Deft & Dorky

Deft & Dorky The Podcast

Leisure EN ↓ 23 episódios

Hello and welcome to Deft & Dorky. We're going to talk about Dungeons & Dragons 5e. Mechanics, character creation, story telling, backstories, world building, and anything else that might come up when you think about TTRPGs. We'll talk about it, why we like it, and what we do when we don't like it. If there's a topic you'd like us to Delve & Discuss, leave it in a comment.

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Autor

Deft & Dorky

Categoria

Leisure

Site do podcast

deftanddorky.com

Último episódio

11 de set de 2024

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Episódios

Making Your Own Campaign 11.09.2024

This time we're talking about making your own campaign. What's your starting point for creating a campaign?

Party Makeup and Alignments 04.09.2024

This time we're talking about party makeup and a little about alignments. Should party makeup be a strong consideration?

Good DMs 28.08.2024

This time we're talking about being a good DM. What qualities make a good DM?

Good Players 21.08.2024

This time we're talking about being a good player. What qualities make a good player?

Subclass Breakdown: Sorcerer (part II) 14.08.2024

This time we're continuing to talk about the sorcerer subclasses. Which ones are good mechanically, and how good are they for RP?

Subclass Breakdown: Sorcerer (part I) 07.08.2024

This time we're continuing to talk about the sorcerer subclasses. Which ones are good mechanically, and how good are they for RP?

Inspiration to Create 24.07.2024

This time we're talking about where to get inspiration for your worlds and/or characters and how to implement it. How do you integrate your inspirations?

New Rules Discussion 17.07.2024

This time we're talking about the new 2024 rules. How will you integrate the new rules, if at all?

Fictional Characters as D&D Characters 10.07.2024

This time we're talking about taking characters from famous fiction and making them as D&D characters. How do you go about recreating a character?

Meta Gaming / Leveling 03.07.2024

This time we're talking about meta gaming and also touching on leveling. In what circumstance is meta gaming ok? XP vs Milestone, which is better?

Subclass Breakdown: Ranger (PART I) 19.06.2024

This time we're talking about the ranger subclasses. Which ones are good mechanically, and how good are they for RP?

Why play D&D? 12.06.2024

This time we're talking about getting into D&D. Why do people like D&D so much?

World Building 05.06.2024

This time we're talking about what we consider when we build worlds. How much of world building falls on the GM vs on the players?

RP Spells 29.05.2024

This time we're talking about the spells that aren't for combat. Should you make it a point to choose at least one spell that isn't useful in combat?

Pacing 22.05.2024

This time we're talking about a few different kinds of pacing. When is it ok for a GM to spur the players?

Likes / Dislikes 16.05.2024

This time we're talking about the things we like and dislike about D&D and how we work with them. Is anything bad enough to throw out entirely?

Ability Checks 09.05.2024

This time we're talking about the ins and outs of ability checks. How much room do checks leave for interpretation?

Character Development 02.05.2024

This time we're talking about character growth/development and risk taking. Does planning a character arc improve role playing?

Adventure Hooks 25.04.2024

This time we're talking about adventure hooks. Where is the sweet spot for having different hooks tie together?

Bothersome Mechanics 18.04.2024

This time we're talking about mechanics of the game that are troublesome, inconsistent, or aren't intuitive. Are some mechanics worth ignoring all together?

Backstories & Their Integration 11.04.2024

This time we're talking about character backstories and their integration into a campaign. Is integrating a backstory into the world important for role play?

Designed Failure 03.04.2024

This time we're talking about designed failure. Is it good when a DM makes something players are supposed to fail?

Using Mechanics to Tell a Story 27.03.2024

Discussing the interaction between game mechanics and storytelling and how to use them to enhance each other. Can the mechanics of your character's class or subclass inform the way you play them?

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