Space Tomato
Launch Sequence with Space Tomato
Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
Besuch unbedingt die Website des Podcasts und unterstütze die Macher: thespacetomatogaming.com
Autor
Space Tomato
Kategorie
Podcast-Website
Neueste Folge
19. Okt 2026
Wo hören?
Podcasts in der App Replaio Radio Bald verfügbarPodcasts kommen bald in die App. Installiere sie jetzt und erlebe als Erster einen ganz neuen Blick auf Podcasts
Folgen
EP 185 - Crafting & Basebuilding Are Taking Over Star Citizen (Ft. RedMonsterSC) 09.12.2024 1:19:44
One of the major shifts in Star Citizen’s development over th elast year has been the focus on base building and crafting. A potential “endgame” option for many, and a catalyst for a lot of player gameplay, this is an important part of the game, and just last week CIG delivered a HUGE update on details surrounding the gameplay involved. I’m joined by Youtuber and miner, RedMonsterSC, to discuss. T...
EP 184 - A New Three Person Combat Ship & Master Modes Are No More…Kinda (Ft. Farrister) 02.12.2024 1:32:26
A new medium sized combat ship has been released, and it seems primed for running missions in a small group. But where does it fit in? Who is the Anvil paladin for? In other news, master modes are no more. The flight model is making a shift away from master modes but maintaining some of the hallmark features of the flight model system, today I discuss the complications and ramifications with Farri...
EP 183 - Capital Ships Are A Much Bigger Deal Than We Thought | But Will They Work? (Ft. Croncy) 25.11.2024 1:20:46
The RSI Polaris is now in Star Citizen, and it has immediately made clear just how much larger ships and the gameplay included with them will change the game. Today I’m joined by return guest, Croncy, to talk about the changing nature of Star Citizen, from solo to group play, from A to B to A through Z, from time to kill, to time to board. This is all about the capital ship change and how players...
EP 182 - 4.0 is in PTU. Is It a Win? Is The Intrepid The Ugliest Ship in Star Citizen? (Ft. Tree0311) 18.11.2024 1:24:55
The biggest news of the past week is that Star Citizen 4.0 is now in PTU Today’s Guests: Tree0311 Twitch: https://www.twitch.tv/tree0311 YouTube: https://www.youtube.com/@tree0311 Twitter: https://twitter.com/Tree0311_SC ToC: 00:00 Introduction 02:40 The Crusader Intrepid 17:30 Are There Too Many Ships? 49:00 Is 4.0 An Actual Win? 01:08:10 4.0 Is Going To PTU! Video Podcast: https://www.youtube....
EP 181 - Star Citizen is Recreating a Legendary MMO + The Polaris Release! (Ft. Morphologis) 11.11.2024 1:35:06
One of the most beloved MMOs of all time, it unfortunately died out due to decisions outside of its initial design. Star Citizen seemingly has taken a lot of what made that game great and has plans for it to exist in Star Citizen 1.0. Today I’m joined by Morphologis to discuss what made Star Wars Galaxies so great and beloved, and how players may get a second coming of the legend in Star Citizen....
EP 180 - Is Star Citizen 4.0 Still “The Biggest Update Ever”? (Ft. TheAstroHistorian) 04.11.2024 1:45:50
Star Citizen’s reputation among the general public precedes itself. Many don’t know what’s actually going on with a game that many consider to be a scam. But many not constantly involved find themselves curious, intrigued, and even excited. Today I’m joined by Youtuber Luke Stephens to discuss the outside view of the game, how CIG could affect that view, and what’s currently going on with the game...
EP 179 - What The Gaming Industry Thinks of Star Citizen & Its Fans (Ft. LukeStephens) 30.10.2024 1:31:29
Star Citizen’s reputation among the general public precedes itself. Many don’t know what’s actually going on with a game that many consider to be a scam. But many not constantly involved find themselves curious, intrigued, and even excited. Today I’m joined by Youtuber Luke Stephens to discuss the outside view of the game, how CIG could affect that view, and what’s currently going on with the game...
EP 178 - CitizenCon 2024 - There’s So Much To Say (Ft. CasaBlack) 21.10.2024 1:23:22
From the road to Star Citizen 1.0 to the release window of Squadron 42, a lot was shared at CitizenCon over the weekend. I’m joined by Casablack Gaming to try and make sense of it all in just 1 and a half hours. Today’s Guest: CasaBlack Gaming Youtube: https://www.youtube.com/c/casablack Twitter: https://twitter.com/BlackShrubberie Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJ...
