Harry Phokou
The Gaming Playbook w/ Harry Phokou
On The Gaming Playbook, Harry Phokou sits down with experts in the games industry who have never been interviewed before. Through these in-depth conversations, Harry unpacks the "Playbook" that made them so successful. Skip the line on Tuesdays and download the real-life cheat codes every gaming industry pro needs to know. LinkedIn: @hphokouInstagram: @hphokouNewsletter: https://join.thegamingplaybook.com/Business and guest inquiries: playbook@phokou.com
Author
Harry Phokou
Category
Podcast website
Latest episode
Jul 2, 2026
Where to listen?
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Episodes
#73 - Michael Szklarski: Why GTA Online and Red Dead Online Keep Losing to Fan Servers 02.07.2026 1:03:38
Multiplayer doesn't have to be built on day one. Today, I'm joined by Michael Szklarski, Co-Founder of ReadyM, who explains how community-driven multiplayer mods have transformed games like GTA V and why the future of gaming may belong to player-created experiences. From the origins of GTA multiplayer mods and FiveM to Black Myth: Wukong, Oblivion Remastered, Minecraft, Roblox, Skyrim, and...
#72 - Frank Lofaro: The Hiring System Every Studio Founder Needs (Before the Next Mis-Hire) 25.06.2026 1:03:53
Hiring isn't guesswork. In this episode, I'm joined by Frank Lofaro, who has helped over 1,700 businesses hire better, from zero-employee startups to companies scaling past 100 people. Before founding Tank Recruiting, he spent three years at AeroTech (one of the largest private staffing firms in the world) and was an employee #12 at Acquisition.com, where he worked as an internal recruiter and hir...
#71 - Chris Bain: Why Making Great Games Is Only Half the Job 18.06.2026 1:24:36
How do you build a great game company, not just a great game? Today, I'm joined by a former Xbox executive and Player One Consulting CEO, Chris Bain, who shares lessons from working with 100+ game studios, major publishers, and Microsoft. We discuss game pricing, localization, publishing deals, funding, studio growth, leadership, vision, and why so many developers focus on making games but ove...
#70 - Ben Kvalo: Why Indie Developers Give Away Too Much to Get Published 11.06.2026 1:07:52
What do game publishers actually do in 2026? Why do some indie games succeed while others fail, even with a great product? Today's guest is Ben Kvalo, founder of Midwest Games and former publishing, marketing, and technology leader at Netflix, Blizzard, and 2K. Ben breaks down how modern game publishing works, why traditional publishing models are changing, how Steam's algorithm impacts la...
#69 - Pontus Maehler: Indie Game Funding, Deal Terms and New Markets in 2026 04.06.2026 1:13:42
Why are indie game funding deals getting harder in 2026? In this episode, I'm joined by Pontus Maehler, games industry advisor and Co-Founder of Agora Gaming Partners, an advisory firm focused on video gaming M&A, publishing, and fundraising. He breaks down the real state of game publishing, project financing, China publishing opportunities, and how indie studios can survive the current market...
#68 - Jakub Remiar: Why Chinese Studios Are Taking Over Mobile Gaming 21.05.2026 1:03:18
Today, I'm joined by Jakub Remiar, Mobile F2P monetization consultant and veteran game designer, for a deep dive into the future of the mobile games industry. From why China is dominating mobile game design and monetization to how user acquisition became the real battleground, this episode breaks down the uncomfortable realities behind today’s biggest games. Jakub explains why “monetization is...
#67 - Alexandre Amancio: Why Small Game Teams Are Starting To Beat AAA Studios 14.05.2026 1:05:51
AAA games are getting too big, and it’s breaking the industry. In this episode, game director Alexandre Amancio (Assassin’s Creed, Far Cry) breaks down why massive teams, bloated scope, and risk-averse design are hurting modern game development, and why smaller, focused teams may be the future. We dive into building high-performance game teams, creating new IPs, community-first development, the hi...
