Total Pebble Knockdown
Total Pebble Knockdown
In weekly discussions that result in absolutely no clear answers, Nathan and Alex delve into the endless choices that make up games. What can we learn from video games, storytelling, and the real world, and how can we apply that to tabletop games?
Be sure to visit the podcast's website and support the creator: www.totalpebbleknockdown.com
Author
Total Pebble Knockdown
Category
Podcast website
Latest episode
Oct 9, 2026
Where to listen?
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Episodes
142. The 2024 Advent Calendar, Part 2 16.12.2024 1:21:42
On the show today: Welcome to part 2 of our December Advent Calendar. A topic for every day of the month. On this episode, we give you 9 more to get you through until Christmas Day. 17. The Peasant Railgun is no longer possible, but that's not the only D&D shenanigans that have been destroyed by D&D 2024. Today, we ask if anyone had even heard of Ladder+Saw=Infinite Money. https://www.bell...
141. The 2024 Advent Calendar, Part 1 03.12.2024 2:01:09
On the show today: Welcome to part 1 of our December Advent Calendar. A topic for every day of the month. On this episode, we give you the half. That's right, you get 16 whole conversations in one giant package! Like how Santa has packages... 1. S.T.A.L.K.E.R. 2 and bad first impressions 2. Valve changes Steam’s season pass guidelines – https://www.gamesindustry.biz/valve-updates-guidelines-for-...
140. DMV, Please 19.11.2024 59:46
On the show today: Nathan returns to Palworld. Nearly a year ago, the game rocked the video game industry with record sales. But we haven't really played it since February. So, what is it like now? Lucas Pope is a talented game designer with unique ideas. Papers, Please and Return of the Obra Dinn are critically acclaimed games with accolades aplenty from gamers. However, today Nathan has a critic...
139. Owning Our Mixtapes 16.11.2024 48:52
On the show today: It's the 10-year anniversary of the "Too Much Water" meme from IGN's Pokemon review. Sometimes a bullet point of game analysis misses the context you need. And sometimes the point is not warranted. Let's discuss which one this was. https://knowyourmeme.com/memes/too-much-water Can you play D&D by yourself? Also, should you? One Quora answer explains how you could theoretical...
138. Rob Moss 29.10.2024 59:23
On the show today: Survival crafting and horror sound like a match made in spooky heaven but after Nathan tried the demo for upcoming Project Mist, he started asking if these two should ever be near each other. We discuss why the mechanics of these genres has trouble meshing. Jump scares are just not as scary as horror can be by building atmosphere. We talk about the idea of tension and release an...
137. Bob Slenderman 22.10.2024 58:22
On the show today: Urban legends are sometimes rooted in truth, but sometimes they become self-fulfilling prophecies. Take the case of the Goat Man of Pope Lick Creek. A monster that is said to lead people to their death by crossing a trestle bridge may not be real, but the consequences of that story are just as bad. USA Today – https://www.usatoday.com/story/news/nation-now/2016/05/16/pope-lick-m...
136. Pain the Floof 15.10.2024 1:21:21
On the show today: Alex has played over 70 hours of Warhammer: Space Marine 2. Having already been familiar with Space Marine back in 2011, Alex wanted to discuss how the new game follows up with the story and mechanics of the first, so he's going to do that. Dredge has an interesting mechanic called Panic, which accrues when you stay up too late at night. Suddenly you see things that aren't there...
135. I'm Scorchin' It 08.10.2024 58:09
On the show today: WikiHow can theoretically teach you things, but can it help you avoid a TPK? We look at the article and ask if we can learn anything from the article. Avoiding a TPK – https://www.wikihow.com/Tpk-Dnd Card mechanics have been used in many ways in video games. Sometimes you construct a deck to use against other decks. Sometimes the decks are constructed to do battle or are built o...
134. When the Question Hit My Head 24.09.2024 1:10:22
On the show today: Dave the Diver was an indie darling last year and Nathan got to play it on stream this month. Having continued to play it far after our monthly stream, he found that many of the advances hinted at the beginning get paid off far later and entice players to keep moving forward. Let's discuss how Dave the Diver incentivizes players from the beginning. Deep Diving with Dave - ht...
133. Steampunk Gerbil Ball 17.09.2024 1:13:48
On the show today: Elon Musk took issue with the Fallout slogan "War Never Changes" back in May. Instead of simply complaining, we take a moment to look at how players can see the same information in different ways and how to better inform players to the themes of the game. https://futurism.com/elon-musk-fallout-tweet https://x.com/girldrawsghosts/status/1815417466509463757 Josh Sawyer (...
132. A Stream Needs a Flow w/ DC Lasair 03.09.2024 1:37:24
On the show today: DC Lasair is here to explain how he runs tabletop game streams, the tech he uses, the way he structures games and how to move story along when you are playing live. How long can you hold an audience's attention? What do you have to go over with your cast ahead of time? How much prep do you need? DC has run many charity livestreams. How do you set those up? What resources are...
131. Deer Mimicry Skills 26.08.2024 1:12:04
On the show today: Oh Deer asks you to act like an NPC in a video game lest you get shot by an increasingly unhinged hunter. The TPK crew played this to hunt each other for sport and came away with a sense that it was unlike other gaming experiences because of it's structure. What does it feel like when you have to act like you are not playing a game? Getting a player acclimated to a new game...
