Dirk Knemeyer & David V. Heron
The Game Design Round Table
Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
Be sure to visit the podcast's website and support the creator: thegamedesignroundtable.com
Author
Dirk Knemeyer & David V. Heron
Category
Podcast website
Latest episode
Oct 9, 2026
Where to listen?
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Episodes
Season: RPG - Luke Hughes - Leadership RPGs 15.05.2025 56:16
An in depth dive into the makings of Burden of Command, along with the strategies and tools used to create the realistic nature of the game. Conversations about using the right assets and tailoring your game in a way that it resembles the time period that it's trying to convey. Luke Hughes, along with Dirk Knemeyer and David Heron, dissect the things that make Burden of Command so unique.
BtC - Richard Heayes on Protecting Your Idea 06.05.2025 35:10
Ellie Dix is joined by Richard Heayes, former design director for Hasbro and current co-founder of 7pips. They discuss the ins and outs of trademarking, idea infringement, and the benefits of freely sharing your ideas. Topics include trademark law, game submission portals, when and how to share your designs, and why it's important the game design community remains free.
Season: RPG - Ben Robbins on GMless Games 29.04.2025 51:51
Dirk and David are joined by Ben Robbins, designer of Microscope and many other narrative games. They discuss the play culture of Microscope, the differences between it and trad TTRPGs, and the ways games of Microscope can flourish or break down. Topics include expected participation, growing pains in trying new TTRPGs, and what even is an RPG?
BtC - Mandela Grandon on Co-Designing 22.04.2025 42:30
Ellie Dix is joined by Mandela Grandon, designer of Glasgow, Overstocked, and The Shakespeare Game. They talk about the benefits and process of co-design, the difficulties in working with another person, and how to even get a co-designer. They also discuss the finer points, like how to address experience gaps, outline goals and partnership structure, and when it doesn't work out.
Season: RPG - Cosmere RPG with Andrew Fischer 15.04.2025 47:55
The season of RPGs starts off with flare! Dirk and David are joined once more by Andrew Fischer, here to discuss his experience designing the Cosmere RPG. They discuss the difficulties in adapting the expansive work of Brandon Sanderson, the unique mechanics developed for the system, and the difficulty in bridging the gap between readers new to RPGs, and experienced gamers with no knowledge of The...
BtC - Rikki Tahta on Designer Community 08.04.2025 39:47
In this episode, Ellie chats with Rikki, creator of Coup, The Chameleon, and Melee, about his inspiring journey in design. He highlights the importance of process and how a supportive community has influenced his path. They discuss what makes the design community unique and the benefits of connecting with fellow creatives.
Season: RPG - Prologue 01.04.2025 1:04:05
TDGRT kicks off its first season on RPGs with a discussion on Dirk and David's experiences, and where they want to take the season from here. They talk about the pros and cons of modern Dungeons and Dragons, and alternative styles of game design that better suit different genres of play.
BtC - Adam Porter on Playtesting 25.03.2025 38:56
Ellie Dix is joined by Adam Porter, designer of Kompromat, Pikoko, and Doodle Rush. Together, they discuss the playtesting process, why it's so important, and the biggest mistakes people make while playtesting. Topics include tracking confusion during sessions, structuring how and what feedback is given, and being a good playtester.
Civ Series Finale Part 2 - Civilization VII 18.03.2025 58:12
Dirk and David continue their discussion in part 2 of TGDRT's Civilization Series Finale! They dive into many of the systems that didn't work for them, and what they wish had been done instead. Topics include religion and trade, the problems with Civ VII's map generation, and the costs associated with stripping away flavor in favor of starker mechanics. They also talk about what's next for TGDRT,...
BtC - Scott Rogers on Prototyping 11.03.2025 52:50
Ellie Dix is joined by Scott Rogers, designer Alien: Fate of Nostrodomo, Pantone the Game, and Marvel Villainous and writer of many books on game design. Together, they discuss how to build the prototype for a game, how to decide whether to continue with a design, and what makes a prototype attractive for publishers among other topics.
Civ Series Finale Part 1 - Civilization VII 04.03.2025 53:59
The time has finally come; Civilization VII is out! After many hours with the game, Dirk and David come together to share their thoughts on the game. Did it live up to the hype? How does Civ VII stack up to previous games? Will David ever play another Civ game again? All these questions and more on part 1 of 2 for TGDRT's Civ Series Finale. Topics include the power of the butterfly effect, the los...
BtC - Naming Games with Peter Hayward 25.02.2025 35:34
Ellie is joined by Peter Hayward, designer of games such as Robotopia, Fiction, and That Time You Killed Me. Ellie and Peter discuss not only the process for naming a game, but also how names affect pitching and publishing, naming your prototypes, and how the process works for indie and mass market titles.