#66 - Maria Maunula: How Supercell Made Retros Actually Improve Teams 07.05.2026 1:01:19
Why do most retrospectives fail, and how do you turn them into a real driver of team performance? In this episode, I sit down with Maria Maunula, Senior Game Producer at Supercell, to break down how to run retrospectives that actually lead to change, not just empty discussions. From vague action items and anonymous feedback to team trust and accountability, we uncover why most teams get this wrong...
#65 - Tom Dusenberry: How Indie Devs Can License Big IPs Like Star Wars & Harry Potter 23.04.2026 1:02:58
What does it actually take to build successful games in 2026 and beyond? Today, I'm joined by Tom Dusenberry, former Hasbro Interactive CEO, who shares hard-earned lessons from shipping 300+ games, navigating M&A, and working with some of the biggest IPs in the world. We break down the realities of game development today, from licensing and funding to AI, discoverability, and what truly dr...
#64 - Dru Erridge: Building a Sustainable Game Studio in an Unsustainable Industry 09.04.2026 1:02:35
How do you build a sustainable studio in an unsustainable industry? In this episode, I sit down with Dru Erridge (ex-Riot Games) to break down how he built a profitable, self-funded game studio in an industry driven by risk, layoffs, and hit-driven outcomes. We dive into why co-development is the hidden backbone of the games industry, how to build a remote team that actually works, and why chasing...
#63 - Andrei Podoprigora: Indie Publishing, Pitching & Systems-Driven Games 31.03.2026 1:31:06
Do indie game developers actually need publishers? After 20 years in the industry as a developer, studio founder, and publisher, Andrei Podoprigora breaks down the honest truth behind indie publishing, what makes a game fundable, and why RIGHT NOW is a once-in-a-generation window for small studios. We dig into systems-driven game design, why your Steam page is killing your wishlists, the one metri...
#62 - Elena Lobova: Mobile Game Publishing in 2026 and What Publishers Really Want 24.03.2026 1:05:02
Learn how mobile game publishing really works in 2026, from user acquisition costs to what publishers actually look for when funding games. Today, I'm joined by an industry expert, Elena Lobova (Head of Strategic Partnerships at Burny Games), who breaks down the realities of mobile game publishing, why most games fail, and how developers can stand out in a hyper-competitive market. We cover everyt...
#61 Anastasia Zaiceva: Why Clarity Breaks Down In Game Studios And How It Hurts Production 10.03.2026 1:02:30
What does a game studio brand really mean beyond a logo or color palette? Today, I'm joined by Anastasia Zaiceva, Chief Communications Officer at ZiMAD, who shares how strong branding shapes the identity, strategy, and growth of a game studio. We explore why branding is more than visual design and why it's the foundation that defines a studio’s values, culture, hiring strategy, player rela...
#60 – Harry Phokou: Building a $10K/Month Business in 90 days and Escaping Career Drift 03.03.2026 35:44
In this episode, I join Jonny Rose to share how I built Hivemind into a leading go-to-market marketing agency for the games industry and why in-person networking events, upskilling, and paid learning communities have been the biggest multipliers in my journey. We break down the real economics of conferences, why most people drift into careers they hate, how to escape analysis paralysis, and why co...
#59 - Johannes Mang: How Rovio Revived Angry Birds 2 After 10 Years 19.02.2026 1:04:00
How do you revive and regrow a 10-year-old mobile game in one of the toughest markets in gaming? Today, I'm joined by Johnny Mang, General Manager at Rovio, who breaks down how his team rebuilt Angry Birds 2 from the inside out, tackling technical debt, redesigning strategy, restructuring teams, and shifting culture to unlock sustainable growth. We explore what it really takes to turn around a...
#58 – Charlotte Cook: Why the Games Industry Is Playing It Safe (Ex-Team17 Executive) 10.02.2026 1:01:26
The games industry is changing fast and not everyone is keeping up. Today, I sit down with Charlotte Cook (former Team17, Sega, Skybound, angel investor, and fractional CCO) to break down what’s really happening behind the scenes of the games industry right now. We cover why publishers are obsessed with safe bets, how greenlight decisions actually work, why most developers misunderstand publishing...
