone loose to talk about the p...

Idle Weekend: The Franchise in Your Heart 26.05.2018

Idle Weekend: The Franchise in Your Heart by Idle Thumbs

Terminal7 78: A Different Type of Parasite 25.05.2018

Nels and Jesse visit Owen Falls and explore the Whispers in Nalubaale. Come meet our new friend Freedom, but uh, maybe don't book a hotel in Mwanza.

Idle Thumbs: Building Bridges at PAX East 2018 21.05.2018

Idle Thumbs: Building Bridges at PAX East 2018 by Idle Thumbs

Designer Notes 39: Brian Reynolds - Part 2 16.05.2018

In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss when Brian discovered Twilight Struggle, how Alpha Centauri influenced BioShock, and whether he could have made Rise of Nations at Firaxis. Games discussed: Twilight Struggle, Civilization 2, Gettysburg, Alpha Cen...

Three Moves Ahead 434: Total War Saga: Thrones of Britannia 16.05.2018

Rob, T.J., and Fraser sharpen their berserker axes and talk about Total War Saga: Thrones of Britannia. This new offshoot of the main series changes the scope by zooming in on the British isles at the time of Viking invasions. While the game has its high points, Thrones of Britannia misses the mark quite often, not unlike the hordes of anonymous archers found within. It's not necessarily that-firs...

Tone Control 26: Robert Yang 15.05.2018

Robert Yang is awesome. Educator, advocate, and subversive game developer all in one, his work focuses on issues of gay culture, sex and sexual politics, consent, surveillance, and the absurdity of digital eroticism. He also does great talks at conferences like GDC, where I caught up with him this year to chat about his work and outlook on what games can be.

Three Moves Ahead 433: Frostpunk 08.05.2018

It's the most Hobbesian Three Moves Ahead ever as Rob, Jonathan Bolding, and Xalavier Nelson talk about Frostpunk. This episode covers all of the pillars of Three Moves Ahead's moral compass: Megalomania, child labor, Dune references, and the knowledge that the death of faceless numbers will always be preferred if advancing the common good. Or the tech tree.

Tone Control 25: Siobhan Reddy 01.05.2018

Due to some scheduling requirements, we take a break from our GDC chats to visit sunny London, England! While I was in the UK for BAFTA, I sat down with longtime Media Molecule Siobhan Reddy to talk about her time spent helping run her parents' skate shop in Australia (!), the world of mid-'90s web design (!) and working on Discworld Noir (!!) before her time as a producer on the Burnout series, a...

Three Moves Ahead 432: BATTLETECH 01.05.2018

Harebrained Schemes' BATTLETECH is here and it has stomped its way into our hearts. The strategy game based on the PC simulations based on the RPG based on the tabletop game (or something like that) appeals to the more modern tactics fan and the Gen X supernerds that were there at the beginning. Rob, Rowan, Rob Daviau, and Jonathan Bolding discuss the merits of the game and come up with a strong r...

Idle Thumbs Ruination: April 2018 28.04.2018

Idle Thumbs Ruination: April 2018 by Idle Thumbs

Designer Notes 38: Brian Reynolds - Part 1 24.04.2018

In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best know for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss how his original dream job was to write compilers, all the bad decisions he needed to make to end up as a game designer, and his true feelings about the philosophy department at UC Berkley in the state of Californi...

Three Moves Ahead 431: Hearts of Iron IV: Waking the Tiger 21.04.2018

T.J. Hafer is our host with Rowan Kaiser and author April Daniels as we look at the latest Hearts of Iron IV expansion, Waking the Tiger. Released long with the major game patch "Cornflakes", Waking the Tiger adds all the usual suspects for a Paradox expansion: new game mechanics, skill trees, and enhancements for specific countries. Is Communist China the place to be now? What about alternate his...

Terminal7 77: Back in the Elephant Saddle 19.04.2018

Nels and Jesse were lost in the shifting sands of the desert, but have made their way back out with not one, but two data packs clasped beneath their burnoose. Council of the Crest *and* The Devil & The Dragon are within, and with it, the great quandary of what the "O" in SSO actually stands for.

Idle Thumbs 318: Live In The Cloud Now 17.04.2018

Idle Thumbs 318: Live In The Cloud Now by Idle Thumbs

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