Kaedim

Time to Create

Arts EN ↓ 10 episodes

Conversations with inspiring creators at the intersection of creativity, 3D, AI, and technology.

Author

Kaedim

Category

Arts

Podcast website

podcasters.spotify.com

Latest episode

Apr 10, 2026

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Episodes

From Starcraft 2 to Building a New RTS - Tim Morten (CEO @ Frost Giant Studios, Ex-Blizzard, EA) 10.04.2026

He helped build StarCraft II. Now he’s building the future of RTS.In this episode, we talk to Tim Morten (CEO of Frost Giant Studios, ex-Blizzard)—a veteran game developer who worked on StarCraft II, God of War, Activision titles, and more. We break down how game development is changing forever—especially with the rise of AI tools, solo creators, and faster production pipelines.👉 Can one person r...

From Toy Story to WALL-E: A 30 Yr Career in Animation - John Lee (Art Director, Ex-Pixar & Skydance) 03.04.2026

In this episode, we sit down with John Lee — former Art Director at Pixar and Skydance Animation — who has spent over 30 years working on some of the most iconic animated films of all time, including Toy Story, WALL-E, Cars, and Hercules. John shares his journey from a high school student discovering art for the first time to working inside Disney and Pixar during some of the most transformative m...

From Marvel Heroes to 3D AI Pipelines - Tyler Fermelis, Creative Dir. @ Kaedim (Ex Laika, Netflix) 26.03.2026

In this episode, we sit down with Tyler Fermelis, Creative Director at Kaedim, whose career spans over two decades across games, film, and cutting-edge AI.From working on Marvel Heroes and major films like Happy Feet and Spider-Man 3, to building stop-motion pipelines at LAIKA and sculpting for Netflix’s Wendell & Wild, Tyler has been at the intersection of art and technology his entire career...

He Left Mobile Games to Build His Own Game - Damià Ferràndiz (Creative Lead @ Univrse, ex-GameHouse) 23.03.2026

After 7+ years in mobile games, Damia Ferrandiz walked away to build the kind of game he actually wanted. Today, he’s:• Creative Lead at Univrse, creating immersive VR experiences• Co-founder of Omaet Games, building an indie narrative game from scratchIn this episode, we talk about:• How he broke into narrative design• Leading a writers’ room in games• Why game stories start from the ending• His...

Why AI Won’t Replace Game Artists – Damiano De Cataldo, Former Vehicle Lead at Gameloft 20.02.2026

In this episode, we speak with Damiano, Art Director at Gameplay Galaxy and former Vehicle Lead at Gameloft, where he worked on major racing titles including Asphalt 8 and Asphalt 9. We explore where AI meaningfully accelerates 3D workflows — rapid iteration, repetitive execution, and production support — and where it completely fails to replace creative judgment. “If you don’t know what you want,...

Why Most New Mobile Games Fail - Fraser Clark, Lead Game Designer @ Sandsoft 12.02.2026

This episode is for mobile game developers, game designers, product managers, and studio leaders trying to build games in today’s saturated market. Fraser Clark (Lead Game Designer at Sandsoft, formerly Social Point & Ubisoft) shares why most new mobile games fail — and why the industry’s reliance on “80% proven” mechanics may no longer work. We discuss:• What makes a game worth switching to•...

What Makes AI Usable in Real VFX Pipelines - Andy McNamara, Generative AI Lead at Cinesite 05.02.2026

What does generative AI actually look like inside real film and VFX production? In this episode, Andy McNamara, Generative AI Lead at Cinesite, about the reality of using AI beyond hype and demos. Andy brings over 30 years of experience in VFX and film, having worked on major productions including Black Panther: Wakanda Forever, Thor: Love and Thunder, The Witcher (Season 3), and many more. Today,...

Behind the VFX: The Lost Bus and more - Graham Jack (Cofounder & CTO, beloFX and ex-CTO, DNEG) 30.01.2026

With a career spanning over two decades, Graham Jack, former CTO at Double Negative and current Co-founder & CTO of beloFX, has shaped modern VFX on films including Blade Runner 2049, Batman Begins, and No Time to Die. Now, he joins the podcast to break down how The Lost Bus (Oscars and BAFTA nominee for Best Visual Effects) was built using real-time worlds and game-engine workflows — plus wha...

What Makes an Idea Stick - Stuart Witter, Creative Director @ Bloom 23.01.2026

A conversation with Stuart Witter, Creative Director @ Bloom, on what makes ideas stick, why “close enough” kills originality, and how creatives can use AI without losing taste or judgment.

Building a Creative Career the Unconventional Way - Grant Dudson, Creative Director @ Fever 15.01.2026

Some creative careers start with a plan. Others start with saying yes to strange ideas. In this episode, we sit down with Grant Dudson , an award-winning creative director who has worked with iconic brands like Ralph Lauren, Johnnie Walker, Tudor, Ford, and many more. His career has been shaped by unconventional opportunities — from publicity stunts, chance meetings, and crashing mopeds to bold cr...

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