EP 177 - CitizenCon2024: A Huge Moment for Star Citizen & Squadron 42 (Ft. Sulyce) 14.10.2024 1:45:54
No matter how much of the features and mechanics in CitizenCon 2024 are delivered, the messaging and direction this event sets for Star Citizen will have ramifications for everybody. The panels shown are much more about the direction of the game than just what is being worked on. To dig deeper into what it all means, I’m joined by Sulyce for 1 last talk before the event kicks off. Hope you enjoy,...
EP 176 - Why No Star Citizen Ship is Safe From Nerfs & “Balance” (Ft. EvenLease) 07.10.2024 1:22:33
From the Crusader Ares Ion to the Drake Corsair, every ship in Star Citizen will undergo a series of changes between now and “launch”. But why does it happen, and why is it always so surprising? Today I’m joined by fellow ship nerd EvenLease to discuss CIG’s communication around these nerfs, why they occur, and what players should expect regarding their own ships going forward. Queue the conspirac...
EP 175 - Time is Running Out For Star Citizen 4.0 in 2024 (Ft. TenPoundFortyTwo) 30.09.2024 1:33:31
A lot is riding on Star Citizen’s 4.0 update and server meshing feature, but what if this was never the direction of the game? Today I’m joined by TenPoundFortyTwo to discuss the state of server meshing testing, the possibilities of 4.0 delivering this year, and most interestingly what Star Citizen may have been if server meshing was never needed. Let’s talk the potential reality of Star Citizen 4...
EP 174 - Engineering: The New Tedium Feature or Sea of Thieves in Space? (Ft. Farrister) 23.09.2024 1:28:19
Engineering is the latest long-term promise to start testing in Star Citizen, and in Alpha 4.0, players will be introduced to it through several ships. This feature adds a lot of functions to ships, but it could also add more things to do for players in certain situations. Is this going to ruin solo play, make the game to tedious overall, or give players more power over how they play the game. I d...
EP 173 - Is Master Modes Really The Problem? (Ft. Avenger__One) 16.09.2024 1:34:49
Master Modes has been in player hands for 6 months now, and while it has yet to be iterated on it has gained a lot of criticism. While many enjoy it, many have also been very vocal about their disappointment. One of those people is fellow Youtuber Avenger__One who joins me this week to talk master modes, the flight models, and combat in Star Citizen. But you may be surprised to learn that master m...
EP 172 - Server Meshing “Tests” Are Here, Is 4.0 Evocati Next? (Ft. Nazeris) 09.09.2024 1:27:28
Server meshing is on the cusp of testing in the Star Citizen preview channel. This could mean quite a few things for the state of Alpha 4.0 and the next few months. Will 4.0 enter evocati soon? Could we still expect a PTU or live release this year? Will server meshing prove a bigger problem than expected at scale? Today I’ll be discussing this with podcast host Nazeris as we await the results of t...
EP 171 - Star Citizen 3.24 is Finally LIVE, But What About 4.0? (Ft. Hybrid V Audio) 02.09.2024 1:31:27
Star Citizen 4.0 is now (again) the next major update scheduled for Star Citizen. The release of this update would meet an 8-year goal first laid out at CitizenCon 2016, but what will it take to get it into player hands? Today I’m joined by Youtuber Hybrid V Audio to discuss how 3.24 is performing, whether it delayed 4.0, and what the rest of the year looks like. We’ll also, of course, be talking...
EP 170 - Setting Expectations For Star Citizen 4.0, 1.0, & Long Term Plans (Ft. CasaBlack Gaming) 26.08.2024 1:08:29
When is Star Citizen 4.0 coming? What is Star Citizen 1.0? Why is it so hard to get an answer to these questions? After the recent minor delay to the next major update, many players are wondering how they can keep track of the game’s development. Today I’m joined by CasaBlack to discuss the Star Citizen progress tracker, roadmap, and how you can try to keep up with development without falling for...
