Dirk Knemeyer & David V. Heron

The Game Design Round Table

Arts EN ↓ 399 episodes

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.

Be sure to visit the podcast's website and support the creator: thegamedesignroundtable.com

Author

Dirk Knemeyer & David V. Heron

Category

Arts

Podcast website

thegamedesignroundtable.com

Latest episode

Oct 9, 2026

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Episodes

#74: Procedurally Chaotic with Julian Gollop 10.04.2014

Dirk and David talk to veteran designer Julian Gollop about his career in gaming and his Kickstarter for a remake of his classic game Chaos Reborn. The trio discuss the roles of both user and procedurally generated content as well as Julian's plans for his remake of Chaos Reborn.------------------------------------------------------------------------------------------Contact InformationDirk Knemey...

#73: MMOs, RPGs, and Pathfinder with Ryan Dancey 01.04.2014

Ryan Dancey joins Dirk and Soren to talk about tabletop RPGs and Pathfinder Online. What's the cross-section between MMOs and traditional RPGs? Listen in to find out how Pathfinder took the helm from D&D and what their plans are for their upcoming MMO.--------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comSoren Johnson - www.des...

#72 Playtesting 25.03.2014

Rob Daviau returns to the show to talk to Dirk and David about playtesting and the challenges of getting good feedback. Are core gamers good playtesters? How much playtesting is necessary? The show concludes with a discussion on the covenant between games and their players - how many playthroughs are "enough"?-------------------------------------------------Contact Information Dirk Knemeyer - @DKn...

#71: Intuitive Design. With Harrison Pink. 18.03.2014

Telltale Games' Harrison Pink joins Dirk and David to talk about the difference between designing by instinct and using analysis and data. Can a designer ever be fully intuitive or analytic? The trio explores this topic through character development in The Walking Dead as well as Tales From the Borderlands.------------------------------------------------------------------------------Contact Inform...

#70: A Roman Farewell 11.03.2014

Jon announces that he'll be retiring from the podcast in order to focus fully on At the Gates. Piggybacking on this topic, he and Dirk discuss workflow, where AtG is at now and highlight what's next for it. Dirk finishes up the episode by sharing his plans for TGDRT going forward.---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@Co...

#69: Players as Designers 04.03.2014

Jon, Dirk and David discuss the idea of players as designers within the context of house rules, modding and optional rules. Other topics covered include: how much control should players have? When are house rules bad? How much creative control over the core game design should developers give out?---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com...

#68: Transparency 24.02.2014

Soren joins Jon and Dirk to discuss transparency: what a game does and does not reveal to players. The discussion ranges from unpredictability in deckbuilders like 'Dominion' and 'Ascension', to fog of war in 'Civilization', 'At the Gates' and 'War Stories', to the need to memorize past actions in games like 'El Grande'. They wrap up with a lengthy discussion about the transparency problems Dirk a...

#67: Game Phases & Pivots 17.02.2014

Rob joins Jon and Dirk to discuss phases (the early game, the late game, etc.) and 'pivot points', which are moments when focus shifts from one aspect of a game (such as economic engine building) to another (scoring points). Some of the titles brought up during the conversation include Chess, Monopoly, Dominion, Lords of Waterdeep and Zimbabwe, the game that got Rob thinking about this topic.-----...

#66: Diplomacy in At the Gates 11.02.2014

Jon and Dirk cover many a topic in this episode, but the main discussion revolves around Jon's plans for diplomacy in 'At the Gates', how they've changed, and why. Also covered are game structure in Starbound, the business of games and a brief update on Dirk's projects.---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames....

#65: Real-Time. With Geoff Engelstein 03.02.2014

Dirk and Jon are joined by Geoff Engelstein to talk about his work, design philosophies and podcast. How do you create a real-time tabletop game? What makes inspirations special? How important is theme compared with mechanics?---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.co...

#64: Conflict 27.01.2014

Jon and Dirk are joined by Soren Johnson once again, this time to discuss conflict in games. Topics covered include: What is a conflict? Why is its representation in games nearly always violent? What other types of conflict are there, and how can designers best utilize them?---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferG...

