3BitDesign

3 Bit Design

A game dev podcast, where a couple of game designers break down some of the most influential games into the three bits that defined them the most. Original music by Vid Gobac and Emma Donald - https://www.vidgobac.com/Opinions are our own and do not represent the views of our relevant employers. Some episodes have transcripts, for those interested in reading the content - you can find that here: https://theatrewalkersayshi.wordpress.com/category/video-games/

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Autor

3BitDesign

Categoría

Leisure

Web del podcast

podcasters.spotify.com

Último episodio

5 de nov. de 2026

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Episodios

Firewatch in 3 bits 06.10.2022

Tristan and Oliver grab onto their walkies as they go bit-spotting in the Wyoming forests of Campo Santo’s gorgeous hit Firewatch - specifically these three bits: 1. Open World Metroidvania & environmental breadcrumbs - lifting the lid on the reactive open world and its systems. 2. First Person Characterisation - Defying the generic blank slate player character trope most first person games re...

Hades in 3 bits 01.09.2022

Tristan and Oliver venture down deep into the underworld of Supergiant Games’ renowned roguelike Hades as they nimbly dash through these three bits: 1. Repetitive Fun - Putting the ‘fun’ in death and making each run feel fresh in this “narrative roguelike” 2. Encouraging Experimentation & Variety - How the game drives exploration and nudges players towards trying new things. 3. Feel like a god...

A Short Hike in 3 bits 04.08.2022

Tristan and Oliver take on a bird's eye view in Adamgryu’s A Short Hike as they explore these three bits: 1. Living in the moment - How the game creates a world of explorative freedom of exploration and anti-completionism. 2. Meta-awareness by design - Looking at the game’s witty writing and how it self-awaredly pokes fun at modern day video game conventions 3. Battling mental health - Connecting...

It Takes Two in 3 bits 21.07.2022

Tristan and Oliver work together as they lovingly pull apart Hazelight’s It Takes Two into these three bits: 1. A game to get into games - Why It Takes Two makes the perfect starter pack for any newcomer to videogames. 2. The discordant storytelling - Questioning the narrative composition as well as ‘elephant trauma’. 3. It really does take two - Contemplating the decision to make it co-op exclusi...

Bioshock in 3 bits 09.06.2022

In this episode, Tristan and Oliver dive deep into the world of Rapture to break down Ken Levine’s Irrational Games’ seminal title Bioshock into these three bits: 1. The engrossing worldbuilding 2. The anatomical control scheme 3. The player’s choice Find us on Twitter: 3-Bit Design: @3bitdesign Oliver - @oliverwauters Tristan - @theatrewalker Some references: What Bioshock Has Taught Me About Mod...

Little Nightmares in 3 bits 26.05.2022

In this episode Tristan and Oliver break down gaming's creepiest little gem, Tarsier Studios' Little Nightmares , into these three bits: 1. The sense of scale 2. The eerie pacing 3. The environmental storytelling Find us on Twitter: 3-Bit Design: @3bitdesign Oliver - @oliverwauters Tristan - @theatrewalker Some references: The development of Little Nightmares - Ola Holmdahl (video, EGX ) Little Ni...

Journey in 3 bits 15.05.2022

In this pilot episode game designers Tristan and Oliver break down Thatgamecompany's ground-breaking game Journey into these three bits: 1. The movement mechanics and flow 2. The minimalistic storytelling 3. The profound multiplayer experience Find us on Twitter: 3-Bit Design: @3bitdesign Oliver - @oliverwauters Tristan - @theatrewalker Some references: Journey and the art of emotional game design...

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