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The Red Tunic Podcast

Leisure EN ↓ 138 episodes

Interviewing awesome and interesting game developers from all over the world! From small indie developers, to voice actors, to industry legends and veterans, to narrative designers, to animators, and every other video games industry related position imaginable! From solo developers, to large teams, and every shape and size in between! Subscribe now to get notified of interviews with developers from your current, and soon to be, favorite games! Let me know who you want to see on The Red Tunic Podcast! And if you're in the industry and want to be on the podcast, just let me know!

Be sure to visit the podcast's website and support the creator: www.theredtunicpodcast.com

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Link

Category

Leisure

Podcast website

www.theredtunicpodcast.com

Latest episode

Sep 29, 2026

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Episodes

Episode 61 - A conversation with Philip Tibitoski; Co-Founder & President at Young Horses 05.06.2023

In this episode I speak with Philip Tibitoski, co-founder and president at Young Horses developers of the Octodad series and Bugsnax 0:00 Intro 14:30 How Philip got into making games 21:30 Words of wisdom 28:30 Why Ocarina of Time got him into making games 35:30 Favorite games 43:40 Concept of game-feel 46:30 Hobbies outside of games 55:00 Last words and where to find Philip Find out where you can...

Episode 60 - Conversation with Frederik Strom. Developer of Combustion 22.05.2023

In this episode I speak with Frederik Strom, developer of upcoming Combustion being published by 3D Realms 0:00 Start 17:30 How Fred got into making games 29:30 Words of wisdom and advice 40:00 Game that made Fred want to make games 50:00 What makes gaming enjoyable to Fred 01:08:30 Hobbies outside of gaming 01:24:00 Wrap up Check out Fred on Twitter at https://twitter.com/LNorwegians Check out Sl...

Episode 59 - Conversation with Ty Brannan, marketing assistant 3D Realms & Slipgate Ironworks, Producer Call of Saregnar, Stellar Valkyrie, Event Coordinator Realms Deep 08.05.2023

In this episode of the Red Tunic Podcast I speak with Ty Brannan marketing assistant for 3D Realms, and Slipgate Ironworks, Producer on Call of Saregnar, Stellar Valkyrie and Event Coordinator for Realms Deep 0:00 - Introductions 9:00 - Ty talks about how he got into the game industry 13:30 - Ty expounds on what a Game Producer is 19:00 - Ty talks about his favorite game and why its Doom 1 and Doo...

Episode 58 - Conversation with Ace, currently developing Aikode. 24.04.2023

In this episode I speak with Aikode solo developer Ace 0:00 - Introductions 16:15 - How Ace got into making games and words of wisdom from their experience 24:30 - The game that made Ace want to make games 34:00 - Game from their childhood that doesn't hold up today 40:00 - What does Ace enjoy about video games 43:30 - Game that doesn't get enough credit 01:07:30 - Hobbies outside of games...

Episode 57 - Conversation with Pedro Guerra, creative director at Knight Shift Games, currently working on Elsie 10.04.2023

In this episode I speak with Pedro Guerra, creative director at Knight Shift Games, currently working on Elsie 0:00 Intro 2:15 How Pedro got into making games 7:15 Words of wisdom 13:15 The game that made Pedro want to make games 15:00 "Gold standard" of Megaman games 21:00 Why FF12 was his favorite FF game 31:30 What makes games enjoyable to them 38:00 Hobbies outside of gaming 46:00 Ta...

Episode 56 - Conversation with Dante Douglas, Creative Advisor at Riot games 27.03.2023

In this episode I speak with Dante Douglas, Creative Advisor in the IP Strategy team at Riot Games, as well a writer and developer that has contributed to games such as Get in the Car Loser, and personal projects like Nightbloom, Solitary Spacecraft, and Space Wolf Tango 0:00 - Start 1:30 - What a "Creative Advisor in the IP Strategy team" exactly is 21:30 - How Dante got into the indust...

Episode 55 - Conversation with Rittz, currently working on Electrokinetic 13.03.2023

In this episode I speak with Rittz, currently working on Electrokinetic and previously smaller titles like Death Roll Frenzy, Blazing Dynamo, and Stratosphere 0:00 - Start 1:30 - Who Rittz is and current projects 38:30 - Words of wisdom 48:30 - Favorite game 1:08:00 Life outside of games 1:30:00 Wrap up Check out Rittz on Twitter at https://twitter.com/rittzler Check out Rittz's itch.io page for t...