EP 169 - Will The Pyro System & 4.0 Truly Change the Star Citizen Experience? (Ft. TheAstroHistorian) 19.08.2024 1:20:47
The second star system in Star Citizen is a major departure from the lawful corporate hellhole that is Stanton, but is it really different enough to nail that point home? Today I’m joined by TheAstroHistorian to discuss the new star system and the actual details that differentiate it from the Stanton system. From lore to proper gameplay, what’s coming new to Star Citizen 4.0? Today’s Guests: TheAs...
EP 168 - Star Citizen Players Are Frustrated. Are They Right to Be? (Ft. Farrister) 15.08.2024 1:45:17
After years of development, and high expectations for 2024, some players are feeling a bit frustrated with the current state of the game, but there are many reasons why. From stability to marketing, the changing dynamic of gameplay. Today we look at the biggest complaints surrounding the current state of Star Citizen, and the major reasons for some of the larger changes many have been waiting for....
EP 167 - The Pyro System, Contested Zones, The Economy, & Player Progression (Ft. University of Stanton) 05.08.2024 1:24:53
Player progression in Star Citizen has always been about ships, but Pyro introduces some changes to progression possibilities. With contested zones in 4.0, the overall Pyro experience, and the possibilities of an actual economy coming up, how can new players and veterans alike find more to strive for? How do components and new ships fit into this equation? Today I’m joined by Durgan, head professo...
EP 166 - How Does No Man’s Sky Keep Succeeding? (Ft.Morphologis) 29.07.2024 1:35:25
The long running space exploration game, No Man’s Sky, has released a new update and the hype is high. But does this game really provide what space gamers are looking for? Today I’m joined by Morphologis to discuss the fuel that keeps No Man’s Sky succeeding, what it does differently from other space games, and who might the survival/exploration space game is meant for. Today’s Guests: Morphologis...
EP 165 - Reputation Is Key To Star Citizen’s Player Progression & Missions(Ft.Tom Beckhäuser) 26.07.2024 1:15:43
Star Citizen isn’t just about the ships. There will be a few different ways for players to progress through the game and show their accomplishments. Will the reputation system be enough, though? And how will it factor into the rest of the game, gating content and keeping players safe? Today I’m joined by Tom Beckhäuser from Twitch to discuss the primary method of player progression in Star Citizen...
EP 164 - Is Star Citizen Worth Playing Right Now?(Ft. Hav0k) 15.07.2024 1:17:04
Star Citizen is undergoing a lot of change this year. In addition, many areas of the game are as unstable as ever, but the gameplay is coming together in some places, and many players are having more fun than ever. I’m joined by Youtuber Hav0k this week to discuss the current state of the game, where things are headed in the immediate future, and if it’s worth it for you to download the game and t...
EP 163 - Star Citizen Cargo Hauling Is Taking a HUGE Step Forward(Ft. Jack Axton) 08.07.2024 1:27:41
Star Citizen cargo missions have been pretty bad for the better part of a decade, now they are finally being brought up to a reasonable standard with new missions and improved functionality. The very first tests have shown us what is possible, and it’s looking good. I’m joined by Jack Axton who got a hands on experience to discuss the details of what makes things so much better for space truckers...
EP 162 - Star Citizen 3.24 is in Testing, Does it Meet Expectations?(Ft.Darjanator) 01.07.2024 1:28:22
Star Citizen 3.24 is in first wave testing, and there’s a lot to explore. From new cargo missions to the removal of the personal and city inventories, this is one of the most consequential features drops we’ve ever seen. While it’s only in Evocati, Darjanator is joining us today with hands on with the new patch to discuss weaknesses and strengths. Today’s Guests: Darjanator Youtube - https://www.y...
EP 161 - What Star Citizen 3.24 Could Mean For 4.0 & Beyond (Ft. CasaBLACKGaming) 24.06.2024 1:08:46
Let’s take a look at the current roadmap, the expectation CIG has set for 2024, and the surprise update shake up with Alpha 3.24. Things are happening, but it can be confusing to drill down to WHY they are happening. This week I’m joined by fellow roadmap enthusiast CasaBlack Gaming as we discuss the possibility of further delays, the outlook at 4.0 and 1.0, and what Star Citizen looks like in the...
Ähnliche Podcasts
Replaio ist kein Herausgeber von Podcasts; die Namen der Sendungen, Cover und Audioinhalte gehören ihren Autoren und werden über öffentliche RSS-Feeds verbreitet