Howard
Howard Talk
Welcome to my podcast channel, where we delve into the fascinating world of computer science and software development. Whether you're a beginner looking to understand foundational concepts or a seasoned developer seeking fresh perspectives, this podcast offers clear explanations and engaging discussions to expand your knowledge. DP: Design Patternshttps://www.youtube.com/playlist?list=PLF206E906175C7E07https://refactoring.guru/
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Episodes
FIN.1Mastering Equity Structure 31.05.2025 41:44
This collection of texts originates from a book titled " 一本书看透股权架构 " by 李利威 , which translates to " A Book to See Through Equity Structures ". Published in 2019, it focuses on the intricacies of company equity, covering various aspects from the perspectives of legal regulations, taxation, finance, and management . The material explores different types of companie...
SYS1.LTS 04.02.2025 31:29
Linux test projects
DP13. Flyweight 19.01.2025 13:54
Also known as: Cache Flyweight is a structural design pattern that lets you fit more objects into the available amount of RAM by sharing common parts of state between multiple objects instead of keeping all of the data in each object.
DP12. Facade 14.01.2025 12:47
Facade is a structural design pattern that provides a simplified interface to a library, a framework, or any other complex set of classes.
DP11. Decorator 08.01.2025 14:27
Decorator is a structural design pattern that lets you attach new behaviors to objects by placing these objects inside special wrapper objects that contain the behaviors.
DP10. Composite 05.01.2025 19:03
Composite is a structural design pattern that lets you compose objects into tree structures and then work with these structures as if they were individual objects.
DP9.Bridge 26.12.2024 8:57
Bridge is a structural design pattern that lets you split a large class or a set of closely related classes into two separate hierarchies—abstraction and implementation—which can be developed independently of each other.
DP8. Adapter 25.12.2024 18:47
The adapter, also known as a wrapper, is a structural design pattern that allows objects with incompatible interfaces to collaborate.
DP7. Dependency Injection 22.12.2024 22:48
DI frameworks , conversely, address these issues by enabling mock object injection for testing, dynamic configuration , loose coupling through interfaces, and simplified multithreading and resource management . This ultimately results in more flexible, testable, and maintainable systems.
DP6. Singleton 22.12.2024 14:05
Factory Method is a creational design pattern that provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created.
DP5.Prototype 19.12.2024 16:37
Prototype is a creational design pattern that lets you copy existing objects without making your code dependent on their classes.
DP4. Builder 19.12.2024 13:34
Builder is a creational design pattern that lets you construct complex objects step by step. The pattern allows you to produce different types and representations of an object using the same construction code.
DP3.Abstract Factory 18.12.2024 10:29
Abstract Factory is a creational design pattern that lets you produce families of related objects without specifying their concrete classes. https://www.youtube.com/watch?v=xbjAsdAK4xQ https://refactoring.guru/design-patterns/abstract-factory
DP2.Factory Method 17.12.2024 13:56
Factory Method is a creational design pattern that provides an interface for creating objects in a superclass but allows subclasses to alter the type of objects that will be created.
DP1.Design Patterns 16.12.2024 15:46
Summary This article mainly introduces software design patterns. It explains the concept of design patterns as typical solutions to common software design problems, rather than specific code, and distinguishes them from algorithms. The article elaborates on the components of design patterns, such as intent, motivation, structure, and code examples, and provides a catalog of various design patterns...
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