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The Red Tunic Podcast

Leisure EN ↓ 133 episodes

Interviewing awesome and interesting game developers from all over the world! From small indie developers, to voice actors, to industry legends and veterans, to narrative designers, to animators, and every other video games industry related position imaginable! From solo developers, to large teams, and every shape and size in between! Subscribe now to get notified of interviews with developers from your current, and soon to be, favorite games! Let me know who you want to see on The Red Tunic Podcast! And if you're in the industry and want to be on the podcast, just let me know!

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Link

Category

Leisure

Podcast website

www.theredtunicpodcast.com

Latest episode

Jun 29, 2026

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Episodes

Episode 56 - Conversation with Dante Douglas, Creative Advisor at Riot games 27.03.2023

In this episode I speak with Dante Douglas, Creative Advisor in the IP Strategy team at Riot Games, as well a writer and developer that has contributed to games such as Get in the Car Loser, and personal projects like Nightbloom, Solitary Spacecraft, and Space Wolf Tango 0:00 - Start 1:30 - What a "Creative Advisor in the IP Strategy team" exactly is 21:30 - How Dante got into the indust...

Episode 55 - Conversation with Rittz, currently working on Electrokinetic 13.03.2023

In this episode I speak with Rittz, currently working on Electrokinetic and previously smaller titles like Death Roll Frenzy, Blazing Dynamo, and Stratosphere 0:00 - Start 1:30 - Who Rittz is and current projects 38:30 - Words of wisdom 48:30 - Favorite game 1:08:00 Life outside of games 1:30:00 Wrap up Check out Rittz on Twitter at https://twitter.com/rittzler Check out Rittz's itch.io page for t...

Episode 054 - Conversation with Nix, currently making Silent Santicado 13.02.2023

In this episode I speak with Nix, designer and director at VA Studios currently working on Silent Santicado 0:00 Intro 5:45 Silent Santicado 14:45 Getting into making games 17:45 Words of wisdom 29:00 Why make games 31:00 Favorite game 36:00 Favorite Castlevania/Igavania 39:00 Game Nix enjoyed as a child, that doesn't hold up today 44:30 What makes games enjoyable to Nix today 51:00 Hobbies outsid...

Episode 053 - Conversation with Riv, currently making Pepper Grinder. 30.01.2023

In this episode I speak with Riv of Ahr Ech studios, developer of the upcoming game Pepper Grinder currently set to be released sometime in 2023 and published by Devolver Digital. 0:00 Intro 11:00 How Riv got into making games 26:00 Words of wisdom from their experiences 30:30 The game that made Riv want to make games 35:30 What makes gaming enjoyable to Riv 51:00 Non-Gaming hobbies 1:05:30 Wrap u...

Episode 052 - Conversation with Michael Long, CEO of Foolish Mortals 16.01.2023

In this episode I speak with CEO of Foolish Mortals, Michael Long, creators of MMM: Murder Most Misfortunate, Lazer Cops, Radio General, and Kaiju Wars 0:00 - Intro 09:30 - How Michael got into making games and words of wisdom 18:00 - The game that made Michael want to get into the industry 22:00 - Favorite game(s) 27:45 - What Michael enjoys about gaming 30:00 - Strategy game recommendations 33:0...

Episode 051 - Conversation with Scott Slucher and Connor Quinn, from MegaWobble Games, creator of Lil Gator Game 02.01.2023

In this episode I speak with both Scott and Connor from Mega Wobble studios, creator of Lil Gator Game! My first multi-person interview! 0:00 Intro 4:00 Lil Gator Game 10:00 Lessons from the demo 14:00 Lil Gator Game intentions & features 24:30 Being a completionist 33:45 How Scott and Connor found themselves working on a game 43:00 More on the team making the game 1:00:00 The game that made t...

Episode 050 - Conversation with Zahid Ali Jeelani; Combat Designer at Ninja Theory and solo developer of ENENRA 12.12.2022

In this episode I speak with Zahid Ali Jeelani, combat designer at Ninja Theory and solo developer of the upcoming ENENRA game 0:00 Intro 1:30 ENENRA 7:00 Getting into making games 16:30 Words of wisdom 21:30 Game that inspired them to get into the industry 34:45 What makes enjoyable 44:00 Comfort game 53:30 Hobbies outside of gaming 55:00 Game that doesn't get enough credit 58:00 - Wrap up Check...

