Link

The Red Tunic Podcast

Leisure EN ↓ 133 episodes

Interviewing awesome and interesting game developers from all over the world! From small indie developers, to voice actors, to industry legends and veterans, to narrative designers, to animators, and every other video games industry related position imaginable! From solo developers, to large teams, and every shape and size in between! Subscribe now to get notified of interviews with developers from your current, and soon to be, favorite games! Let me know who you want to see on The Red Tunic Podcast! And if you're in the industry and want to be on the podcast, just let me know!

Author

Link

Category

Leisure

Podcast website

www.theredtunicpodcast.com

Latest episode

Jun 29, 2026

Where to listen?

Podcasts in the app Replaio Radio Coming soon

Podcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts

Get it on Google Play Install for free Android 5M+ downloads · 4.8 rating iOS soon

Episodes

Episode 32 - Conversation with David Szymanski, creator of Dusk, the upcoming Iron Lung as well as several other self published and developed games, contributor to Dread XP and upcoming Gloomwood 28.03.2022

In this episode I speak with David Szymanski, creator of Dusk, Iron Lung, contributor to Dread XP, Gloomwood, and several other projects. Start - 7:00 - Introductions 7:00 - 34:00 - David shares how and where he got his start as well as advice he might give based on his experiences 34:00 - 40:30 - David talks about how his favourite game is Myst. We then spend some time talking about Myst 40:30 -...

Episode 31 - Conversation with Airdorf, DreadXP contributor, horror developer, and developer of FAITH 14.03.2022

In this episode I speak with Airdorf, horror game developer, and currently developing the upcoming FAITH trilogy Start - 03:30 - Introductions 03:30 - 25:30 - I talk to Airdorf about how and why he got into making horror video games as well as video games in general 25:30 - 33:00 - Airdorf gives some indie dev advice based on his own experiences. 33:00 - 46:00 - We start talking about the internet...

Episode 30 - Conversation with Henry Faber, founder and community manager of non-profit coworking space Gamma Space 28.02.2022

In this episode I speak with Henry Faber, founder and community manager of Gamma Space Start - 18:30 - Introductions and more about Gamma Space and how it came to be 18:30 - 50:00 - We talk about the Toronto gaming scene and the indie scene in general as well the importance of inclusiveness in the industry 50:00 - 01:13:00 - We talk about a game that Henry enjoys to relax 01:13:00 - 01:19:00 - I g...

Episode 29 - Conversation with Lu Nascimento, art-director and co founder at Bunnyhug 14.02.2022

In this episode I speak with Lu Nascimento, art director and co-founder at Bunnyhug Start - 8:00 - Introductions 8:00 - 27:30 - We talk about how Lu got into working on games and what advice she may give to those seeking to get into the field based on her experiences. 27:30 - 38:00 - We talk about Lu's favourite game as a child and why it was her favourite game. This inevitably leads to talking ab...

Episode 28 - Conversation with Zach Soares, artist for Moonglow Bay 31.01.2022

In this episode I speak with Zach Soares, co-founder for Bunnyhug, and creative director on Moonglow Bay Start - 08:45 - Introductions 08:45 - 16:45 - Zach talks about how he got into developing and making video games and talk more about voxel art and voxel systems 16:45 - 23:45 - We talk about what kind of advice Zach can share with those looking to get into the industry based on his experiences...

Episode 27 - Conversation with Akabaka, developer of Chromatose and Sucker For Love: First Date 17.01.2022

In this episode I speak with Akabaka, developer of the upcoming visual-novel style games Chromatose and Sucker For Love: First Date Start - 9:30 - Intro 9:30 - 14:30 We talk about how Akabaka got into developing games and advice he might be able to share based on his experiences 14:30 - 24:45 - We talk about Akabaka's favorite game as a child and why 24:45 - 34:30 - We talk about how Akabaka enjoy...

Episode 26 - Conversation with Tom Forsyth, Chip designer and graphics coder 03.01.2022

In this episode I speak with Tom Forsyth, a developer, chip designer, graphics coder, and so much more. Start - 12:45 - Introductions and talking about what Tom does 12:45 - 25:00 - We talk about any advice Tom can give to those looking to get into what he does based on his experiences which eventually leads to discussing VR. 25:00 - 36:00 - We talk about Tom's comfort games that he can play to un...

