Idle Thumbs

Three Moves Ahead

Games EN ↓ 652 episodes

Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.

Author

Idle Thumbs

Category

Games

Podcast website

www.idlethumbs.net

Latest episode

Jun 12, 2026

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Episodes

Three Moves Ahead 153: Paradox Con Reloaded 28.01.2012

Jenn Cutter and Dan Stapleton return to 3MA to talk about Paradox Con with Rob. They discuss War of the Roses, Gettysburg: Armored Warfare, Arctic Circle, Salem, and Napoleon's Campaigns 2, as well as some prominent no-shows.

Three Moves Ahead 152: A Few Minutes of Show with Martin Wallace 20.01.2012

Bruce, Julian, and Rob host board game designer Martin Wallace to ask him that timeless question, "How awesome is your game?" The crew discuss A Few Acres of Snow, the card-based board wargame that has consumed their lives, and dissect how it handles its subject: The French and Indian War. Martin explains why a game about 18th-century colonial warfare was originally conceptualized as a game about...

Three Moves Ahead 151: If on a winter's night a gamer 12.01.2012

Rob, Julian, and Hasbro's Rob Daviau are marooned in rural Massachusetts. To avert cabin fever, they gather 'round the fireplace with a few microphones to talk about whether gaming gives them any carry-over skills for other activities, like cooking and work. Do games make us better at reasoning and problem analysis? Do they provide the same kind of perspective as an econ or stats course, for examp...

Three Moves Ahead 150: The Year in Review 05.01.2012

The original cast, gets together to look at the strategy games they liked in 2011. We focus on the positive and talk about Atom Zombie Smasher, Shogun 2, Unity of Command, Men of War and lots of other names are dropped. Also a preview of the games we are looking forward to in 2012.

Three Moves Ahead 149: On the Care and Feeding of BattleMechs 29.12.2011

Rob hosts a conversation with Catalyst Game Labs' Randall Bills and Piranha Games' Russ Bullock and Bryan Ekman. Such a group can only mean one thing: BattleTech discussion. Does the BattleTech board game hold up after all these years? Do the various BattleTech and MechWarrior games and books create difficult expectations for what a mech game "should" be? What are the benefits of having a gameworl...

Three Moves Ahead 148: Unity of Command 22.12.2011

Rob and Troy talk about 2x2's new entry-level wargame, Unity of Command , and why it is such a huge success. How does it stack up against Panzer Corps, and why is it more a wargame than a puzzle game? Why is its treatment of supply so important? Can you make a really challenging wargame without implying puzzle-like solutions?

Three Moves Ahead 147: Fire No Guns, Shed No Tears 17.12.2011

A heavily medicated Rob hosts Julian, Troy, and Bruce to explain what's so boring about peace, love, and understanding. Why does strategy gaming usually come back to armed conflict, with the exception of city-builders? Do most people really even want games about other subjects, and can designers make good games out of them? What ever happened to A Force More Powerful , and why does it make Bruce w...

Three Moves Ahead 146: On the Air 08.12.2011

It’s more a fancy lecture and masterwork design class than a bunch of guys guessing about what works when board game desiger Lee Brimmicombe-Wood sits down with Troy and Bruce to talk about his history of making games about air power, the challenges in getting all the cool technical bits down and the difficulties in making the bombing of civilians a game factor you cannot ignore. Can you make a st...

Three Moves Ahead 145: Q&A with R&T 03.12.2011

When you're too busy for a real topic, it's good to have listeners that are ready with questions. Rob and Troy take some time to answer your queries. Games we hate, the definition of RTS, whether Paradox has a subgenre monopoly and much more.

Three Moves Ahead 144: Risky Business with Rob Daviau 24.11.2011

Friend of the show and returning guest Rob Daviau joins Rob and Julian to talk about his new game, Risk: Legacy . They talk about how Legacy uses unlocks and persistent changes to deepen the standard Risk experience. Daviau describes lessons learned during playtesting about how players learn games and fail to make good long-term decisions. Why have some gamers been so resistant to the changes in L...

Three Moves Ahead 143: The Personal Touch 18.11.2011

Phill Cameron comes back for a conversation with Rob, Troy, and Julian about how personality and persistence change our relationship to strategy games. Troy reveals the depths of his callousness to tiny, computerized men. Julian points out that Dwarf Fortress is the pinnacle of this approach, but Troy explains why it frustrates him. Rob is stunned to learn that he is apparently the only one who ha...

Three Moves Ahead 142: For the LoLs 11.11.2011

Julian hosts Bruce and editor-podcaster extraordinaire, Ryan Scott, of Geekbox and Comedy Button internet fame. They talk about the lure of League of Legends, whether these DotA / MoBA games are even strategy games, and how Valve's and Blizzard's attempts at the DotA genre will fare against the LoL powerhouse.

