Jamin Warren

The Killscreen Podcast

Arts EN ↓ 32 Folgen

Join host Jamin Warren on conversations with someone of the most unique and experimental artists, designers, and thinkers in the worlds of games, play and cultureJamin Warren founded Killscreen and has produced events such as the Versions conference for VR arts and creativity, in partnership with NEW INC. Warren also programmed the first Tribeca Games Festival, the groundbreaking Arcade at the Museum of Modern Art, and the Kill Screen Festival, which Mashable called "the TED of videogames." Additionally, he has served as an advisor for the Museum of Modern Art's design department, acted as clu...

Autor

Jamin Warren

Kategorie

Arts

Podcast-Website

www.killscreen.com

Neueste Folge

13. Jun 2026

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The Backrooms Were Always About Games 13.06.2026

Something a little different! We're focusing on the newsletter now and in a conversational way! This week, I sat down with Danny Snelson, a writer and professor at UCLA who spends his days thinking about the eerie. We start with a strange admission from this year's Venice Biennale, where the Chinese pavilion exhibited a video game you weren't allowed to play, and use it to chase a bigger idea: tha...

The Pink Game About Corporate Violence 09.06.2026

Catmilk is a digital artist and solo developer who has been building a game called Gossamer Matrix for about four years. It's a first-person shooter set inside a corporate tower in a climate-flooded future, where cities have condensed vertically, and private militaries defend shareholder value floor by floor. The premise is deliberately hyperviolent. The color palette is, improbably, pink. What ca...

Your Body Is Being Compressed—Lisa Jamhoury on Lossy, Grief, and the Digital Body 02.06.2026

Lisa Jamhoury is an artist and performer working at the intersection of the physical body and computation. Her Capture Series —five years in the making—investigates what it means to live through digital representations of ourselves. Lossy , the newest piece in the series, had its world premiere at South by Southwest 2025. In this episode, I talk with Lisa about how a traumatic car accident sent he...

Telling the Bees: Kyriaki Goni on Building a Game from a Stranger's Gift 26.05.2026

In this episode, I talk with Greek artist Kyriaki Goni about Telling the Bees —her in-development game about a character called the Bee-Seeker, searching for the last surviving bees in a near-future Aegean archipelago on the edge of ecological collapse. We get into the ritual that gives the game its name, the anthropological research behind every design decision, and why she wants players to physi...

The Level Designer Who Went Underwater 18.05.2026

Jakob Kudsk Steensen has spent fifteen years building a practice that doesn't fit neatly into any single category. He's not a game designer in the commercial sense. He's not exactly a filmmaker or a sculptor. He's someone using the tools of game engines to document ecologies that are disappearing. In this conversation, we talk about how he started modifying Unreal Tournament at 12 and never really...

Lou Faroux: Internet Collapse, the Sewing Circle, and Building Digital Worlds from Queer Hollywood History 13.05.2026

I sat down with Lou Faroux —French artist and filmmaker—to talk about growing up on The Sims , why she spent years making films before she ever touched a game engine, and what it means to treat internet collapse as an art subject rather than a catastrophe. Lou's practice is hard to categorize, which is exactly why I find it so interesting. She uses game engines, deepfakes, found footage, and AI av...

Can Art Fight Climate Change? Kara Stone & Joshua Dawson on Solar Servers, Degrowth, and Making Work in a Crisis 05.05.2026

What does it cost—materially, ethically, psychologically—to make digital art about the climate crisis? I brought together two artists who are building things inside the very systems they're critiquing. Kara Stone is a game designer based in Calgary who runs Solar Server , a solar-powered web server hosting low-carbon games from her apartment balcony. Her latest game, Known Mysteries , is set in a...

100 Strangers, One Controller: Making asses.masses with Patrick Blenkarn & Milton Lim 28.04.2026

Patrick Blenkarn and Milton Lim are the Canadian theater-makers behind asses.masses — an eight-hour live RPG where an audience shares a single controller to guide a group of unemployed donkeys fighting to reclaim their labor from machines. It's toured from Helsinki to Los Angeles, and after 55 performances, no two shows have ever gone the same way. In this conversation, we talk about how they buil...

Vadim Nickel Is Waiting for Games to Hear Themselves 21.04.2026

What does it mean to really listen to a game? Vadim Nickel is a researcher and game developer at Concordia University who studies exactly that question. His recent survey of sound-first games—titles where music and sound drive the action rather than just accompany it—turns up only 43 examples across nearly four decades of game history. That scarcity is itself the story. We talk about why the tools...

The Body Is the Controller: Symoné on Circus, Memory, and Live Play 19.04.2026

Symoné is a British-American interdisciplinary artist working at the intersection of circus, dance, and game technologies. Her piece Nullspace Motel is a one-hour live performance where audience members are pulled from their seats to play a custom video game — and what they do shapes the story unfolding on stage in real time. In this conversation, we talk about how a childhood encounter with Katam...

Dance Moms Trained a Generation to Perform for Algorithms 14.04.2026

Competition dance trained young girls to hold their bodies in anticipation of judgment—to perform flawlessly, make difficulty look effortless, and measure themselves in real time against a crowd. TikTok rewarded all of that. This was not a coincidence. In this episode, I'm writing about Maya Man's StarQuest, a lecture-performance I saw at LA Dance Project—a work built from 111 AI-generated eight-s...

What If A Love Eternal's Story Doesn't Explain Itself? 19.02.2026

Toby Alden is a game designer and DJ based in Los Angeles. Their platformer Love Eternal — released today — is an eight-year collaboration with their brother Sam that grew from an earlier, near-unbeatable freeware game called Love . In this conversation, Toby talks about making music and games in parallel, the surprising amount of work a single animation frame can do, why they let the story operat...