Episode 25 - Conversation with Dylan Gedig, Peglin Developer 06.12.2021

In this episode I speak with Dylan Gedig, developer of the upcoming peggle-rogue-like game Peglin with a demo currently available on Steam Start - 4:00 - Introductions 4:00 - 19:00 - Dylan talks about how he got into working on video games and what his advice would be for those looking to get into the industry from his experience 19:00 - 24:45 - We talk about what Dylan's favourite game as a child...

Episode 24 - Conversation with Jason Smith, Cultic developer 22.11.2021

In this episode I speak with Jason Smith, solo developer of the currently in-development retro-shooter Cultic. Being published by 3DRealms with a demo currently available on Steam. Start - 7:00 - Introductions, and talking about Cultic and being published with 3D Realms 7:00 - 11:30 - We talk about Jason's childhood and playing violent video games as a child that, like most from the core Melennial...

Episode 23 - Conversation with Joseph Gribbin, maker of Grapple Dog 08.11.2021

In this episode I speak with Joseph Gribbin, an indie developer that has worked on such games as Magnibox, Turn Undead 2, Spike City, and is currently working on Grapple Dog. Start - 2:00 - Introductions 2:00 - 15:00 - We talk about how Joseph got into making games, and then stray into discussing imposter syndrome and how it can be dealt with. We then get to talking about how you should take pride...

Episode 22 - Conversation with Benjamin Rivers, co-owner of BancyCo 25.10.2021

In this episode I speak with Benjamin Rivers, a developer with his wife under the studio BancyCo, makers of games such as Home, Alone With You, and Worse Than Death based out of Toronto, Canada Start - 5:00 - Introductions and the Toronto game dev scene 5:00 - 19:00 - We talk about how Benjamin got into game development as well as their experiences getting their first game onto Steam and any advic...

Episode 21 - Conversation with level designer Marc-Andre Hetu Reflector 11.10.2021

In this episode I speak with Marc-Andre Hetu, a level designer that has worked on many games, that has worked on Marvel Avengers as well as the upcoming Guardians of the Galaxy and is now currently for Reflector Studios out of Montreal Start - 3:45 - Introductions 3:45 - 12:30 - I ask Marc-Andre to explain level design to me, and those that might not really fully understand it as well as his views...

Episode 20 - Conversation with indie game developer @GammaFoxTBG 27.09.2021

In this episode I speak with indie game developer and constant Game Jam jammer GammeFoxTBG Start - 4:00 - Introductions 4:00 - 13:00 - Gamma talks about the game jam scene and how he got into it as well as the games he has worked on and the approach to them 13:00 - 26:30 - We talk about Gamma's favourite game as a child and what it was about that game they enjoyed, transitioning into discussing pl...

Episode 19 - Conversation with Yacht Club artist, Sandy Gordon @Bandygrass 13.09.2021

In this episode I speak with Yacht Club artist, Sandy Gordon. Start - 5:00 - Introductions 5:00 - 16:30 - Sandy talks about how they got into pixel art and his journey from the arts, to design, to living briefly in Japan, before finding and getting into pixel art. 16:30 - 21:15- I ask Sandy if he has any advice he can give those looking to get into pixel art and animation 21:15 - 26:00 - We talk a...

Episode 18 - Conversation with Discrete Infinity, developer of Immaculate Drag @DscreteNfinity 30.08.2021

In this episode I speak with Discrete Infinity, solo developer of Immaculate Drag, narrative designer, and contributor to many previous games and projects. Start - 5:15 - Introductions 5:15 - 14:00 - We talk about his first real introduction to video games with Myst as well as his families involvement in gaming in the wake of Myst. 14:00 - 24:00 - Discrete Infinity explains how they got into narra...

Episode 17 - Conversation with Necropolis Suite developer at Freesphere, Mark Gregory @markgregory_ 16.08.2021

In this episode I speak Freesphere studio head and Necropolis Suite developer Mark Gregory Start - 3:45 Introductions 3:45 - 5:45 - We discuss Mark's transition from doing editorial work to video game development. 5:45 - 10:15 - We discuss Mark experimenting with modding if he found any learning experiences, as well as the benefit of constructive criticism from your peers and those looking to help...

