The Incomparable Dungeon Masters

Total Party Kill

Leisure EN ↓ 560 episodes

Adventuring since 2013, Total Party Kill is an actual-play podcast in which a bunch of friends play D&D on the Internet for your amusement.

Author

The Incomparable Dungeon Masters

Category

Leisure

Podcast website

www.theincomparable.com

Latest episode

Jul 7, 2026

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Episodes

211: Drugs are Good 30.10.2019

The end of Shocktober 2019 is in sight, but rather than taking on the evil Lord Seyvoth directly, our adventurers have chosen to mop up a bunch of side quests, with the help of speed, steroids, and other questionable substances. IT ALL ENDS HERE! UNTIL NEXT YEAR!

210: The Ghost in the Gazebo 23.10.2019

At long last Scüp and the gang have reached the top floor of Seyvoth Manor! But there are some puzzles to solve and sheet music to obtain before this adventure can reach its conclusion…

209: Cool Ranch Blood 16.10.2019

So many creepy mansion rooms for the Mystery Wagon gang to explore, so little time! How will they keep Fluffy and Henry from drinking from a blood fountain? What’s the message that a ghost in a mirror has to impart, and does it involve amazing bargains on mirrors? And Henry grapples with returning memories of his life before death. But in a spooky way because he’s a Fantasy Canadian Frankenstein M...

208: A Light Tinge of Evil 09.10.2019

As Shocktober 2019 continues, Scüp and the gang continue fleeing a necrotic vortex, and then explore Seyvoth Manor’s equally spooky attic! Will this adventure continue to teach our players that books are dangerous? Probably!

207: That's Not Billy 02.10.2019

We return to our spooky second run-through of A Night in Seyvoth Manor, with a somewhat familiar, but legally distinct, set of characters. It’s time to venture up to the second floor of the house! Will Fluffy drink something else magical and poisonous? And will those stuffed bears the characters keep finding help defuse a tense situation with a g-g-g-ghost? Find out as SHOCKTOBER 2019 begins!

206: Good Cop, Bad Cop, Handsome Cop 24.09.2019

Enda the Rogue has been found at last! But there’s a task Dragonforge & Associates must perform before they can return to the hunt for Rutherford Urmbrusk. What could go wrong? [Dragonforge & Associates will return in 2020. For the next five weeks, we return to Seyvoth Manor for SHOCKTOBER 2019 and then a new adventure premieres.]

205: A Closet Full of Corpses 18.09.2019

This battle is the pits! No, really, there are two pits. Our adventurers use acrobatics, hypnosis, and arrows to attempt to subdue far-off enemies.

204: Take Cover Behind Your Wizard 10.09.2019

Dragonforge and Associates are reunited, and it feels so good. Also, it turns out putting your wizard in front of the party is not a smart move. We are starting a new TPK campaign and will be playing it live on weeknights just for Incomparable members. There’s a trailer for the campaign at the beginning of this episode. Visit our membership page to sign up and get access to live streams, video rep...

203: Our Cleric Has the Bloodlust 03.09.2019

What’s the difference between a real alligator and a fake chicken? It’s an important lesson, but not as important as remembering not to touch the mushrooms.

202: Snakes in a Turtleneck 27.08.2019

Ask not for whom the scythe swings—it swings for thee. There’s also an unpleasant amount of vomit, and an even more unpleasant amount of snakes!

201: Awkward Alligator 20.08.2019

Statue mimics! Alligators! Spiderwebs! What could go wrong?

200: Sewer Vide 13.08.2019

Crocodiles. Why’d it have to be crocodiles.

199: Ooze on First? 07.08.2019

Robot scorpion or not? How could a scummy pool be dangerous? Why are statues so terrifying? Very few of these questions are answered!

198: I Think Your Elf is Broken 31.07.2019

The other half of Dragonforge and Associates slowly unburies itself, meets two strangers, and then has some fairly typical sewer problems.

197: Pitfall Situation 23.07.2019

Rocks fell! Everyone maybe didn’t die! But who is left alive and awake from Dragonforge and Associates? Also, why does that lizard person look so familiar?

196: Grifters Are Like Zombies 16.07.2019

This room is really big. Our adventurers continue to battle rogues and scoundrels and possibly there might also be some lizard people around? There’s a lot going on. And stay tuned for the exciting cliffhanger ending!

195: You'll Never Be Bandit 2 Now, Pal 09.07.2019

This episode covers all facets of the underworld of Undermountain—scoundrels, kneebreakers, and grifters. Our adventurers try to rescue an urchin! And what would a Dragonforge adventure be without some Ding Dongs?

194: A Dwarf with a Hangover 02.07.2019

Have you heard the good news about lycanthropy? Our adventurers visit with their new friends in the werewolf cult, who are very interested in signing up some new recruits. Also, our party gets its dwarf back! Shh, stop cheering, she’s got a really bad headache.

193: How Not to Be Seen 25.06.2019

Which is better, diplomacy or intimidation? This episode might reveal the answer! And then we flip the map and spend a lot of time pondering the Z axis as our adventurers climb down a giant statue. What’s at the bottom? Nothing good, that’s for sure.

192: High Fantasy in the Low Sewers 18.06.2019

Proving that Tony thinks that no D&D adventure is complete without a trip to the sewers, our adventurers once again trudge through the sewers. Will Pieter fall in the sludge again? Will Olestran forget to mark something as his quarry? And are those rats, or giant rats?

191: Thieves Cant is a Beautiful Language 11.06.2019

Watch out Undermountain, because the best team of adventurers-slash-sandwich shop promoters is back on the case! Dragonforge and Associates are still on their quest to find Rutherford Umbrusk, and the latest lead in the case takes them to the seediest part of Waterdeep to bargain with some questionable characters. How will they mess this one up? Listen to find out!

190: Tepanyaki Vampire 04.06.2019

This mini-season of Eglath’s Angels concludes with a deadly vampire battle, a powerful wizard, and a talking hammer.

189: A Hug in the Darkness 28.05.2019

Johnny Nine is alive! Our friends and their newfound Golem navigate turnstiles, boiling mud, and darkness. What’s in the darkness, and why does it want to hug Eglath’s Angels… to death?

188: Golem Storage Area 21.05.2019

Three dummies smash orbs in a locked room. Three bored adventurers wait in a hallway. Then there’s a riddle involving a flesh golem.

187: Too Many Orbs 14.05.2019

Our mini-season of Eglath’s Angels continues with a series of curious decisions. Flesh golems? No thank you! Creepy room full of suspended colored orbs? Yes please! And why do a dumb thing once when you can do it twice?

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