Dirk Knemeyer & David V. Heron
The Game Design Round Table
Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
Author
Dirk Knemeyer & David V. Heron
Category
Podcast website
Latest episode
Jun 30, 2026
Where to listen?
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Episodes
#67: Game Phases & Pivots 17.02.2014 58:38
Rob joins Jon and Dirk to discuss phases (the early game, the late game, etc.) and 'pivot points', which are moments when focus shifts from one aspect of a game (such as economic engine building) to another (scoring points). Some of the titles brought up during the conversation include Chess, Monopoly, Dominion, Lords of Waterdeep and Zimbabwe, the game that got Rob thinking about this topic.-----...
#66: Diplomacy in At the Gates 11.02.2014 1:11:00
Jon and Dirk cover many a topic in this episode, but the main discussion revolves around Jon's plans for diplomacy in 'At the Gates', how they've changed, and why. Also covered are game structure in Starbound, the business of games and a brief update on Dirk's projects.---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames....
#65: Real-Time. With Geoff Engelstein 03.02.2014 1:14:06
Dirk and Jon are joined by Geoff Engelstein to talk about his work, design philosophies and podcast. How do you create a real-time tabletop game? What makes inspirations special? How important is theme compared with mechanics?---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.co...
#64: Conflict 27.01.2014 1:17:10
Jon and Dirk are joined by Soren Johnson once again, this time to discuss conflict in games. Topics covered include: What is a conflict? Why is its representation in games nearly always violent? What other types of conflict are there, and how can designers best utilize them?---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferG...
#63: Theme 20.01.2014 1:01:01
Rob Daviau pays a visit for a discussion about theme. How much theme is enough? How much is TOO much? How do you actually translate theme into gameplay mechanics. And heck, what IS a 'theme', anyways?---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comRob Da...
#62: Cheating 13.01.2014 1:09:56
Why do people cheat? What can designers do about it? SHOULD they do anything about it in non-competitive single-player games?---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeron---------------------------Episode Outline0:02:00 - Com...
#61: Don't Starve. With Kevin Forbes 09.01.2014 1:01:12
Jon and Dirk are joined by Kevin Forbes of Klei Entertainment to talk about Don't Starve. Topics covered include environmental cycles, crafting, and the unique challenges and perks of developing a systems-based game.---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Kn...
#60: End-of-Year Spectacular 2013 30.12.2013 1:23:55
Jon and Dirk hand out awards for the mechanics and games they played in 2013 that stood out - for better and worse.---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com---------------------------Episode Outline0:02:19 - Best Light Game0:12:02 - Best Integrati...
#59: Race for the Galaxy. With Tom Lehmann 23.12.2013 53:14
Board game designer Tom Lehmann joins Jon and Dirk to talk about Race for the Galaxy, co-designing on existing games, and his design methodology.--------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comTom Lehmann - http://boardgamegeek.com/boardgamedesigner/150/t...
#58: Death in Games 15.12.2013 1:06:24
Jon, Dirk and David discuss the role of death in games. What is it for? How does it interact with narrative? What games has it been represented well and poorly in? And how can it be improved?---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @...
#57: Stepping Back, Goals & Pacing 09.12.2013 1:07:40
Jon and Dirk discuss general design topics relating to their recent work, including playtesting, extending the development of projects, providing players with goals, instilling a game with good pacing and ensuring there are always interesting strategic options to choose from.---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@Conifer...
#56: 'SeaFall' & Legacy Design. With Rob Daviau 02.12.2013 1:14:14
Jon and Dirk are paid a return visit by first-ever TGDRT guest Rob Daviau to talk about 'SeaFall', his new exploration legacy tabletop game, Rob's company 'IronWall Games', and his hopes for further innovation in the genre he helped create.--------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer,...
#55: Sharing Game Design Ideas 25.11.2013 1:10:41
Jon, Dirk and David share design concepts they find interesting and hope to incorporate into future (or simply hypothetical) projects. The group also digs into why developers are sometimes reluctant to share and discuss design ideas.--------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.art...
#54: Ploy, Race for the Galaxy & Hansa Teutonica 17.11.2013 53:03
Jon and Dirk meet up to play several tabletop games and discuss what works and what doesn't. Included in the discussion are Ploy, Race for the Galaxy, and Hansa Teutonica.---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com---------------------------Episode...
