Space Tomato
Launch Sequence with Space Tomato
Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
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Space Tomato
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19. Okt 2026
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EP 210 - Star Citizen 4.2 First Details Are Here! (Ft. MrKraken) 26.05.2025 1:19:30
Today we dive into the first nuggets of info surrounding the next update coming to Star Citizen, Alpha 4.2. New features, content, locations, and even dynamic weather make it an interesting summer-release. Join MrKraken and myself as we discuss what’s in Evocati so far, and the newly released Anvil Asgard, in this live show. Today’s Guests: MrKraken: Youtube: https://www.youtube.com/c/mrkraken Twi...
EP 209 - The Idris Has A Great Release & Flight Blades Have A Terrible One (Ft. TheAstroPub) 19.05.2025 1:33:23
The long awaited Aegis Idris has finally released, and it was actually a great delivery from CIG. But Invictus week brings many ships and developments, and flight blades have also made an appearance. While the feature is one to draw interest and excitement, the release of it has been Today’s Guests: TheAstroPub: Twitch - https://www.twitch.tv/TheAstroPub Youtube - https://www.youtube.com/c/TheAst...
EP 208 - Is Star Citizen Having A Bit of An Identity Crisis? (Ft. Morphologis) 12.05.2025 1:28:03
While Star Citizen has been around a long time, many of its game mechanics are still in question. Today I’m diving into some of the more consequential features in Star Citizen and how they change your game for the better and worse. How will this effect players? Will CIG continue to strip down these consequences to attract more players? Who are they making this game for? To join me on this talk Mor...
EP 207 - The Starlancer TAC is Amazing & Reputation is Changing BIG TIME! (Ft. Farrister) 05.05.2025 1:24:23
Star Citizen has been making good progress over the last few months in adding content and maintaining some level of elevated game stability, but it seems to have come at a price. Today I’m joined by Certified Gumbo to look at the current state of Star Citizen, if it really is the best it’s been, and what players seem to be sacrificing for this new development structure…and why. Today’s Guests: Far...
EP 206 - Star Citizen May Be The Best It’s Ever Been - Is It Worth This? (Ft. CertifiedGumbo) 28.04.2025 1:38:11
Star Citizen has been making good progress over the last few months in adding content and maintaining some level of elevated game stability, but it seems to have come at a price. Today I’m joined by Certified Gumbo to look at the current state of Star Citizen, if it really is the best it’s been, and what players seem to be sacrificing for this new development structure…and why. Today’s Guests: Cer...
EP 205 | - The New Starlancer TAC Might Be Just The Ship Star Citizen Needs (Ft. DedLeader) 21.04.2025 1:26:52
Which part of this podcast episode did you enjoy the most? Let us know in the comments! A new major ship is releasing next month, the MISC Starlancer TAC. It’s unique size, features, and amenities make it an unexpected heavyweight in the small group quest runner, but it could also be a strong contender for solo or duo pilots. Today I’m joined by DedLeader to look at the new Invictus Week addition,...
EP 204 | - Why Server Meshing is Working But Star Citizen Still Isn’t & What’s Next? (Ft. Grolo) 14.04.2025 1:13:42
The year is 2025 and Star Citizen finally has server meshing, but there is still plenty left to do before the game feels good. From cleaning up gameplay to figuring out dynamic server meshing, CIG has their work cut out for them. But why is this not happening faster? When will the game reach a high quality standard? And where do we go from here? Today’s Guests: Grolo Youtube: https://www.youtube.c...
EP 203 | - Physical CitCon Cancelled & Mining Is Getting Good Again (Ft. RedMonsterSC) 07.04.2025 1:24:44
With recent news of CitizenCon in 2025 getting cancelled for a digital event instead, I decided to hijack the first part of this talk with RedMonster to discuss the breaking news. Ultimately, today’s show is about looking at mining in Star Citizen now, where it has come from, where it’s going, and what current changes it is currently undergoing. Today’s Guests: RedMonsterSC Youtube: https://www.yo...
