Unwritten Earths Symposium
Unwritten Earths Symposium
Welcome to the Unwritten Earths Symposium! In each episode, tabletop RPG designers Nathan D. Paoletta and Epidiah Ravachol try to trick each other into designing a game they wouldn't otherwise make.
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Unwritten Earths Symposium
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Podcast website
Latest episode
Jul 1, 2026
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Episodes
Plus Expenses #118 01.07.2026 50:32
Plus Expenses is our bonus show for Patrons, dropping every other week between our regular episodes. This one is on the public feed for everyone, to round out our Origins Interviews episode with our reflections on the convention. Thanks so much for listening - if you dig this, you can get it for just $5 a month over at our Patreon! In this Plus Expenses, we talk about: The Origins interviews , how...
The Origins 2026 Interviews Episode 24.06.2026 2:46:32
We went to Origins Game Fair! It was a great time, and we were lucky enough to catch up with old friends and chat with new ones for the show. This episode consists of 6 in-person interview/conversations with game designers, GMs and publishers about Origins, Games on Demand, boothing, and game design theory and practice. We felt extremely fortunate to have the chance to chat with all of these incre...
The Sexy Episode 10.06.2026 1:05:37
It's the summer, which means time for a sweaty, exciting episode about... distribution platforms! A new challenger has entered the arena, and we discuss the role of these digital marketplaces as part of actually getting games into peoples hands, the features and constraints they each have and how those can shape the design of your business, and what's exciting about this new option, rpg-trader.com...
The Prompts & Standards Episode 27.05.2026 1:02:06
We come back from a brief sabbatical to consider a bundle of topics from our Scholars. We talk about prompts in truly true roleplaying games (and reclaiming them from their AI-related meaning), things in our lives we've adopted from games and that we adapt into our game design, and different interpretations of the idea of a "standard" in game design. An assumption, yes, but what about a mode of ex...
The Works In Progress Episode 29.04.2026 1:05:49
Nathan and Eppy finally turn in their spring semester homework, discussing where they are at with The Marian and Robin Roleplaying Party Game (and spinners!), and Fair Winds and Following Seas (and music!), respectively. Informed by both formal exploration and input from Scholars over at our Discord, both of these games are starting to get somewhere. Show Notes: Two Hundred a Day "Live" Episode wi...
The Haters Episode 15.04.2026 59:01
No, this isn't about games we don't like; following up on a question from our Wisdom Episode, we talk about the parts of making games that are not fun, from merely boring all the way to actively hate. This turns into a conversation about how we get through those periods, how the unique nature of truly true roleplaying games makes perfection impossible, and harnessing the hate that flows through yo...
The Wisdom Episode 01.04.2026 50:36
As is tradition on this first day of April, we're going through some of the wisdom we've accumulated as self-publishers over the years, in hopes it'll help out those who are starting their game design journey. We try to address some of the basic questions that you might not know you should be asking, and talk about the core work of finding an audience, benefits and drawbacks of different kinds of...
The (First) Mailroom Episode 18.03.2026 53:21
In this episode, we visit the mailroom to field some listener questions! We discuss design rituals that we each have, the experience of having games or mechanics fall flat for us in play, and some potential homework for future episodes. The conversation includes digressions into spinner design, playtesting our way out of mechanics that don't work, and how we approach disappointing experiences as s...
The Hacks Episode 04.03.2026 1:00:55
In this episode, Nathan and Eppy report back about their "do this with that" homework assignment. Eppy debuts The Marion and Robin Party Roleplaying Game, and Nathan outlines how Remember Tomorrow reconfigures Fair Winds and Following Seas. Then, we reflect on how using other games as the basis of new work (hacks, if you will) can be a really helpful part of the game design process. Show Notes: Ep...
The Mind-Blown Episode 18.02.2026 56:33
Nathan and Eppy assigned homework off-mic, to discuss some games that showcase thinking about games in a way we never would have, or that made such an impression on us that we've made them part of our toolkits. We discuss what we mean by our minds being blown, then go over our lists. Then, we assign homework for next episode: to sketch out what one of our works-in-progress would look like, if we u...
The Survey Episode 04.02.2026 53:07
In this episode, Nathan and Eppy respond to listener feedback, talk about a recent play experience, and then go through some of the projects we're each working on or thinking about that are not the One Without Master. It's a high-level survey of where we're at, game-design-wise, going into 2026! Check out Soapbox Game Mechanics ! It's from All My Friends Are Stories (Patreon), they have some of th...
The Shel Kahn Episode 21.01.2026 1:13:48
In this episode, we sit down with friend, artist, game designer and art director for Swords Without Master Shel Kahn to talk about... all of those things! We touch on the different roles of art in game design, working with abstract imagery, refining your taste as a chooser-of-images even if commissioning original art isn't realistic, and the ways artwork and visual design elements help out the gam...