Episode 054 - Conversation with Nix, currently making Silent Santicado 13.02.2023

In this episode I speak with Nix, designer and director at VA Studios currently working on Silent Santicado 0:00 Intro 5:45 Silent Santicado 14:45 Getting into making games 17:45 Words of wisdom 29:00 Why make games 31:00 Favorite game 36:00 Favorite Castlevania/Igavania 39:00 Game Nix enjoyed as a child, that doesn't hold up today 44:30 What makes games enjoyable to Nix today 51:00 Hobbies outsid...

Episode 053 - Conversation with Riv, currently making Pepper Grinder. 30.01.2023

In this episode I speak with Riv of Ahr Ech studios, developer of the upcoming game Pepper Grinder currently set to be released sometime in 2023 and published by Devolver Digital. 0:00 Intro 11:00 How Riv got into making games 26:00 Words of wisdom from their experiences 30:30 The game that made Riv want to make games 35:30 What makes gaming enjoyable to Riv 51:00 Non-Gaming hobbies 1:05:30 Wrap u...

Episode 052 - Conversation with Michael Long, CEO of Foolish Mortals 16.01.2023

In this episode I speak with CEO of Foolish Mortals, Michael Long, creators of MMM: Murder Most Misfortunate, Lazer Cops, Radio General, and Kaiju Wars 0:00 - Intro 09:30 - How Michael got into making games and words of wisdom 18:00 - The game that made Michael want to get into the industry 22:00 - Favorite game(s) 27:45 - What Michael enjoys about gaming 30:00 - Strategy game recommendations 33:0...

Episode 051 - Conversation with Scott Slucher and Connor Quinn, from MegaWobble Games, creator of Lil Gator Game 02.01.2023

In this episode I speak with both Scott and Connor from Mega Wobble studios, creator of Lil Gator Game! My first multi-person interview! 0:00 Intro 4:00 Lil Gator Game 10:00 Lessons from the demo 14:00 Lil Gator Game intentions & features 24:30 Being a completionist 33:45 How Scott and Connor found themselves working on a game 43:00 More on the team making the game 1:00:00 The game that made t...

Episode 050 - Conversation with Zahid Ali Jeelani; Combat Designer at Ninja Theory and solo developer of ENENRA 12.12.2022

In this episode I speak with Zahid Ali Jeelani, combat designer at Ninja Theory and solo developer of the upcoming ENENRA game 0:00 Intro 1:30 ENENRA 7:00 Getting into making games 16:30 Words of wisdom 21:30 Game that inspired them to get into the industry 34:45 What makes enjoyable 44:00 Comfort game 53:30 Hobbies outside of gaming 55:00 Game that doesn't get enough credit 58:00 - Wrap up Check...

Episode 049 - Conversation with Dana Nightingale, Campaign Director at Arkane Lyon 28.11.2022

In this episode I speak with Dana Nightingale, Campaign Director at Arkane Lyon, and previously a level designer on the Dishonored series, and campaign designer on Deathloop. 0:00 Intro 4:45 Arkane Austin vs Arkane Lyon 9:30 The Thief modding scene and how Dana entered the industry 17:45 Words of wisdom from her experience 22:00 What is a Campaign Designer/Director? 31:30 Favorite games 38:00 Veri...

Episode 048 - Conversation with Dave Oshry, runner of New Blood Interactive 14.11.2022

Today I speak with Dave Oshry, runner of New Blood Interactive, publishers of titles such as Dusk, Gloomwood, Amid Evil, Ultrakill, and newly released Faith The Unholy Trinity. 0:00 Intro 3:30 The New Blood advertising approach 7:00 How Dave got into the industry 13:30 Beginning of the Boomer Shooter era 18:00 Words of wisdom 21:15 Talking Zelda LttP as favorite game 27:30 What makes gaming enjoya...

Episode 047 - Conversation with Zan, creator of Hedon Bloodrite 31.10.2022

In this episode I speak with Zan, creator of Hedon Bloodrite, and currently working on 2 other upcoming titles 0:00 Intro 2:00 GzDoom as a foundation mixed with advice 13:00 Future projects 21:00 From architecture to game making 41:00 Favorite game as a child: Mil Sims, Serious Sam, Duke3D, car games 53:00 Recent and comfort games 1:05:00 Hobbies outside of gaming 12:30 Wrap up and info Check out...

Episode 046 - Conversation with Tim, Blue Key Games 17.10.2022

In this episode I speak with Tim from Blue Key Games, currently developing "They Came From Dimension X" 0:00 Intro 3:45 How Tim got into making games and advice from his experiences 19:45 They Came From Dimension X 45:45 Most exciting trend: The Indie Space 54:15 Hobbies outside of games 1:04:45 - Shout Outs/Links/Winding Down Check out They Come From Dimension X on Steam at https://store.steampow...