#57 – Robbie Ferguson: Why Good Games Fail (Data from 690+ Launches) 03.02.2026 56:14
Why do 90% of games fail, even when the game itself is good? Today, I sit down with Robbie Ferguson, Co-Founder at Immutable, to break down the real data-backed reasons most games never make their money back, and what the top-performing studios do differently. Robbie shares insights from 690+ funded game launches, explains why Steam wishlists are often misleading, and reveals how pre-launch audien...
#56 – Ionut Codreanu: Building Game Studios That Actually Ship 27.01.2026 1:09:20
Building great teams is harder than building great products. Today, I sit down with Ionuț Codreanu, Head of Studio at Funcom and veteran of titles like Assassin’s Creed and Dune: Awakening, to break down what actually makes teams work in game development and beyond. We explore hiring mistakes founders make early, why “rockstar” employees often fail long-term, how to build a strong core team, and w...
#55 – Frode Krisner: Why Game Discovery Is Broken (And What Actually Works in 2026) 15.01.2026 1:39:38
How do you actually get your game discovered in 2026, without killing creativity? In this episode, I sit down with Frode Krisner, Founder and Co-CEO at Gameopedia, the hidden data layer powering discovery for YouTube, Google, Amazon, Samsung, and others, reaching over a billion gamers every year. We explore how game discovery really works, why genre is breaking down, how emotional data beats tags,...
#54 – Dino Patti: Why Game Publishing Is Failing Indie Developers 06.01.2026 59:49
The traditional game publisher model is breaking, and indie developers are feeling it first. Today, I'm joined by Dino Patti, co-founder of Playdead, creator of Limbo & Inside, and CEO of coherence. Dino explains why publishers are losing relevance, how developers can build momentum without giving away 50% of their revenue, and what the future of multiplayer games really looks like. If you...
#53 – Felix Oechsler: What Happens When a Game Succeeds and the Studio Isn’t Ready 30.12.2025 1:01:26
What really happens when your game suddenly explodes to hundreds of thousands of players? Today, I sit down with Felix Oechsler, CTO and Managing Director at Nitrado, to unpack the brutal realities of launching and scaling multiplayer games. From Last Epoch’s massive launch to DDoS attacks, server costs, hyperscalers vs bare metal, and why most studios get infrastructure decisions wrong far too la...
#52 - Edward Newby-Robson: 20-Year AAA Marketer Breaks Down Game Branding 101 23.12.2025 1:09:20
What actually is a game brand, and why do so many studios still get marketing wrong? Today, I sit down with Edd Newby-Robson, a senior games industry marketing leader with 20+ years of experience across EA, Codemasters, Avalanche Studios, and iconic franchises like Need for Speed, Dirt, The Hunter: Call of the Wild, and more. We break down what brand really means in games, why marketing should sta...
#51 – Joni Lappalainen: Why Most Game Studios Burn Out & How to Build One That Ships 16.12.2025 1:13:39
What does it really take to build and lead a game studio that actually ships, without burning people out? Today, I'm joined by Joni Lappalainen, CEO and Co-founder of Dreamloop Games, who breaks down 10+ years of studio leadership, risk management, sustainable growth, and why overwork culture quietly destroys teams. We dive into time tracking, “hero complex,” healthy crunch, service leadership...
#50 - Joe Hills: Why Most Game Launches Fail and What Studios Miss 09.12.2025 47:16
Today's guest is Joe Hills, an expert game marketer, ex-Blizzard, Supercell, Meta, Riot, and now Head of Gaming & Partnerships at Once Upon a Time. Also newly joined the Advisory Board for Great Ormond Street Hospital. We break down why studios obsess over launch day, how long you should actually market a game, why gut instinct vs data is misunderstood, and what indie devs consistently get...
#49 - Jenny Xu: From Indie Game Dev to CEO & Staying Focused Under Pressure 02.12.2025 1:04:13
Today's guest is Jenny Xu, a long-distance runner, Forbes 30 Under 30, and CEO of Talofa Games. Jenny breaks down her wild journey from making 100+ games as a kid to raising $6M and building Monster Walk, a genre-bending fitness RPG. We dig into founder focus, beating overwhelm, fundraising reality, personal identity, creative intuition, and the life moments that shaped her. If you’re building gam...
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