The Constraints Episode 17.12.2025 1:04:02
In this episode, Eppy brings a discussion of "technological" creative constraints in game design. We talk about what this means in the context of tabletop, how constraints surface through the design, and how we handle them as designers. This builds on our recent episode about design surfaces, and is ultimately another part of a long-term conversation about, well, game design! We also do our final...
The Reflection Episode 03.12.2025 1:01:30
In this episode, Nathan and Eppy reflect on the first year of this podcast, talk about how things change in the doing, and discuss how creating a community is part of the overall endeavor. This leads into a survey of feedback tools and frameworks that can be used to reflect on your game sessions and playtests. Thanks so much for joining us! With one year of the show in the books, we're excited for...
The Surfaces Episode 19.11.2025 1:00:21
In this episode, Nathan and Eppy report back on their recent work on PET CRIMES, centering on making digital tools for play. This leads into a discussion of the concept of designing the "surfaces" of your game - what are the things (physical, relational, temporal) that you need to design in order to enable someone to play? This is just the start of this conversation, but it feels like a useful fra...
The Card Concepts Episode 05.11.2025 1:03:57
In this all-homework episode, we each bring an initial sketch of the cards that could drive each of our card-based game concepts. Nathan's "Big Lore" game explores using card decks to reveal things about the game world and guide character progression, while Eppy's "Exploration Legacy" game uses cards to map out geography as well as encounter types for a game that becomes more unique the more its p...
The Season Two Premiere Episode 22.10.2025 45:00
We're moving into the next season of our podcast! In this one, Nathan and Eppy talk about how we're turning from the scholarly side of our project to the instructional side, and how our show homework is changing to match. What this means for our listeners is that you'll be hearing more about new game designs and works in progress, and less research and hunting out arcane gems from other games. Tha...
The Episode Without Master 08.10.2025 59:20
The Season of Swords is upon us! Nathan and Eppy talk about Eppy's sword & sorcery classic Swords Without Master, how it came to be, how it works, and what's next for the game: a full standalone release, coming early 2026! Show Notes: Swords Without Master is in Worlds Without Master, Issue 3 (for now...) We're pumped to welcome Shel Kahn as our Art Director for the project. And there's more:...
The TBR Pile Episode 17.09.2025 1:03:14
In this episode we tackle our to-be-read piles of recent game acquisitions for our homework, highlighting more recent work that we've both been digging and finding some common themes across different genres and types of game. We then talk about "instructional" and "non-instructional" text in games, what that divide even means, and pursue some questions that that brings up for our own work. Show No...
The Playtesting Episode 03.09.2025 51:56
In this episode Eppy leads off with a hot take about playtesting, leading us to a discussion of the multiple purposes of playtests, playstorming, techniques for effective playtests, and an introduction of a new feature of the Unwritten Earths Symposium Discord: Playtest Tuesdays! Show Notes: Playtest Tuesdays are on the Discord - you do not need to be a Patreon member to join, and we're aiming at...
The Ludography Episode 13.08.2025 54:51
In this episode we do our game design homework of looking through game ludographies to chase down a chain of influence. It's a fun journey and we end up in very different places for our arcane gems! We also give an update on the Adventurer & Hobbyist Annual 2025, coming out soon! Show Notes: You can still late pledge for the 2025 Annual Original Story Now Essay Atmosfear VHS/DVD Games Art &...
The Sailing Episode 30.07.2025 55:02
In this episode we talk about handling multiple ongoing projects as full-time working creative people, and then Nathan brings a game idea for discussion: a game that creates or invokes the simultaneous closed-in-ness and open-ness of sailing. We have some fun ideas for creating slow-burn drama with constrained resources. Have we.... made a game yet? Show Notes: A&E's Hornblower series Tower of...
The Spiralbound Episode 16.07.2025 1:03:59
In this episode we go to the copyshop to dig up spiralbound games for our game discovery homework, and get deep into the weeds on both format and substance of our picks. Games Mentioned: Black Cadillacs (Steel Toe'd Edition) (here's the Wayback Machine archive of the game page) Tunnels & Trolls , and specifically 7th-7.5 Edition Adventure! Aberrant and Aeon: Trinity Little Grey Cells InSpectre...
The Podcation Episode 25.06.2025 57:38
In this laid-back episode we chat about greeting cards and inspiration from non-games for game formats, follow a train of thought about using Valentine's Day exchange as a game mechanic, and check in with each other about how ideas and inspiration from previous episodes are coming together for new game projects. Games Mentioned: Kagematsu Timeline Microscope And there's more: Unwritten Earths Symp...
The Nat Barmore Episode 11.06.2025 1:21:14
In this episode, we welcome Dread co-creator Nat Barmore to the show, try to surprise each other with Arcane Gems from deep cuts in our collections, and talk about Nat's current projects. We talk about Dread, keeping horror campaigns going in long-term play, and approaching real-world cultural conflicts in game design. Thanks for joining us, Nat! Show Notes: Find Nat at his blog and The Impossible...
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