Jamin Warren
The Killscreen Podcast
Join host Jamin Warren on conversations with someone of the most unique and experimental artists, designers, and thinkers in the worlds of games, play and cultureJamin Warren founded Killscreen and has produced events such as the Versions conference for VR arts and creativity, in partnership with NEW INC. Warren also programmed the first Tribeca Games Festival, the groundbreaking Arcade at the Museum of Modern Art, and the Kill Screen Festival, which Mashable called "the TED of videogames." Additionally, he has served as an advisor for the Museum of Modern Art's design department, acted as clu...
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Episodes
Gayatri Kodikal excavates the ruins of history, time, and play 20.01.2021 32:17
On a walk around Old Goa, artist Gayatri Kodikal chanced upon an archaeological dig in progress. Her curiosity swelling, she jumped over the fence to see what was on the other side: a mysterious severed hand thought to belong to an ancient Georgian queen. This object spearheaded a multi-year, multi-pronged project spanning research, storytelling, forensics, and game-making. The Travelling Hand, in...
Yasmin Elayat believes art drives innovation 06.01.2021 32:11
Yasmin Elayat is a self-proclaimed ‘hybrid’—she’s a new-media documentarian, a creative technologist, a collaborative storyteller, and a spatial designer. She co-created #18DaysinEgypt , a collaborative documentary centered on the Egyptian revolution; co-directed an interactive documentary set within the New York City subway system, Blackout , and Zero Days , a VR film about cyber warfare that wo...
Nicole He on talking to computers 07.12.2020 31:04
Nicole He is a creative technologist whose work lives in the space between video games, physical computing, and witty conceptual art. With experience advising projects for Kickstarter and imagining projects for Google, she’s programmed AI to converse with Billie Eilish for Vogue , physical sensors that help users swipe on a dating app and a Twitter bot that regularly photographs her growing fig pl...
Monument Valley's Lea Schönfelder on designing within constraints 08.08.2020 18:41
When we look at our phone screens, we typically aren’t thinking about the borders. We don’t notice the edges of our phones and how those boundaries limit our experience. It’s no wonder Apple’s crowning achievement for the iPhone X was adding a teeeeny bit of space to the edge of the phone. But that little frame for designers is everything. Things you could do on a giant 4K screen in your living r...
Videogames, conspiracy theories and the American imagination 01.08.2020 17:54
p>-- We recorded this long before QAnon took hold and the President of the United States was advising people to inject disinfectant into our veins. Since then the relevance of conspiracy theories has become more important. This was recorded live in 2016 at the Killscreen Festival. When I moved to California from New York a couple years ago, I’ll never forget driving through Texas. It was huge a...
The Stanley Parable's Davey Wreden on breaking the fourth wall 25.07.2020 21:07
When people ask what it means to make a game, they typically point to a standard set of devices: points, scores, levels, and so on. It’s rare that story makes the list. And yet, gamemaker Davey Wreden was able to move the medium to new heights with a deep exploration of story in his breakout freshman title The Stanley Parable , a tale of an office worker who veers from the script. With The Beginne...
MoMA's Paola Antonelli on thinking of games as design objects 18.07.2020 13:10
Well, we know what videogames are, but what does it mean to be a videogame designer? I posed this question to Paola Antonelli , a force in the world of modern art. She is currently the Senior Curator of the Department of Architecture & Design as well as the Director of R&D at The Museum of Modern Art (MoMA) in New York City. What I love about Paola is how expansive her view of design is. ...
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