EP 202 | - Should All Players Have Access To All Gameplay & Rewards? (Ft. voiDude) 31.03.2025 1:27:01
The development of Star Citizen continues on at full tilt in a way we haven’t seen before. As content continues into the game, the overall design of Star Citizen 1.0 still remains blurry as we go through the changes of 2025. One thing is clear, though, gameplay is becoming more varies for the players, and you’ll have to start picking the experience you want. I’m joined by VoiDude today to talk Sta...
EP 201 | BONUS | - The Upcoming Star Citizen Ships They Won’t Tell You About (Ft. tristPWN) 28.03.2025 1:04:54
Today we are joined by tristPWN to discuss upcoming Star Citizen ships that have no real evidence of existence besides the 2024 CitizenCon teaser video. We’ll be using visual aids to show you what tristPWN has figured out on his own, and discussing possible usecases for the vehicles still missing. Enjoy this bonus episode in the spirit of shyp HYPE! Today’s Guests: tristPWN Youtube - https://www.y...
EP 200 - Why Item Recovery is Such a Flashpoint (Ft. TheAstroPub & XeroState) 24.03.2025 1:45:41
Today we take a look at the latest hot topic in Star Citizen’s highest echelons of discussion and debate, item recovery. The change coming in 4.1 changes how looting will work, but is it really that big a deal to most players? Today I’m joined by 2 Launch Sequence regulars to celebrate 200 episodes and the release of Alpha 4.1. Today’s Guests: TheAstroHistorian Twitch - https://www.twitch.tv/TheAs...
EP 199 - From Performance to Content, Star Citizen Is Actually Improving! (Ft. TenPoundFortyTwo) 17.03.2025 1:13:12
Better FPS with new CPUs, improved server performance, little feature improvements, ship balances, and new content. The playability of Star Citizen has proven to be moving in a positive direction in Q1 of 2025. Youtuber and SC benchmark TenPoundFortyTwo joins me to discuss this gradual improvement to Star Citizen this year, and how CIG can continue the momentum moving forward. Today’s Guests: TenP...
EP 198 - Star Citizen 4.1 Is Catching Players By Surprise (Ft. The5Star) 10.03.2025 1:09:12
After a quiet first couple of months, Star Citizen has opened up March with a number of information drops including an exciting monthly report, Star Citizen 4.1 PTU, and insight into Item Recovery. I’ve invited shadow patch notes legend, The5Star, to discuss what we’re seeing from Star Citizen now and in the near future that bodes well for players, and what more we would like to see. Today’s Guest...
EP 197 - Star Citizen’s New Strategy: FOMO, Fixes, & Less Features (Ft. MrKraken) 03.03.2025 1:14:21
Entering into March we are coming up on the release window for the first typical update every year. With a different strategy in 2025, it’ll be interesting ot see how this year differs. But with the first update to the roadmap since 4.0, Star Citizen’s strategy has come more into focus. Today I’m joined by Youtuber MrKraken to discuss this changing strategy, how it’s going so far, and what we migh...
EP 196 - Star Citizen Wants To Be an Enjoyable Game | Here’s What They Should Do (Ft. Space Cutlet) 24.02.2025 1:39:00
With all the promises of a focus on stability and content in Star Citizen this year, everybody has their own opinion on how right or wrong the strategy is. From small bugs, to game breaking systems falling apart, there are plenty of places CIG could focus on stability and performance as well as content. Today I’m joined by PvP addict and pirate Space Cutlet to talk about how both content and stabi...
EP 195 - Star Citizen Combat: PvP, PvE, and Staying Alive (Ft. Johnathan Winters ) 17.02.2025 1:02:30
From master modes to control surfaces, ballistic weapons to engineering, PvP to PvE, there are a lot of ways Star Citizen’s combat scene can vary between encounters, but it’s still missing a lot. Nonetheless, there are many things that EVERY player can learn to survive and thrive in Star Citizen, because no matter what, you’ll always want to be wary of your surroundings. Today I’m joined by combat...
EP 194 - [UPDATED] What’s Going on With Star Citizen? (Ft. BoredGamer) | Launch Sequence Podcast 10.02.2025 1:10:13
Star Citizen is currently having a bit of a moment. It’s not unexpected, 4.0 introduced server meshing, but there is a much larger push that has been growing for some time, to get Star Citizen into a truly playbable state. Between management shakeups, new studio philosophies, and new strategies, maybe that will happen. I’m joined by Bored Gamer today to discuss the possibilities of Star Citizen co...
