Academy of Interactive Arts & Sciences
Game Maker's Notebook
A game dev podcast featuring in-depth conversations between video game makers on the business and craft of interactive entertainment.
No dejes de visitar la web del podcast y apoyar a su creador: www.interactive.org
Autor
Academy of Interactive Arts & Sciences
Categoría
Web del podcast
Último episodio
12 de oct. de 2026
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Episodios
Ben Starr on Acting and the State of the Games Industry 23.03.2026 1:52:21
Alexa Ray Corriea chats with Actor Ben Starr . Together they discuss his role in the multi-D.I.C.E. Award winning game Clair Obscur: Expedition 33 ; balancing authenticity and restraint in the public sphere; voice acting in a game filled with intimacy in Date Everything! ; and his observations on the difficulties many developers face today. This episode is supported by Xsolla iam8bit Episode...
Battlefield 6 Creative Director Thomas Andersson 09.03.2026 1:22:39
Adam Orth chats with Battlefield 6 Creative Director, Thomas Andersson . Together they discuss his path in games from level design to direction; what it takes to lead a team the size it takes to create a Battlefield title; the pillars and core features that drove the mission in the newest entry; how the kinetic movement and destruction work together to create unique and epic moments; and the t...
The State of Games Writing with Writer & Narrative Director Cara Ellison 02.03.2026 1:28:21
Karrie Shao chats with writer and narrative designer Cara Ellison . Together they discuss her path from television to games; the global development scene and the difficulties facing developers today; her desire to bring local culture to the global stage; and her work with Fireproof Games on the D.I.C.E. Award winning VR title, Ghost Town . Episode Host: Karrie Shao Producers: Claudio Tapia...
Cory Davis (Spec Ops: The Line) & Robin Finck (Nine Inch Nails) on Psychedelic Horror in SLEEP AWAKE 23.02.2026 1:06:08
Adam Orth chats with Eyes Out co-founders Cory Davis (Spec Ops: the Line) and Robin Finck (Nine Inch Nails) about their studio's debut game, SLEEP AWAKE . Together they discuss their distinct paths from traditional games and music and how they found themselves collaborating together; the unique audio-first approach they took with SLEEP AWAKE ; the psychedelic dreamlike horror themes presen...
The Audio Experience of Ghost of Yotei with Rev. Dr. Bradley D. Meyer 09.02.2026 1:49:37
Grammy Award winning composer Austin Wintory chats with Rev. Dr. Bradley D. Meyer , Audio Director at Sucker Punch Productions . Together they discuss his path to gaming and joining Sucker Punch ; his thoughts on audio design including on his latest work in Ghost of Yōtei ; the complex marriage of audio and music in large projects; and how they balanced the score of Ghost of Yōtei between Japanese...
Talking Game Maker's Sketchbook with Double Fine's Tim Schafer 06.02.2026 29:48
Guest host Tim Schafer ( Double Fine Productions ) chats with Jon Gibson ( iam8bit ) Meggan Scavio ( AIAS ), and Sibel Sunar ( fortyseven communications ) about their joint effort to celebrate the world of game art, the Game Maker's Sketchbook . Together they discuss the history and goals of the showcase; the charities it supports in the AIAS Foundation and Day of the Devs ; and how to...
Abiotic Factor with Geoff "Zag" Keene and Henry Feltham 03.02.2026 1:21:51
Corey May chats with Abiotic Factor developers Geoff "Zag" Keene and Henry Feltham from Deep Field Games . Together they discuss the challenges and benefits of working in small teams; the importance of relationships and communication; narrative design as a production tool; balancing seriousness and comedy; and what they didn't like about the survival genre that they hoped to remedy with A...
History of the Anno series with Creative Director Manuel Reinher 26.01.2026 1:22:24
Trent Kusters chats with Ubisoft Mainz Creative Director, Manuel Reinher . Together they discuss his extensive work in the Anno series and his path from the art team to direction; the creative and technical challenges of working in the historical strategy game genre; their approach to depicting the Roman Empire in the latest series release, Anno 117: Pax Romana ; how a seemingly simple tra...
Narrative Design in DISPATCH with Director Nick Herman 19.01.2026 1:03:59
Alexa Ray Corriea chats with Adhoc Studio's Nick Herman about their debut title, Dispatch . Together they discuss the difficulties of funding narrative based titles and how that led to their collaboration with Critical Role ; how they approached the superhero genre from outside the fandom; balancing player choice with narrative intentions; what they learned from player testing; and why they...
Double Fine's Lee Petty talks Keeper and Creative Leadership 12.01.2026 2:54:37
Trent Kusters chats with Lee Petty , Creative Director on Double Fine's newest adventure, Keeper . Together they discuss where the idea to anthropomorphize a light house; why they avoided dialogue and how it pushed them creatively; how silence and emptiness shape emotional tone; the importance of restraint; and what he's learned about leadership throughout his journey at Double Fine . This e...
SILENT HILL f Director Al Yang on Creating an All-New Chapter in the Legendary Horror Franchise 29.12.2025 1:48:42
Jun Shen Chia chats with SILENT HILL f game director Al Yang of Neobards Entertainment . Together they discuss how Neobards collaborated with Konami and famed Japanese writer Ryukishi07 on creating the newest chapter in the Silent Hill series; designing the combat to create tension and feel like a puzzle; creating a game for existing fans that brings in new players; and balancing fun whil...
Making THE OUTER WORLDS 2 with Obsidian's Brandon Adler and Kyle Koenig 22.12.2025 1:27:36
Adam Orth chats with Brandon Adler and Kyle Koenig about their latest work at Obsidian Entertainment , The Outer Worlds 2 . Together they discuss the lessons they learned from the first game and what they sought to improve; how they implemented comedic and narrative elements into every aspect of gameplay; what ideas ended up on the cutting room floor; and what's next for themselves and the...
