AnxiousBuddhaGames

Game, Develop, Repeat

I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.

No dejes de visitar la web del podcast y apoyar a su creador: www.buzzsprout.com

Autor

AnxiousBuddhaGames

Categoría

Leisure

Web del podcast

www.buzzsprout.com

Último episodio

5 de oct. de 2026

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Episodios

088: From Idea to Design 02.09.2024

Game:  The Idea vs The Design of...  An MMO  Celeste  Hollow Knight  Develop:  My first game (Sut)  How to transition from idea to design  Repeat:  What is your smallest creative idea right now?  What core design assumptions do you have about some genre? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse b...

087: It's Time to Remake Final Fantasy 8 (FFVIII) 26.08.2024

Game:  Final Fantasy 16 Demo  The action RPG angle  FF8 isn't as "sacred" as other FF titles  Clear areas for improvement  Other games entering Final Fantasy's old niche  Develop:  Iteration  Final Fantasy always tries something new  Improve where you know you can  Trying to beat a masterpiece  Repeat:  What game would you like to see remade?  Do you know any "diamond cake...

086: Binge Gaming vs Patient Gaming 19.08.2024

Game:  Games that invite a binge  Games that invite patience  Playing games differently from their design  Binge games that never end  Develop:  Binge-worthy design elements  Patient design elements  Story Recaps  Repeat:  What gaming pace do you, on average, enjoy more?  How compelling do you want your next game to be?  Tip: Whichever pace you normally take, test out the opposite. My first game,...

085: On Uncertainty 12.08.2024

Game: Certainty and Uncertainty Saving the game Real world safety Develop: Noticing and embracing security in unfamiliar skills Repeat: Are there skills you're avoiding learning due to uncertainty? Community Shoutout: SurvivalScape (https://store.steampowered.com/app/2862660/SurvivalScape/) My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiou...

084: Why Are MMOs Fun? (WoW) 05.08.2024

Game:  The social element  Addictive grinds  Monthly subscriptions  World of Warcraft  Guild Wars 2  Anarchy Online  Everquest  Develop:  Interconnected goals and skills  The developer motivation issue  Addictive vs Entertaining  Repeat:  What is the most entertaining game you've ever played?  What is the most addictive game you've ever played?  Notice the differences in different forms...

083: Simplicity (Fishy) 29.07.2024

Game:  Bubble Wrap  Fishy (https://www.addictinggames.com/action/fishy)  Develop:  Excessive mechanics  Insecure design  Trusting simplicity  Repeat:  What simple actions in life do you find satisfying?  What is the simplist version of a complex game you enjoy? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to co...

082: In Defense of Being Bad 22.07.2024

Game: Bad at games Fundamental gaming skills Razbuten Game Design and Communication Develop: Learning New Skills Bad = new Treating yourself gently (child analogy) Protect your creative passion Repeat: Can you vividly remember a the development of skill you were once terrible at? What things are you currently "bad" at, and are they "new?" My first game, "Sut" is out:...

081: Getting Stuck 15.07.2024

Game:  Unclear rules  Puzzles  Difficulty curves  Untested skills  Morrowind and Getting Lost  Develop:  finding joy while stuck/lost  game dev update  Repeat:  What creative challenges do you enjoy?  What can you safely explore when stuck? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com...

080: Mindless Satisfying Games (PowerWash Simulator) 08.07.2024

Game:  Mindless Games  Accelerated productivity  Constant rewards  "Oddly Satisfying"  Develop:  Marketing: Serve specific communities  Build rewards into gameplay  Accelerate real life satisfaction  New project update  Repeat:  What mechanics do you find deeply satisfying?  What niche hobbies do you have that might inspire a game?  Seek out fresh perspectives My first game, "Sut&qu...

079: How to Make a Good Game Bad 01.07.2024

Game:  Big Picture: Poor communication, taking control from player  Unskippable filler content/cutscenes  Bad default controls  Horrible marketing  Constant waiting  Removing interaction indicators Examples: Skyrim, Celeste, Breath of the Wild  Develop:  Communicate clearly  Have multiple people test it  Don't make assumptions about player mindset  Don't waste people's time  Repeat:...

078: The Joy of Consequences in Games 24.06.2024

Game:  Choices-matter genre  Baldur's Gate 3  The Quarry  Disco Elysium  Diablo II and re-rolls  Investment  Develop:  Immediate feedback  Frustrating consequences  Satisfying consequences  Proving impact  Repeat:  What in-game choices do you find most satisfying?  Do you prefer experiencing every option, or embracing one path?  Roll with the consequences. My first game, "Sut" is ou...

077: How Games Help Us Grow 17.06.2024

Game:  Creating Space  Emotions and Indie Games  A quick note about practical skills  Taking the training wheels off  Game of thrones taught me about myself  Develop:  Just be open  I'm not advocating for preaching  Doesn't have to be a whole emotional journey  Repeat:  How do games help you?  Start experimenting a little more. My first game, "Sut" is out: https://store.steampo...