#63: Theme 20.01.2014

Rob Daviau pays a visit for a discussion about theme. How much theme is enough? How much is TOO much? How do you actually translate theme into gameplay mechanics. And heck, what IS a 'theme', anyways?---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comRob Da...

#62: Cheating 13.01.2014

Why do people cheat? What can designers do about it? SHOULD they do anything about it in non-competitive single-player games?---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeron---------------------------Episode Outline0:02:00 - Com...

#61: Don't Starve. With Kevin Forbes 09.01.2014

Jon and Dirk are joined by Kevin Forbes of Klei Entertainment to talk about Don't Starve. Topics covered include environmental cycles, crafting, and the unique challenges and perks of developing a systems-based game.---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Kn...

#60: End-of-Year Spectacular 2013 30.12.2013

Jon and Dirk hand out awards for the mechanics and games they played in 2013 that stood out - for better and worse.---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com---------------------------Episode Outline0:02:19 - Best Light Game0:12:02 - Best Integrati...

#59: Race for the Galaxy. With Tom Lehmann 23.12.2013

Board game designer Tom Lehmann joins Jon and Dirk to talk about Race for the Galaxy, co-designing on existing games, and his design methodology.--------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comTom Lehmann - http://boardgamegeek.com/boardgamedesigner/150/t...

#58: Death in Games 15.12.2013

Jon, Dirk and David discuss the role of death in games. What is it for? How does it interact with narrative? What games has it been represented well and poorly in? And how can it be improved?---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @...

#57: Stepping Back, Goals & Pacing 09.12.2013

Jon and Dirk discuss general design topics relating to their recent work, including playtesting, extending the development of projects, providing players with goals, instilling a game with good pacing and ensuring there are always interesting strategic options to choose from.---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@Conifer...

#56: 'SeaFall' & Legacy Design. With Rob Daviau 02.12.2013

Jon and Dirk are paid a return visit by first-ever TGDRT guest Rob Daviau to talk about 'SeaFall', his new exploration legacy tabletop game, Rob's company 'IronWall Games', and his hopes for further innovation in the genre he helped create.--------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer,...

#55: Sharing Game Design Ideas 25.11.2013

Jon, Dirk and David share design concepts they find interesting and hope to incorporate into future (or simply hypothetical) projects. The group also digs into why developers are sometimes reluctant to share and discuss design ideas.--------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.art...

#54: Ploy, Race for the Galaxy & Hansa Teutonica 17.11.2013

Jon and Dirk meet up to play several tabletop games and discuss what works and what doesn't. Included in the discussion are Ploy, Race for the Galaxy, and Hansa Teutonica.---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com---------------------------Episode...

#53: Mohawks & Martians. With Soren Johnson 11.11.2013

Jon and Dirk are paid a visit by regular guest Soren Johnson, who stops by to talk about his brand-new studio 'Mohawk Games' and their first project, 'Mars', an economic RTS built out of the legacy of Dani Bunten's venerable M.U.L.E. They discuss the challenges of and goals behind Soren setting up his own shop, and what he hopes the unique game will achieve. Soren also reveals the first game to ev...

#52: Meet the TGDRT Crew 04.11.2013

Jon and Dirk are joined by David for the special 1-year anniversary show. They point the magnifying glass back at themselves in this episode and share their design processes, challenges they've overcome, the tools they use and how to build a good team. They wrap things up by talking about ways the show has given back and made them better game designers and developers. Contact InformationJon Shafer...

#51: Alpha Centauri & Evolving as a Designer. With Brian Reynolds 28.10.2013

Jon and Dirk are joined by Brian Reynolds, designer of 'Civilization 2', 'Alpha Centauri', 'Rise of Nations' and more. They discuss Brian's career as a designer, his approach and what makes 'Alpha Centauri' stand up so many years later.

#50: Kickstarter & Stonemaier Games. With Jamey Stegmaier 23.10.2013

Jon and Dirk are joined by Jamey Stegmaier, co-founder of Stonemaier Games and designer of 'Viticulture' and 'Euphoria'. They discuss Stonemaier's first two titles, giving back to the development community and have a lengthy conversation on the state and future of Kickstarter.

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