Becoming the Ghost of Yōtei with Erika Ishii 15.12.2025 1:05:04
This episode contains spoilers for the game 'Ghost of Yōtei' Alexa Ray Corriea chats with actor and producer, Erika Ishii who stars as Atsu in Ghost of Yōtei . Together they discuss Erika's journey in acting and how they found themselves working in video games; working with Sucker Punch and their process working with performers; the advantages of bringing in the cast early in development; and...
The Challenges of Game Localization, Writing and Recording with Shloc 08.12.2025 1:20:31
Alexa Ray Corriea chats with Oli Chance and Morgan Rushton from localization studio Shloc Ltd . Together they discuss how they got into the business of game localization; their long history working on massive IP like the Final Fantasy , Dragon Quest , and Death Stranding series; how they tackle challenges like translating cultural differences; and working with actors and directors to loc...
Absolum - Dotemu's Path From Licensed Games to Original IP 01.12.2025 1:32:03
Trent Kusters chats with Dotemu CEO, Cyrille Imbert . Together they discuss Dotemu's work in licensed IP including how they pitch to license holders; the short-term financial and long-term relationship damage caused by releasing subpar products; how they inadvertently revived the beat 'em up genre with titles like Streets of Rage 4 and Teenage Mutant Ninja Turtles: Shredder's Revenge ; and...
From "Katamari Damacy" Through "to a T" with Keita Takahashi 28.11.2025 1:44:57
Trent Kusters chats with creator of the cult classic Katamari Damacy and the recently released to a T , Keita Takahashi . Together they discuss how he went from sculpting to his first job at Bandai Namco ; the origins and development of Katamari Damacy and his subsequent works; his philosophy on creating games with experiences not available in the real world; and how he hopes his newest gam...
Obsidian's Josh Sawyer's Thoughts on Creating Engaging RPGs 17.11.2025 1:08:50
Alexa Ray Corriea chats with Josh Sawyer , Studio Design Director at Obsidian Entertainment . Together they discuss his thoughts on developing RPGs; what he learned from working at legendary studio Black Isle Studios; how to successfully adapt Dungeons & Dragons to video games; writing for games with dialogue stacks; parsing and implementing feedback while keeping true to your creative vision;...
The Development World of RPGs with Jeff Gardiner 10.11.2025 1:23:41
Adam Orth chats with Jeff Gardiner from Something Wicked Games . Together they discuss his long history in the world of RPG development including titles in the Elder Scrolls and Fallout series; the trials and tribulations associated with starting your own studio; the perilous state of the games industry from funding to consolidation; and the lessons he learned in leading teams from some of...
Games Writing with Lis Moberly, Creative Lead @ 20th Century Games 27.10.2025 1:17:11
Alexa Ray Corriea chats with Lis Moberly , Creative lead at 20th Century Games . Together they discuss how the path towards game development has changed over the years and the difficulties young people face with job placement; working with and helping junior writers join and stay in the games industry; the importance of institutionalized knowledge; and the value of collaborating with writers fr...
From Used Car Salesman to Indie Game Publisher: The New Blood Story 20.10.2025 1:27:41
Trent Kusters chats with Dave Oshry of New Blood Interactive . Together they discuss how he went from games journalism to publishing; navigating the ins and outs of publishing on PC and how they landed their first deal; how nostalgia meets modern in the boomer shooter genre; their approach to the publisher/developer revenue split; how they uplift individual creators; and why their slogan of "W...
How to Pitch Game Projects to Publishers with Focus Entertainment's Yves Le Yaouanq 13.10.2025 1:33:29
Adam Orth chats with Focus Entertainment's Chief Content Officer, Yves Le Yaouanq . Together they discuss his journey and the lessons he's learned working for some of the biggest game developers and publishers in the industry; his work on the research and development side of games; the need for publishers to focus on quality of content and gameplay; and his advice to developers on pitching the...
How Ready or Not Creates Tension Behind Every Door 06.10.2025 1:39:19
Trent Kusters chats with Sean Gorman (Lead Designer) and Mark Ranson (Art Director) from Void Interactive , creators of the tactical first-person shooter, Ready or Not . Together they discuss how the studio balances realism, tension, and storytelling without glorifying violence; their "fear every door" design philosophy; lessons learned from AAA development; and how they decide what to cut...
Escape From Tarkov and the Creation of Extraction Shooters with Nikita Buyanov 01.09.2025 1:26:09
Log in to your account at www.escapefromtarkov.com and redeem the code NIKITAONGMNPODCAST to receive a special gift from Battlestate Games. Trent Kusters chats with Nikita Buyanov , the COO, Founder, and Game Director at Battlestate Games , creators of Escape From Tarkov . Together they discuss his journey in games to the founding of Battlestate Games ; the inspirations behind Escape From Tar...
Creating a Modern but Retro Immersive Sim in Skin Deep 25.08.2025 1:44:01
Trent Kusters chats with Brendon Chung , Tynan Wales , and Suzanne Will about their immersive first-person shooter, Skin Deep . Together they discuss the inspiration for Skin Deep and how it evolved from it's original design; their desire to create an accessible entry point for the immersive sim genre; their ideas around level design and player guidance; what they left on the cutting room f...
The Many Roles of Actor Alex Jordan on The Alters 18.08.2025 1:17:36
Alexa Ray Corriea chats with actor Alex Jordan who most recently starred in the sci-fi survival game, The Alters . Together they discuss his journey as an actor and his work in video games; the unique opportunity The Alters provided due to it's premise revolving around clones; how he worked with the development team to find a distinct voice for each character; and how he approached a script w...
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