He Fed a Classic Anthropology Text To Make An AI Game. Here's What Happened. 13.02.2026

In 1922, Bronislaw Malinowski’s Argonauts of the Western Pacific changed anthropology forever, introducing the world to "thick description" and the rigors of deep fieldwork. A century later, researcher Michael Hoffman is bringing that text into the future. In this episode, Jamin Warren sits down with Hoffman—a computer scientist and anthropologist at one of Germany’s premier supercomputing centers...

Doors That Don't Open: Simon Flesser on Constraint, Preservation, and Northern European Melancholy 05.02.2026

Swedish studio Simogo spent their first five years making seven games— Year Walk , Device 6 , Sailor's Dream —then two games over the next decade. Their new Legacy Collection preserves that early mobile work by recreating the iPhone itself inside modern platforms, complete with virtual gestures and motion controls. Simon Flesser talks about the decade-long conversation that led to preservation, th...

Why This Game About the Haitian Revolution Has No Bullets 28.01.2026

There's already a game about the Haitian Revolution. It's part of Assassin's Creed. You sneak around, you stab people, you "free the slaves"—and the game gives you an achievement notification. Dom Rabrun thinks that's bullshit. The Haitian-American painter and game designer is building Vèvè-Punk: Mind Singer, a game about the Haitian Revolution that refuses to let you pick up a weapon. Instead, yo...

Spending the Big Bucks 23.01.2026

Big Buck Hunter made a quarter billion dollars by perfecting one thing: the tactile pleasure of pulling a trigger. This arcade shooter stripped hunting down to its essential tension—the moment before you fire, when your heart jumps and your hand trembles—then packaged it for drunk people in Brooklyn bars. We read Jason Fagone's 2010 profile of the game's creator George Petro, who understood that t...

The Dog, The War, & The Souls You Can't Save 08.01.2026

War games let you be a hero. Alan Kwan's games make you helpless. In this conversation, we explore Scent —a 20-minute experience where you play a dog witnessing an unnamed war. No shooting. No saving. Just survival, souls, and the anxiety of watching violence you can't stop. Kwan spent seven years developing Scent with no budget, transforming it from a sci-fi project about his father losing vision...

Why should we treat video games as archaeological sites? 16.12.2025

What happens when you apply the "steely, assertive mind" of a professional archaeologist to the shifting digital landscapes of video games? In this episode, we sit down with Florence Smith Nicholls to discuss her transition from excavating Bronze Age Greece to conducting the first formal archaeological survey of Elden Ring . We explore the concept of inside-out research —diving deep into the "inna...

Silicon Valley in a Sand Trap with Sam Ghantous 08.08.2025

The same silica that powers your GPU fills the sand traps at Augusta National. Artist Sam Ghantous joins us to discuss "your golf course made my GPU," his three-channel video installation that traces the geological origins of our digital obsessions. Ghantous admits he's afraid of hardware. Despite this—or because of it—he's spent the past year confronting the physical reality behind our screens. U...

Exploring the material culture of games with metalwork, jewelry, and a little bit of horror 17.08.2023

Artist, jeweler, metalsmith, and art conservator Lauren Eckert shows us what it means to look at craftsmanship through a contemporary lens. Drawing from inspiration from the objects in video games, religious iconography, and classic science fiction VFX, Lauren’s work gives metals and jewelry a life on screen—and similarly, digital objects a physical life. Whether through wearable pieces or digital...

How to design political games with a broken heart 21.04.2023

Can games seep into life's political, social, and cultural realms? Across projects that fuse game development, filmmaking within game engines, LARP (live-action role play), and more, Mario Mu interrogates this question. The Croatian-born artist now lives in Berlin, where he researches games, labor, and memory. After a career illustrating for commercial brands such as Doodle Jump and publishing wit...

Sam and Andy Rolfes put the life in livesteam 22.04.2021

Sam and Andy Rolfes self-describe their work as “overly navel-gazing, obsessed-with-layers, weird.” From visualizing songs by Lady Gaga and BLACKPINK to facilitating mind-bending, improvisational performances at MoMA, the duo are in a perpetual toggle between real life and the screen. Cleverly using VR, mixed reality, figurative animation, and motion capture tools to highlight the absurdity of lif...

Danielle Brathwaite-Shirley creates game worlds from autonomous archives 10.03.2021

What happens when games account for the players’ identities? Danielle Brathwaite-Shirley’ s work does just this. Traversing game design, performance, and sound art, the London-born, Berlin-based artist constructs stratified game experiences that depend on the player’s privilege. Someone who identifies as Black and trans will have a distinct gameplay experience; someone who identifies as cis and wh...

Rachel Rossin creates entropy from infinity 18.02.2021

How do we account for the tension between technology’s infinite, unrestricted promise and the impermanence of being human? Rachel Rossin interrogates this slippage. Floating between painting, VR worlds, holograms, and more, the Brooklyn-based artist carries with her the essence of what it means to be alive. Rossin’s work meditates on and pushes the boundaries of human perception, the tenderness, a...

Salome Asega on cultivating the ecosystem of art and technology 03.02.2021

Embodied” may be the best word to describe the projects of artist, researcher, and educator Salome Asega . She has created VR experiences that evoke the channeling of diasporic spirits, a Kinect lesson that reinstates a dance form’s history, and a roulette wheel that sends participants to lesser-known corners of a world-famous museum. Experiences that physically engage the body are clearly at the...

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