Mark Rosewater
Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
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Autor
Mark Rosewater
Categoria
Site do podcast
Último episódio
10 de jul de 2026
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Episódios
Drive to Work #237 - 2010 19.06.2015 40:00
Mark continues his 20 years in 20 podcasts with the year 2010.
Drive to Work #236 - Leading Teams 19.06.2015 30:36
Mark talks about what he learned from leading various Magic teams.
Drive to Work #235 - Lessons Learned: Dark Ascension 12.06.2015 37:54
Mark looks back as the lead of Dark Ascension and shares what he learned from it.
Drive to Work #234 - Lessons Learned: Innistrad 12.06.2015 34:06
Mark looks back as the lead of Innistrad and shares what he learned from it.
Drive to Work #233 - Blue-Red 05.06.2015 40:42
Mark talks about the color pair Blue Red
Drive to Work #232 - Dark Ascension, Part 4 05.06.2015 41:17
Mark concludes his 4-part series on the design of Dark Ascension.
Drive to Work #231 - Dark Ascension, Part 3 29.05.2015 34:39
Mark continues with Part 3 of his 4-part series on the design of Dark Ascension.
Drive to Work #230 - Dark Ascension, Part 2 29.05.2015 30:41
Mark continues with Part 2 of his 4-part series on the design of Dark Ascension.
Drive to Work #229 - Dark Ascension, Part 1 22.05.2015 34:07
Mark starts a new podcasts 4-part series on the design of Dark Ascension.
Drive to Work #228 - Legendary 22.05.2015 29:07
Mark talks about the history of the Legendary supertype.
Drive to Work #227 - 2009 15.05.2015 31:09
Mark continues his 20 years in 20 podcasts with the year 2009.
Drive to Work #226 - 10 Things Every Game Needs: Inertia 15.05.2015 38:50
Mark continues with part 5 in his series on 10-things every game needs.
Drive to Work #225 - White-Black 08.05.2015 33:06
Mark about the color pair White-Black.
Drive to Work #224 - Origin Story of Magic 08.05.2015 40:37
Mark talks about the origin story of Magic.
Drive to Work #223 - 10 Principles of Good Design 01.05.2015 30:16
Mark talks about 10 principles of good design.
Drive to Work #222 - GDC 2015 01.05.2015 40:11
Mark talks about his trip to the 2015 Game Developers Conference.
Drive to Work #221 - Innistrad Cards, Part 5 24.04.2015 32:48
Mark concludes his 5-part series on the cards of Innistrad.
Drive to Work #220 - Innistrad Cards, Part 4 24.04.2015 34:51
Mark continues telling the stories behind the cards of Innistrad in part 4.
Drive to Work #219 - Green-White 17.04.2015 36:47
Mark talks about the Green-White color pairing.
Drive to Work #218 - Innistrad Cards, Part 3 17.04.2015 32:02
Mark continues telling the stories behind the cards of Innistrad in part 3.
Drive to Work #217 - Innistrad Cards, Part 2 10.04.2015 32:42
Mark continues telling the stories behind the cards of Innistrad in part 2.
Drive to Work #216 - Innistrad Cards, Part 1 10.04.2015 34:12
Mark starts a 5-part series about the cards of Innistrad.
Drive to Work #215 - Traveling 03.04.2015 30:29
Matt Cavotta joins Mark talking about their travels across the world.
Drive to Work #214 - 2008 03.04.2015 29:58
Mark continues his 20 years in 20 podcasts with the year 2008.
Drive to Work #213 - 10 Things Every Game Needs: Catch Up 27.03.2015 29:57
Mark continues with part 4 in his series on 10 things every game needs.
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