Howard

Howard Talk

News EN ↓ 15 episoder

Welcome to my podcast channel, where we delve into the fascinating world of computer science and software development. Whether you're a beginner looking to understand foundational concepts or a seasoned developer seeking fresh perspectives, this podcast offers clear explanations and engaging discussions to expand your knowledge. DP: Design Patternshttps://www.youtube.com/playlist?list=PLF206E906175C7E07https://refactoring.guru/

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Howard

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Seneste episode

31. maj 2025

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Episoder

FIN.1Mastering Equity Structure 31.05.2025

This collection of texts originates from a book titled " 一本书看透股权架构 " by  李利威 , which translates to " A Book to See Through Equity Structures ". Published in 2019, it focuses on the intricacies of company equity, covering various aspects from the perspectives of  legal regulations, taxation, finance, and management . The material explores different types of  companie...

SYS1.LTS 04.02.2025

Linux test projects

DP13. Flyweight 19.01.2025

Also known as: Cache  Flyweight  is a structural design pattern that lets you fit more objects into the available amount of RAM by sharing common parts of state between multiple objects instead of keeping all of the data in each object.

DP12. Facade 14.01.2025

Facade is a structural design pattern that provides a simplified interface to a library, a framework, or any other complex set of classes.

DP11. Decorator 08.01.2025

Decorator  is a structural design pattern that lets you attach new behaviors to objects by placing these objects inside special wrapper objects that contain the behaviors.

DP10. Composite 05.01.2025

Composite  is a structural design pattern that lets you compose objects into tree structures and then work with these structures as if they were individual objects.

DP9.Bridge 26.12.2024

Bridge  is a structural design pattern that lets you split a large class or a set of closely related classes into two separate hierarchies—abstraction and implementation—which can be developed independently of each other.

DP8. Adapter 25.12.2024

The adapter, also known as a  wrapper, is a structural design pattern that allows objects with incompatible interfaces to collaborate.

DP7. Dependency Injection 22.12.2024

DI frameworks , conversely, address these issues by enabling  mock object injection  for testing,  dynamic configuration ,  loose coupling  through interfaces, and simplified  multithreading and resource management . This ultimately results in more  flexible, testable, and maintainable  systems.

DP6. Singleton 22.12.2024

Factory Method  is a creational design pattern that provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created.

DP5.Prototype 19.12.2024

Prototype is a creational design pattern that lets you copy existing objects without making your code dependent on their classes.

DP4. Builder 19.12.2024

Builder is a creational design pattern that lets you construct complex objects step by step. The pattern allows you to produce different types and representations of an object using the same construction code.

DP3.Abstract Factory 18.12.2024

Abstract Factory is a creational design pattern that lets you produce families of related objects without specifying their concrete classes. https://www.youtube.com/watch?v=xbjAsdAK4xQ https://refactoring.guru/design-patterns/abstract-factory

DP2.Factory Method 17.12.2024

Factory Method  is a creational design pattern that provides an interface for creating objects in a superclass but allows subclasses to alter the type of objects that will be created.

DP1.Design Patterns 16.12.2024

Summary This article mainly introduces software design patterns. It explains the concept of design patterns as typical solutions to common software design problems, rather than specific code, and distinguishes them from algorithms. The article elaborates on the components of design patterns, such as intent, motivation, structure, and code examples, and provides a catalog of various design patterns...

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