Episode 049 - Conversation with Dana Nightingale, Campaign Director at Arkane Lyon 28.11.2022

In this episode I speak with Dana Nightingale, Campaign Director at Arkane Lyon, and previously a level designer on the Dishonored series, and campaign designer on Deathloop. 0:00 Intro 4:45 Arkane Austin vs Arkane Lyon 9:30 The Thief modding scene and how Dana entered the industry 17:45 Words of wisdom from her experience 22:00 What is a Campaign Designer/Director? 31:30 Favorite games 38:00 Veri...

Episode 048 - Conversation with Dave Oshry, runner of New Blood Interactive 14.11.2022

Today I speak with Dave Oshry, runner of New Blood Interactive, publishers of titles such as Dusk, Gloomwood, Amid Evil, Ultrakill, and newly released Faith The Unholy Trinity. 0:00 Intro 3:30 The New Blood advertising approach 7:00 How Dave got into the industry 13:30 Beginning of the Boomer Shooter era 18:00 Words of wisdom 21:15 Talking Zelda LttP as favorite game 27:30 What makes gaming enjoya...

Episode 047 - Conversation with Zan, creator of Hedon Bloodrite 31.10.2022

In this episode I speak with Zan, creator of Hedon Bloodrite, and currently working on 2 other upcoming titles 0:00 Intro 2:00 GzDoom as a foundation mixed with advice 13:00 Future projects 21:00 From architecture to game making 41:00 Favorite game as a child: Mil Sims, Serious Sam, Duke3D, car games 53:00 Recent and comfort games 1:05:00 Hobbies outside of gaming 12:30 Wrap up and info Check out...

Episode 046 - Conversation with Tim, Blue Key Games 17.10.2022

In this episode I speak with Tim from Blue Key Games, currently developing "They Came From Dimension X" 0:00 Intro 3:45 How Tim got into making games and advice from his experiences 19:45 They Came From Dimension X 45:45 Most exciting trend: The Indie Space 54:15 Hobbies outside of games 1:04:45 - Shout Outs/Links/Winding Down Check out They Come From Dimension X on Steam at https://store.steampow...

Episode 045 - Conversation with David Jalbert, creator of upcoming game Extraneum 03.10.2022

In this episode I speak with David Jalbert, creator of the upcoming first person shooter Extraneum currently available in Early Access. 0:00 Intro 3:00 The distinct style/aesthetic of Extraneum 15:00 Getting into making games and wisdom to share 29:30 Favorite childhood games 34:30 Games that don't hold up today 47:00 Favorite recent trend 53:00 Relaxing game talk 58:15 Non-Gaming hobbies 1:04:15...

Episode 44 - Conversation with Phil Giarrusso, Pixel Artist and Designer at Tako Boy Studios 19.09.2022

In this episode I speak with Phil Giarrusso, Pixel Artist and Designer at Tako Boy Studios and creators of the upcoming title Cross Blitz and previously Candies 'N Curses as well as Creatures of Aether. As well as a contributor to Flynn Son of Crimson and Shovel Knight Dig 0:00 Intro 05:35 How Phil got into working on games 10:00 Illustrator for pixel art 13:00 Advice for newcomers based on his ow...

Episode 43 - Conversation with Josh Sullivan, project lead at Awe Interactive and creators of Bullets per Minute 05.09.2022

In this episode I speak with Josh Sullivan, Project Lead at Awe Interactive and creators of Bullets Per Minute Start - 03:10 - Intro 03:10 - 6:45 - I ask Josh about a game he might have wanted to make as a child 06:45 - 14:00 - We talk about their BPM game and what looks like a newly blooming genre. 14:00 - 22:45 - Josh talks about what made him want to get into making games 22:45 - 31:45 - We tal...

Episode 42 - Conversation with Trapp, programmer at Communion Games and currently making Iowa 22.08.2022

In this episode I speak with Trapp, a programmer at Communion Games and currently working on their first commercial game Iowa Start - 9:00 - Intro and a brief discussion his busy/packed life 9:00 - 27:30 - We talk about how Trapp got into developing and making games and advice they might wish to impart from their experiences 27:30 - 32:45 - We talk about Trapp's favorite childhood games,  and...

Trailer 2: Electric Boogaloo 09.08.2022

Red Tunic Podcast Trailer   Follow me on Twitter @ https://twitter.com/RedTunicPodcast Episodes can be found at most podcast delivery services.  Full list found at https://pod.link/TheRedTunicPodcast   Music from the title track of Rhodes Deep by Ronald Jenkees, http://www.ronaldjenkees.com/

Episode 41 - Conversation with Thomas Altenburger, game director at Flying Oak Games, makers of Scourge Bringer and NeuroVoider 08.08.2022

In this episode I speak with Thomas Altenburger, game director at Flying Oak Games, creators of Scourge Bringer, and Neuro Voider. Start - 08:45 - Intro and a discussion of game feel 08:45 - 22:15 - We talk about how and why Thomas got into making games and advice he can share to those looking to get into the industry based on his own experiences 22:15 - 32:45 - We talk about Thomas's first introd...