#53: Mohawks & Martians. With Soren Johnson 11.11.2013 1:32:20
Jon and Dirk are paid a visit by regular guest Soren Johnson, who stops by to talk about his brand-new studio 'Mohawk Games' and their first project, 'Mars', an economic RTS built out of the legacy of Dani Bunten's venerable M.U.L.E. They discuss the challenges of and goals behind Soren setting up his own shop, and what he hopes the unique game will achieve. Soren also reveals the first game to ev...
#52: Meet the TGDRT Crew 04.11.2013 1:11:48
Jon and Dirk are joined by David for the special 1-year anniversary show. They point the magnifying glass back at themselves in this episode and share their design processes, challenges they've overcome, the tools they use and how to build a good team. They wrap things up by talking about ways the show has given back and made them better game designers and developers. Contact InformationJon Shafer...
#51: Alpha Centauri & Evolving as a Designer. With Brian Reynolds 28.10.2013 1:28:47
Jon and Dirk are joined by Brian Reynolds, designer of 'Civilization 2', 'Alpha Centauri', 'Rise of Nations' and more. They discuss Brian's career as a designer, his approach and what makes 'Alpha Centauri' stand up so many years later.
#50: Kickstarter & Stonemaier Games. With Jamey Stegmaier 23.10.2013 1:06:45
Jon and Dirk are joined by Jamey Stegmaier, co-founder of Stonemaier Games and designer of 'Viticulture' and 'Euphoria'. They discuss Stonemaier's first two titles, giving back to the development community and have a lengthy conversation on the state and future of Kickstarter.
#49: How to Teach Games 14.10.2013 1:05:52
Jon, Dirk and David delve into the most effective ways of teaching both tabletop and digital games. What role do out-of-game video tutorials have to play? Can quick, throw-away demo games work? When is it okay NOT to teach features? And what is the perfect (possibly unattainable) approach for digital games?
#48: X-COM & Tactical Games. With Julian Gollop 09.10.2013 1:04:37
Jon and Dirk are joined by Julian Gollop, designer of X-COM: UFO Defense (aka UFO: Enemy Unknown) and a game development veteran with 30 years of experience. They discuss Julian's distinguished career, how the design discipline is special and what made X-COM stand above so many games over the decades.---------------------------Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesig...
#47: AtG Playtest, Agricola & More 30.09.2013 1:22:43
Our hosts discuss Dirk's recent experience playtesting 'At the Gates', dive deep into what makes 'Agricola' great, and lament the loneliness of the skill curve in 'Go'. They also touch upon the simple-but-effective worldbuilding in 'The Last of Us', and the enjoyable gameplay but still-questionable monetization of 'World of Tanks'.---------------------------Contact InformationJon Shafer - @JonShaf...
#46: Theme, Mechanics & Fun 23.09.2013 1:13:23
Jon, Dirk and David finally get around to talking about theme, mechanics and how the intersection of the two relates to 'fun'. What are each? What happens when you favor one over the other? Can you flat out OMIT one? And what are some examples in the games our panelists have actually worked? Contact InformationJon Shafer - @JonShaferDesign, www. JonShaferOnDesign.com, Jon. Shafer@ConiferGames.comD...
#45: Tabletop & Digital Design. With Ed Beach 17.09.2013 1:05:13
Jon and Dirk are joined by Ed Beach, designer of the digital titles 'Civilization 5: Gods & Kings' and 'Brave New World' as well as tabletop games 'Here I Stand' and 'Virgin Queen'. As you might have guessed, their discussion focuses on the similarities and differences between the two disciplines of design, and what lessons learned in one can be applied to the other. Contact InformationJon Shafer...
#44: Competition, Endgames & Updates 11.09.2013 1:21:46
Jon and Dirk discuss Solium Infernum and City of Remnants in-depth, and along the way delve into the issues deep competitive games have and the reasons why endgames are typically so bad. Dirk then provides an update on his forty projects, and Jon talks about the challenges of design and engineering and the thinking that goes behind when to start playtesting. Contact InformationJon Shafer - @JonSha...
#43: Randomness 04.09.2013 1:07:34
Jon, Dirk and David finally get around to the elephant in the room: randomness. What is it? How can it make games better or worse? How does it relate to the type of audience you're aiming for? What bad things can happen when you try to remove it? And heck, is there actually anything good about complete, utter, brutal unfair randomness? Contact InformationJon Shafer - @JonShaferDesign, www. JonShaf...
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