Wait, Roll That Again!
Wait, Roll That Again!
This is Wait, Roll That Again! A Tabletop RPG Design Podcast hosted by Alex, from Aotearoa New Zealand! Alex designed his first game, and chronicled that story in the show's first two seasons. Now, every episode covers the behind-the-scenes story of a different tabletop RPG. https://waitrollthatagain.carrd.co/
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Wait, Roll That Again!
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Podcast website
Latest episode
May 20, 2026
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Episodes
Playtesting the Art of Band-Aids and Bullet Holes (ft. Sam Dunnewold) 20.05.2026 40:50
Go check out Band-Aids and Bullet Holes on Kickstarter Now ! Sam of Dice Exploder returns to the podcast to wrap up a conversation started in Season Two of Wait, Roll That Again's Designing Fight or Fright series about his latest game. That game, a John Wick inspired deckbuilding rpg is on Kickstarter now, and Sam has learned a lot about playtesting, art, and more! Find Sam: On Bluesky: htt...
Head First with OSWOR (ft. Nikita Lapkov) 23.04.2026 38:45
Check out OSWOR and Nikita's work: https://coppershaman.com/ What happens when you design a game for the first time? What happens when you bring that game to one of the biggest tabletop conventions in the UK, and it goes really well? Here to answer these questions, and tell the story of how he designed his first game, is Nikita Lapkov of Copper Shaman. He's a London-based game deisgner,...
Community Design for Orbital Blues Month (ft. Zach Cox/Jellymuppet) 07.04.2026 40:31
Check out Orbital Blues Month - https://www.backerkit.com/c/collections/orbital-blues-month April is Orbital Blues Month on Backerkit, the popular crowdfunding platform. 6 projects are co-crowdfunding, with shared rewards and campaign crossovers, all based on the Sad Space Cowboy game Orbtial Blues from Soulmuppet Publishing. Soulmuppet Publishing Director Zach Cox comes back on Wait, Roll That A...
Making The Eternal Ruins RPG (ft. Sam Carr, Felix Isaacs, Rob Leigh) 26.01.2026 35:49
Check out The Eternal Ruins RPG on Kickstarter now: https://www.kickstarter.com/projects/mythworks/eternal-ruins How does a worldbuilding project become the latest big tabletop roleplaying game from Mythworks? How do you translate a personal art project into a TTRPG made to be played at the table? I'm joined by The Eternal Ruins RPG design team of Sam Carr, Felix Issacs and Rob Leigh to find...
Art, Inspiration and Charity in Hello//Goodbye 30.10.2025 18:02
Pick up the Hello//Goodbye Charity Bundle for Legal Aid: https://itch.io/b/3276/hellogoodbye-charity-bundle-for-legal-aid Earlier this year, Fionnuala "Finn" Fisk organised an anthology zine project as a goodbye gift before she moved out of Vienna, Austria. But in the wake of the Trump Administration's renewed efforts to harm people in her home country, the project evolved into a la...
S2E4 - Does Narrative Matter? (ft. Thomas Manuel) 20.02.2025 35:00
Alex ran a playtest, but how did it go? One of the playtesters, Thomas, comes aboard the show to share his reactions and discuss the connections between narrative, gameplay, and our assumptions as players. The season comes to a close! Thanks so much to Thomas for coming on the show! Please check out his excellent newsletter , his podcast Yes Indie'd , and Rascal News . To learn about Rascal&...
S2E3 - Playtesting, and A Telling Off (ft. Sam Dunnewold) 13.02.2025 38:01
Alex has to playtest his latest changes to Fight or Fright, and he turns to Sam for some advice. Sam imparts some hard truths about some of Alex's design thoughts. Thanks to Sam Dunnewold for coming on the show! Check out his fantastic podcast Dice Exploder , and head to itch.io to check out his games, including Band-Aids and Bullet Holes , Space Fam , and We Three Shall Meet Again . Jay Dra...
S2E2 - Reach Across the Screen (ft. Em Acosta) 06.02.2025 30:08
Alex needs to tackle the blank pages that don't contain rules for running the game, but Em Acosta has ideas! Special Thanks to Em Acosta for coming along to talk about game design! You should check out their latest games EXILE and Crescent 2e , and be sure to follow their newsletter for the latest updates here . As a follow up, check out Em's Dice Exploder episode on D&D's Rule...
S2E1 - Moments and Mechanics as Toys (ft. Cezar Capacle) 30.01.2025 31:56
Designing Fight or Fright returns! Alex feels lost after a break from designing games, and Cezar comes to the rescue! Special Thanks to Cezar Capacle for coming on the show! You can find his latest project, Everspark , here on itch . You can also find his patreon here ! For his newsletter, and all his other games, check out quirky.games . Fight or Fright! is available now! Check it out here , whe...