130. AAA User’s Manual RPG 12.08.2024 1:06:08
On the show today: It's not used very often, but tremorsense is an extrasensory ability some monsters use in D&D. There are some interesting scenarios that utilize this, but it's often a secondary thought. What is tremorsense? What are some fun ways to utilize it? Also, could there be something similar for water? Flanking maneuvers are common in warfare, but less common in RPGs. But th...
129. Avongers Ensemble 06.08.2024 50:23
On the show today: We recently made a pros and cons episode on modding games and it got Nathan to thinking about something. What if he modded a game he had already played and beaten several times? And so, this is a tale of playing the modded version of KOTOR. Can you actually categorize all video games into "Parkour" and "Menu"? A Calvin & Hobbes meme seems to think so, but...
128. Druck of the Law 30.07.2024 1:08:25
On the show today: Space is really big, but you might not want to play a game in it. There are games that bypass the enormity of the great void, but others insist on making you traverse it. How can we mitigate this vast nothingness? And why would you travel 45 minutes to a space station on the other side of the galaxy? Games often punish you when things go wrong. However, there are some that insis...
127. Be a Carrot 23.07.2024 1:03:41
On the show today: The Exit 8 is not a long game, but it's not a bad thing. Can you imagine an Exit 80 just to pad the runtime? Some gamers want to maximize the amount of content, but it doesn't always apply. What do we want to experience in a game and how long is too long? Traditional thinking is that villains are more interesting to play than heroes, but perhaps that's just because h...
126. Snack Horse 16.07.2024 1:16:25
On the show today: Green Hell may have the most extreme level of survival mechanics Nathan has ever seen. It is unapologetic in how many ways you can die and presenting you with a world that wants you dead. It can be frustrating and will likely make you paranoid. It is also one of the best survival crafting games he has ever played. Why does this level of mechanics work so well for Green Hell and...
125. The Condos at Grandpa’s Farm 09.07.2024 1:06:41
On the show today: Have you ever started playing a survival crafting game where you wash up alone on an island? I know, it's never happened before, but for the sake of this conversation, we're going to talk about how this is a common trope and we can change up the formula. Maybe it's not an island. Maybe you're not alone. Maybe you went there intentionally. Also, we brainstorm a su...
124. Medieval Tech Support 01.07.2024 38:43
On the show today: Someone needed to know what happens when you get turned to stone. Primarily, do you shrink? Yes, this is a physics segment about being turned to stone. You are welcome. https://www.reddit.com/r/rpg/comments/p1325p/a_pointless_thought_on_the_physics_of_being/ The bad guy is using ceremonial circles for blood sacrifices. What do you do? Is there something more interesting than j...
123. Resting Bored Face 25.06.2024 1:41:57
On this episode of Total Pebble Knockdown: KlaytonCalix joins us to discuss Steam Next Fest Summer 2024. He wanted to tell us about playing Drill Core and Ova Magica, which were among the 12 games he got to this time. Alex tells us about Viking survival in Aska and why it worked better for him than Valheim. Nathan attempts to explain what you do in Goblin Cleanup, the most unique and bizarre game...
122. Do You Want to Fight a Mountain? 11.06.2024 1:13:25
On this episode of Total Pebble Knockdown: We are back from vacation and Nathan wanted to discuss his time at Hancock Shaker Village because it got him thinking about how fantasy tech works. We will talk a bit about the round hay barn, the water turbine and how pre-industrial societies handled common day-to-day life. What does this teach us about the world-building of your RPG? Nothing says relaxi...
121. The Dragon or The Egg 28.05.2024 1:11:24
On this episode of Total Pebble Knockdown: It's our first episode recorded in front of a live studio audience! Some folks listened in to our episode before we went on vacation and had some comments to add to this discussion of weird questions from Reddit. The player wants to kill off their character because they did stats bad. But, like, why would you do that? Perhaps they can just go to an ad...
120. Les Elementals 21.05.2024 55:20
On this episode of Total Pebble Knockdown: Nathan searched for "Total", "Pebble" and "Knockdown" at r/DMAcademy and found the first entry that came up. The results will shock you. Should you take away player agency or perform "total action denial"? Is it good game design for either the players or the monsters? We shall discuss this because we here at TPK sti...
119. Papa’s Pocket Pizzeria 14.05.2024 1:13:24
On this episode of Total Pebble Knockdown: May 9 saw the release of at least 10 noteworthy indie games, at a time when AAA publishers are shuttering studios. We discuss whether the major releases are even interesting anymore and what smaller games we have been playing lately. A thread on new indie games - Ryan T. Brown 🎮🩷 on X: "There may never have been a day as big as today for indie game...
118. The Superintendent of Family Values 07.05.2024 1:13:08
On this episode of Total Pebble Knockdown: Comedy is all over games, but some games rely on it far more than others. After playing Helldivers 2, Alex and Nathan decided to compare the humor seen in that game to some others, such as Borderlands and Breathedge. What is the difference between them and what works better? The Helldivers 2 we were NOT going to discuss at this time - Helldivers 2 on Stea...
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