Episode 16 - Conversation with Glitched developer at EnHouseStudios, Nikko @EnHouseStudios 02.08.2021

In this episode I speak with Nikko, developer at EnHouse Studios currently working on the game Glitched. Start - 2:00 - Introductions 2:00 - 7:30 - We discuss the essence system in Glitched and how it works and why he wanted to do this 7:30 - 16:30 - We discuss how, and what, got Nikko into game development, as well as advice he can share based on his experiences. We also touch on the Kickstarter...

Episode 15 - Conversation with Ducky Dev, John Szymanski @Ducky_Szymanski 19.07.2021

In this episode I speak with John Szymanski, developer of Rubber Ducky, Kyle is Famous, Charlotte's Exile (As part of the Dread X Collection), and currently working on MFN and EvoMorphs. Start - 1:30 - Introduction 1:30 - 5:45 - John and I discuss odd jobs, and odd questions. 5:45 - 12:30 - We discuss Kyle is Famous and, basically, why it exists. As well as it's sequel/complete version has in stor...

Episode 14 - Conversation with game developer Kira @Stylish_Kira 05.07.2021

In this episode I speak with Kira, developer and founder at Kira, developer of Spooky's Jump Scare Mansion, Lost in Vivo, and contributor to the DreadXP series and maker of Uktena 64! 00:00 - 1:30 - Introduction 1:30 - 9:00 - We talk about what made Kira land on the horror genre and why they feel it is easy to them, what they enjoy about the genre, what they think makes a good horror game/movie 9:...

Episode 13 - Conversation with Unspottable developer Gwe Limpalaer @gwendle of GrosChevaux 21.06.2021

In this episode I speak with Gwe Limpalaer, a developer at GrosChevaux that has made the game Unspottable. A game of hide and seek where you have to find other players among the robots before they find you. 00:00 - 1:30 - Introductions 01:30 - 5:40 - Discussion of work life balance as, currently, all members of GrosChevaux have day jobs and make games on the side. 5:40 - 9:10 - We discuss the pote...

Episode 12 - Conversation with Special Effect Events Coordinator Becky Frost @beckyfr0st 07.06.2021

In this episode I speak with Becky Frost, Events Coordinator Special Effect. A charity organization based out of the UK that specializes helping those with physical disabilities play video games. 00:00 - 2:15 - Introductions 02:15 - 9:00 - What all Special Effect does and how Becky got working for them 9:00 - 13:45 - We discuss the kind of impact Becky has seen from the organization 13:45 - 20:00...

Episode 11 - Conversation with Double Loop Games co-founder Shelby Moledina @ShelbyMoledina 24.05.2021

In this episode I speak with Shelby Moledina, co-founder and game director at Double Loop Games. A new mobile studio aiming to release their first game sometime this year. 00:00 - 2:00: Introductions 2:00 - 8:45 : We discuss their studios desire to make a game for people not self-identifying as gamers, and how trying to make a more friendly environment to better include them. We continue this disc...

Episode 10 - Conversation with Gloomwood developer Dillon Rogers @TafferKing451 10.05.2021

In this episode I speak with Dillon Rogers, one of the developers for the upcoming game Gloomwood. A first person immersive sim with a focus on stealth where you are trying to escape a cursed Victorian City. (0:25 - 2:20) Introductions (2:20 - 4:25) We discuss why he decided to make an immersive sim, and what made him want to create a game that has heavy influences from 90's first person games. (4...

Episode 9 - Conversation with Viscerafest dev @Awesreek 26.04.2021

In this episode I speak with Awesreek, one of the lead developers/creators of Viscerafest. A first person shooter where you play as Caroline, a mercenary taking on a bounty so she can afford an engagement ring to propose to her boyfriend Athens. Going to try the descriptions a little differently this time, and instead of trying to write it all out and risk not doing it enough justice (And at risk...

Episode 8 - Conversation with Liz MacDonell @LizMacD22 of Clever Plays 12.04.2021

In this episode I speak with Liz MacDonell, community manager at Clever Plays. An indie game studio based out of Montreal, developers of Leap of Fate, and Operation Tango (Which as of this time, now has a release date of June 1st on the PC!) In this conversation, I talk with Liz about the Clever Plays studio and having the company based in a city with a lot of other indie game dev studios and the...

Listen to the The Red Tunic Podcast podcast in Replaio

Radio and podcasts in one app - free, with no sign-up. Install today and do not miss the launch

Get it on Google Play

Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.