Episode 40 - Conversation with Stephen Frost, Head of Production at Digital Eclipse 25.07.2022

In this episode, I speak with Stephen Frost, head of production at Digital Eclipse, formerly Senior editor at PSM, and formerly producer at Sega. Start - 17:00 - Intro and how they got into the industry 17:00 - 25:30 - Stephen shares some advice based on his experiences for those that might be looking to get into the industry 28:30 - 43:00 - We talk about Stephens favorite game(s) from his younger...

Episode 39 - Conversation with Jason Mojica, part of the Prodeus team 11.07.2022

In this episode I speak with Jason Mojica, part of the two man team working on the upcoming Prodeus game, formerly a level designer at Irrational Games and Raven Soft. Contributor to Black Out Club and Pay Day 2. Start - 17:30 - Intro and talking about Prodeus 17:30 - 32:30 - Jason talks about how he got into making games, and what advice he might share based on his experiences 32:30 - 45:15 - We...

Episode 38 - Conversation with Rubeki, creator of upcoming Lorn's Lure 27.06.2022

In this episode I speak with Rubeki, developer of the upcoming Lorn's Lure, and previously Kill The K.O.T.H, DUE, Hatch, and Hollow Head. Start - 4:45 - Intro 4:45 - 26:00 - Rubeki talks about how he got into the industry and what advice he might give to those looking to get into making games 26:00 - 39:45 - We talk about why Legend of Zelda Ocarina of Time is Rubeki's favorite childhood game. As...

Episode 37 - Conversation with David Bocek, Sr.Game Designer at Gravity Well, prev Apex Legends and Destiny 2 13.06.2022

In this episode I speak with David Bocek, Senior Game Designer at Gravity Well and previously worked on Apex Legends and Destiny 2 Start - 3:00 - Introductions 3:00 - 20:30 - David talks more about what he did as a weapon designer at Respawn while working on Apex Legends 20:30 - 31:00 - We talk about how David got into the industry and any advice he can share based on his experiences so far 31:00...

Episode 36 - Aaron Clark, co-founder Glovebox Games, creators of Beard Blade 23.05.2022

In this episode I speak with Aaron Clark, co-founder of Glovebox Games, creators of Beard Blade Start - 3:45 - Intro 3:45 - 10:30 - Aaron answers how and why they landed on a magical beard wielding protagonist named Branson 10:30 - 18:15 - I ask Aaron about the current climate of educational games 18:15 - 30:25 - We talk about how Aaron got into making games, and what kind of advice he can share b...

Episode 35 - Conversation with Bruno Beaudoin, creator of Nightmare Reaper at Blazing Bit Games 09.05.2022

In this episode I speak with Bruno Beaudoin from Blazing Bit Games, creator of Nightmare Reaper Start - 6:45 - Intro 6:45 - 16:00 - We talk about how Bruno got into the gaming industry 16:00 - 31:00 - We talk about Bruno's favorite game as a child, Blood. As well as his revisiting of an old favorite Daggerfall. 31:00 - 37:30 - We talk about what it is that make games enjoyable to Bruno 37:30 - 47:...

Episode 34 - Conversation with Anton Hand, VR Dev at Rust LTD, creative lead of Hot Dogs, Horsehoes & Hand Grenades 25.04.2022

In this episode I speak with Anton Hand, VR Dev, one of the creators of Hot Dogs, Horseshoes & Hand Grenades (H3VR). Start - 4:00 - Intro 4:00 - 7:45 - Anton asks the hard question of "Why hotdogs?" 7:45 - 17:30 - We talk about how Anton got started in the industry starting with modelling and older VR. 17:30 - 23:45 - Anton shares a little advice to get into the industry based on his experienc...

Episode 33 - Conversation with Chandana Ekanayake - Co-founder and creative director of Outerloop Games; makers of Falcon Age and Thirsty Suitors 11.04.2022

In this episode I speak with Chandana Ekanayake; Co-Founder, studio and creator director of Outerloop Games and makers of Falcon Age and the upcoming Thirsty Suitors  Start - 06:45 - Intro  06:45 - 16:30 - Chandana talks about how he got into the industry via architecture digital renders/modelling and getting his start at Bethesda  16:30 - 27:00 - Chandana talks about why Metroid an...

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