Season Two Trailer - Designing Fight or Fright! 23.01.2025 0:58
Season Two is coming your way, starting Jan 30th! I've got a game to finish, and I'm recruiting four talented designers to help me get across the finish line. Will I make it! Who knows? Look forward to hearing from Cezar Capacle, Em Acosta, Sam Dunnewold, and Thomas Manuel on this four-episode season of Wait Roll That Again! AND check out the game developed on the show, now available! Fi...
Iterative Design on Paint The Town Red (Ft. JellyMuppet) 17.10.2024 32:50
Wait, Roll That Again! Return's with a discussion about SoulMuppet Publishing's latest game, Paint The Town Red, with director and designer Zach Cox aka JellyMuppet! Check out the game here on Backerkit: https://www.backerkit.com/c/projects/soulmuppet/paint-the-town-red Huge thanks to Zach for coming along to talk about their game! And thanks for listening to this speical episode. Keep y...
Designing Fight or Fright: S1E8 - Looking in the Game Design Mirror (SEASON FINALE) 09.11.2023 17:17
It's the Season Finale! On this episode, we break down the playtest with Zoe, Freya and Liam, and talk about the work on the game so far, and what's happening on Wait, Roll That Again! in the future! You can find out where to follow the show, and find my games, here: https://mixuppixels.com/ This Podcast is a part of KiwiRPG! For information on Kēmu Whakatau o Aotearoa, see their websi...
Designing Fight or Fright: S1E7 - Playtesting Fright or Fight! 26.10.2023 40:59
Welcome back to Wait, Roll That Again! This week, I run a playtest of the Spooky Game I’ve been developing, now called Fright or Fight ! My goal is to test the central mechanics, and see how the story-world of the game comes across! Thanks to Zoe, Freya and Liam for being my amazing playtesters in this episode and creating such wonderful characters. The Halloween Music from today’s episode is by...
Designing Fight or Fright: S1E6 - Layout, Design, and New Dice (Ft. Clayton Notestine) 21.09.2023 31:06
Welcome back to Wait, Roll That Again! On this episode, big challenges arise in the game design process, which leads to a step in adifferent direction. But first, Clayton Notestine from Explorer’s Design joins the show to talk about layout and visual design. These elements are really important to a game’s final presentation, so I felt like it was time to start thinking about those elements a bit...
Designing Fight or Fright: S1E5 - Character Creation 31.08.2023 30:50
Welcome back to Wait, Roll That Again! On this week’s episode, we continue desiging options for player characters for the game. We hear from Michael Sands (Monster of The Week) before diving into the first ever character creation for the game with Zoe, who we last heard from in the first episode! You can find out where to follow the show, and find my games, here: https://mixuppixels.com/ This Pod...
Designing Fight or Fright: S1E4 - That's Character Development (Ft. Jay Dragon) 05.08.2023 29:48
Welcome back to Wait, Roll That Again! On this week’s episode, I start the process on the biggest part of design so far - the character options. I want the players to feel like they've got lots of options to explore in the game, and meaningful choices to make. To start this conversation, I brought on designer and editorial director at Possum Creek Games Jay Dragon to talk about the process be...
Designing Fight or Fright: S1E3 - Many-Faced Math Rocks: (Ft. Michael Sands) 13.07.2023 32:10
Welcome back to Wait, Roll That Again! On this week’s episode, I take the tips from the last few weeks and apply them to my first pieces of design for my TTRPG project. There’s one key conversation I felt like I needed to have before I sat down to design some mechanics. I wanted to learn about resolution and dice, so I spoke to Aotearoa-based designer Michael Sands ( Monster Of The Week, Three Do...
Designing Fight or Fright: S1E2 - Studying the Books (Ft. Ashley Warren) 29.06.2023 28:02
We're making a game together - but first, we've got to learn from the experts. That's right, we're talking about study, how it can be fun, and why it's an important step in TTRPG design. To talk about study as part of our designer creative process, Alex talks to Ashley Warren, a designer and director of the Storytelling Collective! To find Ashley's awesome work with S...
Designing Fight or Fright: S1E1 - The TTRPG Design Rainbow (feat. Morgan Davie) 15.06.2023 32:47
It's our first episode! Lets talk TTRPG Game Design, and we'll start at the basics. This episode, Alex speaks to some players at his game table about their experiences getting into gaming, and then with Game Designer Morgan Davie ( a|state, paranormal wellington) about how we can get into designing games ourselves! Morgan can be found at his twitter: @Taleturn , and on his website: http:...
TRAILER - Wait, Roll That Again! Season One! 13.06.2023 1:16
Let's Make a Game Together! A TTRPG Design podcast that takes you through your first steps to building a game alongside Alex, a brand new game designer. You'll hear from leading, award winning and vastly experienced designers as they help Alex get a better idea of how to make a game from the ground up. Coming June 15th 2023, and releasing fortnightly after that! You can find out where...
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