Three Moves Ahead 141: Failing Basic 05.11.2011

Rob summon Troy and Julian for an emergency therapy session about how many strategy games simply cannot get their acts together when it comes to basic standards. The panel discusses busted cameras and mouse controls, disastrous campaigns, and nonexistent endgames. The beginning of the Subversion saga

Three Moves Ahead 140: Three Turns Ahead 28.10.2011

Jenn Cutter comes back for a discussion of F1 2011 with Rob and Troy. Learn about exciting rules changes, the difference between a racing game and a motorsports game, and some of Codemasters crucial fumbles that keep F1 2011 from being a clear-cut improvement over its predecessor. Also, tire strategy means F1 2011 is a strategy game, and is therefore a totally valid topic, and not pure self-indulg...

Three Moves Ahead 139: One for the Memoirs 21.10.2011

A well-rested Bruce rounds out a full panel of Rob, Troy, and Julian as they discuss Memoir '44 Online , convenience, and the simple pleasures of light board gaming. It's a straightforward episode with the regulars at the top of their game. Federation & Empire Star Fleet Battles Command and Colors System

Three Moves Ahead 138: Your Lying Eyes 15.10.2011

The Escapist's Greg Tito joins Rob and Troy to talk about A Game of Thrones: Genesis and to tell us about the Escapist's epic Napoleon in Europe match. In the first half of they show they talk about how AGOT's deception and diplomacy mechanics succeed in channeling aspects of Martin's novels, and in the second half they get into the ways that Napoleon in Europe models the cycles of war, peace, and...

Three Moves Ahead 137: Episode 137 06.10.2011

Richard Cobbett bravely joins Rob for a conversation with Achron creator Chris Hazard, despite the fact that Richard is weak as a kitten and sick as a dog. They talk about the difficulties indies face in the RTS genre, whether reviewers should make allowances for coarse but inspired games, and how Hazardous software has reacted to weak reviews. They also dig deep on Achron's mechanics and how they...

Three Moves Ahead 136: Franchises and Fumbles 29.09.2011

Soren Johnson quits in a huff and leaves podcasting so he can try his hand at making games. But first, Soren, Rob, Julian, and Troy talk about franchises and how they develop, or don't. Rob tries to make the case for considering Paradox-developed games as a single franchise, but Troy explains why that doesn't work. Soren talks about the Civilization series, and why it has evolved the way it has. T...

Three Moves Ahead 135: Board Game Lessons 22.09.2011

Computer and boardgame designer Paul Sottosanti joins up Soren, Julian, and Rob to discuss how board games are evolving, and how their design philosophies differ from computer games. Is the popular success of games like Catan something that will lead to wider acceptance of board games in general? Why do Julian and Paul love drafting mechanics so much? How does the transparency of board games chang...

Three Moves Ahead 134: The Alpha Centauri Show 16.09.2011

Zynga's Brian Reynolds makes Planetfall on Three Moves Ahead and, along with Soren, Troy, and Rob, founds a discussion of Alpha Centauri . He explains what went wrong with the " Civ in space" idea, and the role of the game's fiction. He and Soren talk about how Alpha Centauri changed the Civilization series, and take a look at some of its strange features, like the design workshop and climate chan...

Three Moves Ahead 133: We Built This City 09.09.2011

Tropico 4 gets Rob, Troy, and Julian talking about city-builders and their quirks. Why are their politics so artificial? Troy notices that videogames say the business of cities is business, but at least they give strategy gamers something to look at. Soren joins midway through, because he can't stay away, and Julian wonders where the genre should go. Rob's Tropico 4 Wot I Think

Three Moves Ahead 132: Age of Level-Grinding Empires 01.09.2011

Soren Johnson and Tom Chick join Rob for a discussion of Age of Empires Online. Tom opens by short-listing the game for "worst RTS ever made" and it's rough-sailing from there. Soren marvels at the disastrous interface, while Rob wants to napalm those cutesy Smurf villages. Then the panel talks about how AoEO could be redeemed, and finds there are some simple changes that could make AoEO a very go...

Three Moves Ahead 131: Splendid Little Wars 25.08.2011

Soren Johnson kicks off an extended visit to 3MA by joining Rob, Julian, and Bruce to talk about smaller-scale strategy games, and how they compare to their more traditional cousins. Julian thinks they let developers play to their strengths, while Soren worries about their potential to be ephemeral. Bruce suspects that if great games are ephemeral, that says a lot more about gamers than it does ab...

Three Moves Ahead 130: Character Issues 19.08.2011

Troy takes a victory lap after finishing his National Character series , and together with Rob delves deeper into some of the themes he brought up in the series, and considers some stray ideas that didn't quite make the final cut. Can stereotypes ever really be escaped, and do we even want to escape them when they provide such a reliable shorthand in strategy games? How would national character be...

Three Moves Ahead 129: The Combat Missions 11.08.2011

Irrational Games' Ken Levine join Rob and Troy for a discussion of the Combat Mission series, realism, WEGO turns versus continuous time, and what we'd bring back to the future. Tim Stone on "Ignorance Is Bliss"

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