Tim
Computer Game Evolution
A journey through many years (and occasionally centuries) to find out who is responsible for modern computer and video games. May contain balls, Napoleon Bonaparte, robots, organized crime, and the US Air Force.
Autor
Tim
Categoría
Web del podcast
Último episodio
15 de may. de 2026
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Episodios
1.11 So Close, and yet so Far 15.11.2021 18:01
How hard can it be to understand what was happening 50 years ago in an industry based in information? Pretty hard, as it turns out. Support the show
1.10 Before the Beginning 15.10.2021 39:11
Time marches on, bringing us closer to video games with every step. Support the show
1.9 The Balls and the Stars 15.09.2021 1:29:25
It's a short trip from games on computers to computer games to "computer" games in name only. Support the show
1.8 Swords and Sorcery and Statistics 15.08.2021 1:19:18
Dice have escaped, and now you have to roll for everything. Continued in Episode 3.27 Support the show
1.7 Indoor Empires 15.07.2021 1:17:02
Playing wars is fine, but what if someone modelled how much it costs to prepare for one? Support the show
1.6 A Miracle of Mechanical Ingenuity 15.06.2021 1:12:31
A few hundred printed sheets bound together might not look like they're inviting reader's input, and yet… Errata: "Senderos" – not "senedros." Support the show
1.5 Playing with Moving Parts 15.05.2021 1:26:07
Metal, wood, glass, and plastic are here to entertain and teach, for a price. Support the show
1.4 $500 15.04.2021 1:12:56
Playing with money, politics, painful history – is there anything people won't turn into a game? Support the show
1.3 Industrial Entertainment 15.03.2021 1:21:36
The original game industry is a bright patchwork of games and puzzles covering a pile of bodies. Support the show
1.2 War, Reinvented 15.02.2021 1:15:17
"This chess game is old and stupid." All of Prussia, early XIX century. https://kriegsspielorg.wordpress.com/articles-2/von-reisswitzs-original-equipment/ Errata: "Spee" – not "Spree" Update: continued in Episode 3.19 Support the show
1.1 The Many Faces of Chess 15.01.2021 1:30:48
The main driving force in the history of chess has been humanity's love of mating. Support the show
0. Introductions 14.01.2021 4:11
The plan for the show is to have a show. Support the show
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