Ian Failes

befores & afters

Tv EN ↓ 270 episodios

The befores & afters VFX podcast from journalist Ian Failes, covering the latest in visual effects, animation and virtual production.

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Autor

Ian Failes

Categoría

Tv

Web del podcast

beforesandafters.com

Último episodio

14 de sep. de 2026

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Episodios

The Third Floor's Casey Schatz on simulcam, motion bases and the eyeline system on 'Avatar The Way of Water' 03.09.2023

Ian Failes from befores & afters chats to The Third Floor's Casey Schatz, who was simulcam supervisor on 'The Way of Water', but also responsible for several other virtual production aspects of the film.

'Andor' production visual effects supervisor Mohen Leo on designing VFX shots 23.08.2023

Ian Failes from befores & afters chats to Mohen Leo, the production visual effects supervisor on 'Andor'.

Behind the scenes of 'Wednesday', its on-set performer for Thing, and complex creature effects 22.08.2023

Ian Failes from befores & afters chats to visual effects supervisor Tom Turnbull about the Tim Burton series from Netflix.

ILM's Grady Cofer and Hal Hickel break down the visual effects in s3 of 'The Mandalorian' 20.08.2023

Ian Failes from befores & afters talks to production VFX supervisor Grady Cofer and production animation supervisor Hal Hickel about season 3 of 'The Mandalorian', including the use of StageCraft, practical effects and digital effects for Grogu and IG-12, and the final jetpack battle.

How the astonishing real and mech dog in 'The Nevers' was made 15.08.2023

Ian Failes from befores & afters chats to 'The Nevers' production visual effects supervisor Johnny Han and Accenture Song visual effects supervisor Emanuel Fuchs about the incredible Shockdog.

How beloFX used Unreal Engine for their rooftop shots in 'The Last of Us' 13.08.2023

Ian Failes from befores & afters chats to beloFX visual effects supervisor Oli Atherton and CG supervisor James Roberts to discuss their work on 'The Last of Us', including incorporating Unreal Engine into the VFX pipeline.

A comprehensive update on the state of play of Wētā Tools at Unity 07.08.2023

Ian Failes from befores & afters chats to Unity's Natasha Tatarchuk about the announcement of the Unity Wētā Tools Division.

Ted Lasso's football matches were made on a 'stand-in' field, with greenscreen, crowd sprites and other VFX 06.08.2023

Ian Failes from befores & afters chats to on-set visual effects supervisor James MacLachlan about season 3 of 'Ted Lasso', the stand-in pitch used for filming and the stadium and crowd replication VFX used.

How they made that spectacular Harrison Ford bus/train jump in 'The Fugitive' with optical front projection tech 30.07.2023

On the 30th anniversary of 'The Fugitive', Ian Failes from befores & afters talks to visual effects William Masa, then at Introvision, about the VFX 'front projection' and miniatures shots with Harrison Ford in the spectacular train and bus crash sequence.

Special effects supervisor Gerd Nefzer reflects on the practical effects of 'Dune' 24.07.2023

Ian Failes from befores & afters chats to 'Dune' special effects supervisor Gerd Nefzer, an interview previously carried out for SPARK FX. It seems timely in this current wave of discussion on practical and digital effects in modern movie-making.

The incredible scale, forced perspective, in-camera and invisible effects in 'I'm A Virgo' 16.07.2023

Ian Failes from befores & afters chats to visual effects supervisor Todd Sheridan Perry about the incredible Boots Riley show, 'I'm a Virgo', which needed to feature a 'human' character  12 to 13 feet tall.

Blowing up model airplanes for a film (against hobby shop owner wishes!) 09.07.2023

Ian Failes from befores & afters chats to special effects coordinator Matthew Stratton about his miniature plane explosions and full-scale explosions for the Michael B Chait film, 'Wolf Hound.'

Imagining a singing, dancing croc on set with Actor Capture 07.07.2023

In this special sponsored podcast from Reallusion, we talk to James Martin and John Martin from Actor Capture, about their special brand of visualization and motion capture offerings.

Making miniatures and props for 'Asteroid City' 02.07.2023

Ian Failes from befores & afters chats to 'Asteroid City' miniature unit supervisor Simon Weisse about both props and models crafted for the Wes Anderson film.

Looking back at the early innovative VFX in commercials with Eric Durst 25.06.2023

Ian Failes from befores & afters chats to VFX supervisor Eric Durst about his early career in commercials for brands like Pepsi, Volkswagen and Polaroid where many major innovations took place in digital compositing, motion control and even morphing. 

The Left Angle founders discuss new comp and mograph tool Autograph 18.06.2023

Ian Failes from befores & afters chats to the co-founders of Left Angle, Alexandre Gauthier-Foichat and Francois Grassard, about their new compositing and motion graphics tool, Autograph.

Virtual production on an indie budget 12.06.2023

Ian Failes from befores & afters chats to Steve Dabal, creative director at The Family, about indie sci-fi romantic comedy 'Molli and Max in the Future' which was made with the help of some fun practical effects and in-camera VFX with an LED volume.

How Monkey Chow made these mocap action clips for ActorCore 09.06.2023

In this special Reallusion-sponsored episode, we're chatting to John C. Martin from Reallusion and Jeff Scheetz from Monkey Chow Animation Studios about the 3D motion content pack, 'Run for Your Life', available for Reallusion's ActorCore.

'The Last of Us' VFX supervisor Alex Wang talks clickers, environments and THOSE giraffes 04.06.2023

Ian Failes from befores & afters chats to 'The Last of Us' visual effects supervisor Alex Wang about orchestrating the massive VFX effort on the show, including crafting post-apocalytpic environments, the clicker creatures, and working with and building giraffes.

How 'Andor's' real London locations were the basis of Coruscant finals 29.05.2023

Ian Failes from befores & afters chats to Industrial Light & Magic visual effects supervisor Scott Pritchard about 'Andor'.

How 'Handmaid's Tale' used virtual production to plan a train station scene 22.05.2023

Ian Failes from befores & afters chats to 'The Handmaid's Tale' visual effects producer Stephen Lebed and visual effects supervisor Brendan Taylor.

How this short film was a test bed for rigging and stylization tools, and new real-time compositing in Unreal Engine 15.05.2023

Ian Failes from befores & afters chats to writer and director Chris Perry about his short, Little Bird, which used a number of bespoke tools for rigging characters, and for crafting a stylized look and feel in Unreal Engine.

The process of postvis on 'Cocaine Bear' 08.05.2023

Ian Failes from befores & afters chats to Halon Entertainment co-founder Brad Alexander about the studio's postvis work on 'Cocaine Bear'.

Bringing 'Matilda' to life with more VFX than you might at first realize 29.04.2023

Ian Failes from befores & afters chats to 'Matilda' production VFX supervisor Simon Stanley-Clamp, who also hails from Cinesite.

Treating ships like characters in the final episode of 'Star Trek: Picard' 23.04.2023

Ian Failes from befores & afters chats  Star Trek: Picard visual effects supervisor Brian Tatosky about the final episode of the series and that insane Borg and Enterprise-D encounter.

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