EP 193 - Despite The Struggles Things Are Looking Up For Star Citizen…Because Lore (Ft. TheAstroHistorian) 03.02.2025 1:26:37
While games are necessarily driven by lore, they can be a strong signaler of what’s on the horizon. Today I’m joined by Star Citizen “Lorestradamus” TheAstroHistorian to discuss what is 4.0’s silver lining. Factions, their reputation, and what it means for the immediate and long-term future of the game. In the meantime we’ll also be discussing the canceled free fly event, a new AI voice generation...
EP 192 - Star Citizen Through Fresh Eyes: A Non-Fan’s First Impressions (Ft. Kai Zammit) 27.01.2025 1:18:46
Here on the Launch Sequence, we are very used to hearing from folks who are involved in Star Citizen weekly, but every once in a while we bring somebody with less connection on. Today I’m joined by filmmaker and Youtuber Kai Zammit to discuss his first impressions and thoughts surrounding Star Citizen after his recent introduction to the project. Today’s Guests: Kai Zammit Youtube - https://www.yo...
EP 191 - Star Citizen Will See Some VERY Interesting New Ship Releases in 2025 (Ft. StarJump_GRIM) 20.01.2025 1:29:05
With crafting becoming a major pillar of Star Citizen, many of the gameplay systems we know are already primed to expand. What we are also going to start seeing soon is an expansion of functional ships that add into those gameloops and crafting as a whole. Refining, building, salvaging, and more types of ships may arrive in 2025 to really expand player choice and opportunity. I’m joined by Starjum...
EP 190 - Server Meshing is About to Face its First Real Challenge | Will It Break? (Ft. Nargosvoge) 13.01.2025 1:03:35
Like other games before it, Star Citizen has successfully meshed servers to increase player counts, and like other games before it, Star Citizen is still geographically restricted in how many players it can handle. While the game is expanding due to server meshing, the first REAL challenge the tech faces, the Daymar Rally, will show the difference between the current static server meshing and the...
EP 189 - The New Ships & Gameplay That Could Make Star Citizen Great in 2025 (Ft. TenPoundFortyTwo) 06.01.2025 1:31:14
If Star Citizen fixed everything and became stable, people would enjoy it much more. This is the sentiment driving Star Citizen’s production this year, but what does it mean? Today I’m joined by TenPoundFortyTwo as we discuss what a Star Citizen with the little problems handled and the basic gameplay fleshed out would look like. Today’s Guests: TenPoundFortyTwo Youtube - https://www.youtube.com/@t...
EP 188 - Can 2025 Afford To Be “Just Another Year” For Star Citizen? (Ft. Xerostate) 30.12.2024 1:27:31
With 2024 squarely behind us, Star Citizen is entering a new phase. Server meshing is out in the wild, plyer expectations are higher than ever, and playability is the game's name for 2025. All this being true, the year needs to be more than the old “promise and hopefully deliver” format. 2025 needs to be different for the sake of the game and the community. So what can players expect in the big to...
EP 187 - How Pyro is Already Changing Star Citizen | A Pirate’s Perspective (Ft. voiDude) 23.12.2024 1:17:04
Star Citizen 4.0 is LIVE! While there are some caveats there, the update is in player hands and the progress wipe has been made! With it comes a new star system and some major changes to how the game functions in it. I’m joined by Youtuber and self-proclaimed Pirate Today’s Guests: voiDude Youtube: https://www.youtube.com/c/voidyvids Twitch: https://www.twitch.tv/voidude ToC: 00:00 Introduction...
EP 186 - Star Citizen’s Server Meshing is Working! What Next? (Ft. Grolo) 16.12.2024 1:12:05
Star Citizen 4.0 is inevitable. With server meshing presumably working in the PTU, CIG seems ready to push the big update out live before Christmas. But what does it actually mean that server meshing is “working”? Can we expect a stable launch? And how will Star Citizen overcome the problems we can already see forming during this iteration of server meshing? Today I’m joined by network engineer an...
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