Episode 045 - Conversation with David Jalbert, creator of upcoming game Extraneum 03.10.2022

In this episode I speak with David Jalbert, creator of the upcoming first person shooter Extraneum currently available in Early Access. 0:00 Intro 3:00 The distinct style/aesthetic of Extraneum 15:00 Getting into making games and wisdom to share 29:30 Favorite childhood games 34:30 Games that don't hold up today 47:00 Favorite recent trend 53:00 Relaxing game talk 58:15 Non-Gaming hobbies 1:04:15...

Episode 44 - Conversation with Phil Giarrusso, Pixel Artist and Designer at Tako Boy Studios 19.09.2022

In this episode I speak with Phil Giarrusso, Pixel Artist and Designer at Tako Boy Studios and creators of the upcoming title Cross Blitz and previously Candies 'N Curses as well as Creatures of Aether. As well as a contributor to Flynn Son of Crimson and Shovel Knight Dig 0:00 Intro 05:35 How Phil got into working on games 10:00 Illustrator for pixel art 13:00 Advice for newcomers based on his ow...

Episode 43 - Conversation with Josh Sullivan, project lead at Awe Interactive and creators of Bullets per Minute 05.09.2022

In this episode I speak with Josh Sullivan, Project Lead at Awe Interactive and creators of Bullets Per Minute Start - 03:10 - Intro 03:10 - 6:45 - I ask Josh about a game he might have wanted to make as a child 06:45 - 14:00 - We talk about their BPM game and what looks like a newly blooming genre. 14:00 - 22:45 - Josh talks about what made him want to get into making games 22:45 - 31:45 - We tal...

Episode 42 - Conversation with Trapp, programmer at Communion Games and currently making Iowa 22.08.2022

In this episode I speak with Trapp, a programmer at Communion Games and currently working on their first commercial game Iowa Start - 9:00 - Intro and a brief discussion his busy/packed life 9:00 - 27:30 - We talk about how Trapp got into developing and making games and advice they might wish to impart from their experiences 27:30 - 32:45 - We talk about Trapp's favorite childhood games,  and...

Trailer 2: Electric Boogaloo 09.08.2022

Red Tunic Podcast Trailer   Follow me on Twitter @ https://twitter.com/RedTunicPodcast Episodes can be found at most podcast delivery services.  Full list found at https://pod.link/TheRedTunicPodcast   Music from the title track of Rhodes Deep by Ronald Jenkees, http://www.ronaldjenkees.com/

Episode 41 - Conversation with Thomas Altenburger, game director at Flying Oak Games, makers of Scourge Bringer and NeuroVoider 08.08.2022

In this episode I speak with Thomas Altenburger, game director at Flying Oak Games, creators of Scourge Bringer, and Neuro Voider. Start - 08:45 - Intro and a discussion of game feel 08:45 - 22:15 - We talk about how and why Thomas got into making games and advice he can share to those looking to get into the industry based on his own experiences 22:15 - 32:45 - We talk about Thomas's first introd...

Episode 40 - Conversation with Stephen Frost, Head of Production at Digital Eclipse 25.07.2022

In this episode, I speak with Stephen Frost, head of production at Digital Eclipse, formerly Senior editor at PSM, and formerly producer at Sega. Start - 17:00 - Intro and how they got into the industry 17:00 - 25:30 - Stephen shares some advice based on his experiences for those that might be looking to get into the industry 28:30 - 43:00 - We talk about Stephens favorite game(s) from his younger...

Episode 39 - Conversation with Jason Mojica, part of the Prodeus team 11.07.2022

In this episode I speak with Jason Mojica, part of the two man team working on the upcoming Prodeus game, formerly a level designer at Irrational Games and Raven Soft. Contributor to Black Out Club and Pay Day 2. Start - 17:30 - Intro and talking about Prodeus 17:30 - 32:30 - Jason talks about how he got into making games, and what advice he might share based on his experiences 32:30 - 45:15 - We...

Episode 38 - Conversation with Rubeki, creator of upcoming Lorn's Lure 27.06.2022

In this episode I speak with Rubeki, developer of the upcoming Lorn's Lure, and previously Kill The K.O.T.H, DUE, Hatch, and Hollow Head. Start - 4:45 - Intro 4:45 - 26:00 - Rubeki talks about how he got into the industry and what advice he might give to those looking to get into making games 26:00 - 39:45 - We talk about why Legend of Zelda Ocarina of Time is Rubeki's favorite childhood game. As...

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