076: Why Make Games 10.06.2024

Game:  What does making games do for you?  Love of the results  Chasing some goal  Fame and Fortune  Develop:  Love of the process  Learning new skills  Growing as a person  Repeat:  What is your favorite part of making games?  Are you taking time to enjoy the process?  Don't overthink it, just enjoy it. My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Em...

075: Pure Goofy Fun (Worms) 03.06.2024

Game:  The Worms series  Less story  Goofball immersion  Develop:  Knowing your game's emotional impact  Creating space for unintended fun  Repeat:  What is fun for you?  Is your game idea fun?  Should your game idea be fun?  Goof around in games, game development, and life. My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(thi...

074: On Touching Grass 27.05.2024

Game:  How reality improves gaming  Childhood love of gaming  Childhood love of touching grass  Develop:  Incentives in Game Development  Players need to digest  Repeat:  What games have you thought about during real life?  How has real life made gaming more fun? Tip: "Touch grass" as often as possible My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/...

073: No Bad Ideas (Parappa the Rapper) 20.05.2024

Game:  No bad ideas  Insane concept  First rhythm game  Deeply beloved despite absurdity  Just make games  Develop:  Art style   Pure, goofy gameplay  Stop being serious  Design standards and preconceptions  Repeat:  What dumb idea can you think of right now?  How could you make it interesting?  Tip:  It's about skills, not success. My first game, "Sut" is out: https://store.steampo...

072: Why Play Games 13.05.2024

Game:  How a few games impacted me:  Final Fantasy 7  Morrowind  Starcraft  Diablo II  Warcraft 3  Stardew Valley  Celeste  Spiritfarer  Develop:  Don't be afraid to share  You can't know what someone else will get from yo ur game  Excessive Gaming  Repeat:  How has gaming impacted you at different points in your life?  Notice the little positive things My first game, "Sut" is...

071: Propaganda and Helldivers 2 06.05.2024

UPDATED CONTEXT: About half an hour after I finished editing this episode, Sony announced via twitter that they will not be moving forward with the update that initiated this controversy. Game:  Incredible satirical propaganda  Community controls the marketing  Great lore, full commitment  Accidentally creating a union  Develop:  "Everything is game design" - Jonathan Rogers Interview (P...

070: Upward Spirals and Game Development 29.04.2024

Game:  Celeste - Confidence  WoW - Investment  JRPGs - Power  Dark Souls - grit  Develop:  The spiral curriculum  Small projects, footholds  Acknowledging victories  Velocity and Acceleration  HealthyGamerGG  Repeat:  What footholds have you recently found?  How might you build your current victories? Tip for myself: Be patient, work consistently My first game, "Sut" is out: https://stor...

069: The Gameplay Loop of Game Development 22.04.2024

Game:  My current project is bad  Gameplay loops  A sense of risk  Develop:  Overcoming Struggles  Exploring new areas  Leveling up  Building a party/community  Repeat:  What type of gameplay is most motivating for you?  What part of working on a project is most motivating for you?  Tip for myself: Sort out priorities, filter for what's most important. My first game, "Sut" is out: h...

068: Conquering Creative Paralysis 15.04.2024

Game:  No guarantees, just like creating  Things that paralyze you  Is there ever only one path ahead?  Risk less, work patiently  Develop:  What power do we actually have?  Notice, notice, notice  The invisible work  Considering trying might be harder than trying  Repeat:  What is the worst thing you can do for your creative energy?  How can you get to know yourself better?  Tip for myself:  What...

067: My Favorite Pokemon Game (Jade Cocoon) 08.04.2024

Game:  Creature collector without the cuteness  Creature Combinations  A darker, otherworldly aesthetic  Story is pretty good, but probably nostalgia  Develop:  A little bit of choice adds a lot of potential  Allow players to explore systems   Check-In:  Still learning how much I have to learn.  Looking into more formal education paths.  Repeat:  What game do you almost love, but something is off?...

066: I Earned a World Record (Dustforce) 01.04.2024

Game:  I got a world record  246 way tie  Awesome community  Flowy, skill based speedrunner  Satisfying skill development, significant space for mastery  Incredible soundtrack  Beautiful animations and art  Develop:  Navigating levels in game, alternative selections  Blocking levels based on ability to reach them Leader-boards add a lot to the gameplay  Check-In:  Great programming progress, learn...

065: When to Ditch a Project 25.03.2024

Eastshade Video: https://www.youtube.com/watch?v=LCzhyUsDHPE Game:  Backstory of my current project  Full description of the project  Getting stuck after the prototypes  Develop:  Eastshade Studios video: "Marketing is not why most indie games fail"  Why I'm considering scrapping this project  Scope realizations  Too much stuff to polish  Check-In:  Godot Terrain system  Ko-Fi and T...

064: Why Grinding Doesn't Feel Like Work 18.03.2024

Game:  Different types of grinding  Loot Grind  Player Skill Grind  Character Power Grind  Video Game Grind vs Day Job Grind   Develop:  The obvious stuff  Flashing lights, audio rewards  Story with clear conclusion  Near-guaranteed success  No need to plan  Check-In:  Building up momentum  Twitch has been a fun way to start working on art more and bonding with community  Repeat:  What is your mos...

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