Civ Series 10 - Listener Questions 18.02.2025 1:03:14
Civilization 7 approaches! As we prepare to share our thoughts on Civ 7, we answer another round of listener questions. Topics include Dirk and David's ideal Civ game, how to approach kingmaking in multiplayer games, and why diplomacy in Civilization is often so underwhelming.
BtC - Sen-Foong Lim on Motivation 11.02.2025 46:14
This week on Behind the Cardboard, Ellie is joined by Sen-Foong Lim, ENNIE winner and designer of Mind: MGMT, Corpse of Discovery, and The Revenant Society.
Civ Series 9 - Where are we now with Soren Johnson 04.02.2025 1:07:56
The Civilization Series returns with Soren Johnson, lead designer of Civilization IV, Offworld Trading Company, and Old World. They discuss the teasers for Civilization VII, what they're excited for, what they're worried about, and what they hope will change about the series. They also discuss the 4X releases since their last meeting, including Humankind.
BtC - Daryl Andrews on Generating Ideas 29.01.2025 37:17
Ellie Dix is joined for the inaugural episode of Behind the Cardboard by Daryl Andrews, designer of Sagrada, The Real Truth, and Kodama 3D among many others. Together, they discuss Daryl's career, how he comes up with new games, and how he pitches to publishers. How long to stick with an idea, where to put them, and how should you keep track of them? All this and more in Behind the Cardboard.
#334 New Year, New Format, New Us 21.01.2025 54:09
2024 was an excellent year for game design, and 2025 is looking to be even better. As time moves forward, TGDRT must evolve just as our favorite games do. Dirk and David discuss the state of the show; what worked, what didn't, and what the future holds for the show. They also announce TGDRT's brand new programming, Roundtable Retrospective and Behind the Cardboard with Ellie Dix, discussing the ex...
#333 App-Integration with Andrew Fischer 07.01.2025 51:31
Dirk and David are joined by Andrew Fischer, lead designer of the Cosmere RPG. In this first of two interviews, the crew discusses Andrew's career, from working at Fantasy Flight Games to being the lead designer of the world's biggest Kickstarter game. Topics include the pros and cons of app-integration for games, surprise elements in RPGs, and the GM-less nature of games like Gloomwood.
#332 Listener Questions with Ellie Dix Show 24.12.2024 36:58
The Game Design Round Table rounds out its best year yet with another set of Listener Questions! Dirk and David are joined by Ellie Dix once more to answer your questions about hidden information, designing for different group sizes, and exploring a world in which you only played board games once.
#331 Solforge Fusion with Justin Gary 03.12.2024 56:08
Dirk and David are joined this week by Justin Gary, founder of Stone Blade Entertainment and co-designer of Solforge Fusion. They discuss the life, death, and rebirth of Solforge, as well as its unique approach to content generation. Topics include the history of Solforge, how the usage of the Blockchain affects monetization, the community of Solforge, and how the game successfully incorporates pr...
#330 Xenolanguage with Kathryn Hymes 19.11.2024 52:58
This week, Dirk and David are joined by Kathryn Hymes, co-owner of Thorny Games and former co-host of the show. Together, they discuss Kathryn's new game Xenolanguage, a roleplaying game where players take the role of humans tasked with deciphering an alien language. They give their thoughts on designing GMless games, especially focusing on how to facilitate interesting experiences within the rule...
#329 Small Games with Ellie Dix 05.11.2024 52:48
This episode, Dirk and David are joined by Ellie Dix, owner of The Dark Imp and author of The Board Game Family. They discuss Ellie's career and path into game design, as well as the intricacies of how she manages to design so many games. Topics include managing small projects, how to choose which designs to focus on, the importance of managing a playtest group, and the worth of games as education...
#328 Civilization Series 8 - Ara 22.10.2024 55:59
Dirk and David convene once more to discuss the release of Ara: History Untold by Oxide Games. They analyze the game's strengths and weaknesses, how it feels to play, and how it compares to the actual Civilization series of games. Topics include managing expectations, the clunkiness of the crafting and relationship systems, performance and technical issues, what it does right, and who Ara is even...
#327 Undergrove with Elizabeth Hargrave and Mark Wootton 08.10.2024 1:05:30
David is at the helm this week, joined by Elizabeth Hargrave (Wingspan, Mariposas) and Mark Wooton (Legend of the Five Rings, Mariposas). The trio discuss Elizabeth and Mark's new game Undergrove, a resource management and tile placement game about building a mycelial and arboreal network. Topics include how Undergrove was developed, designing for the mushroom theme, Mark and Elizabeth's relations...
#326 Therapeutic TTRPGs with Daniel Hand 24.09.2024 54:08
Dirk is joined by Daniel Hand, therapeutic counselor and author of "Role-playing Games in Psychotherapy: A Practitioners Guide". Together, the pair discusses Daniel's journey into TTRPGs and his process of introducing them into his practice, and eventually designing his own game for therapeutic purposes. Topics include adjusting crunch, the benefits and difficulties of using games in therapy, what...
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