DM Dad

The Child’s

Arts EN ↓ 95 episodes

A D&D campaign featuring kids….learning to DM and how to get kids away from their devices and learn to play a game about imagination and role play. It is a learning process for all of us, but we are having fun and contributing to the story we are building.

Author

DM Dad

Category

Arts

Podcast website

podcasters.spotify.com

Latest episode

Jun 8, 2026

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Episodes

Shadows before the door 08.06.2026

The party rest, test, and learn of consequences during the night; the following morning head into the haunted house and discover that the rumors seem true about haunting, but yet find proof it isn’t?

Whispers of the Haunted House 17.05.2026

The group prepare to leave town, some members run amok, patience is tested again, but laughs are also shared and ultimately they eventually leave town and find the infamous house everyone is talking about.

The Longest Night at the Oweland House 03.05.2026

The party spend the night at the Oweland House, boundaries are crossed, or ignored; and the group spend some time in town before meeting the town council.

Saltmarsh; a quiet town for now. 26.04.2026

A random group of four meet in an unlikely scenario; forced together through chance they find more differences than similarities but forge ahead through in the town of Saltmarsh.

The end or just another beginning? 22.02.2026

The party finally confront Talina, a great battle occurs and fates twist, roles turn and we see that not all actions are equal their outcomes.

Tunnels, trials, and self truth 08.02.2026

Saluthe, Thorkin, and Sinafay—awoke to a cosmic test. Runes ignited beneath their feet, and each fell into a separate trial. Sinafay faced webs of whispering temptation—dominion, ambition, release—and only by surrendering did she escape the grasp of power. Thorkin stood before three obelisks—Bone, Breath, and Memory—balancing life, death, and the names of those he loved to stabilize a reliquary ov...

Trial and Error 01.02.2026

The party investigate the clearing, trying various attempts to figure out the area…shenanigans occur and some near death experiences. Things are learned, fears are manifest…and then they find the entrance to below…

Stone Truth 11.01.2026

The party spend more time in reflection amd search for answers as they slowly make their way through the forrest looking for what comes next.

The Mansion that Never Opens 28.12.2025

Chaos happens at an underground club in the streets of Waterdeep, the owner killed and accusations fly as the stress mounts. A D&D "who did it"...

Trees and Weird and Gravity 14.12.2025

The party makes it out of the Moors... to find a strangely acting forest. A bit of exploration and a return of a former foe...

The Pulse of the Moors 02.11.2025

The party continue through the Moors, experiment with potions, and run into an old friend.

The Moors, Never-ending 19.10.2025

The party begin tracking their way through the High Moors, finding evidence of long lost structures and forgotten battles...running into some trouble they find that some foes are a challenge, narrowly beating the trolls they continue their way on...

Ssslow Progressss 05.10.2025

The party spends most of their time in Thorkon's Mansion, enjoying some downtime between planning their next steps...they do finally make it through the Serpent Hills, looking ahead to their journey through the High Moors.

Finally, we plan. 07.09.2025

The party take the time to collect their thoughts, reach out to an ally for help solving some questions, and spend the evening working through the details before going forward... then shenanigans follow and Sinafay finds out that the Serpent Hills are not empty...

Exploration and Discovery 24.08.2025

The party explore more of the Necropolis beneath the Moors and learn more about the shards and what is going on...then exit to find themselves in hostile territory, just in time to spend the evening in comfort.

The Soul Shepherd 16.08.2025

The party meet another memory from Seluthe’s past, enslaved for his failure. After defeating some monsters in the deep they enter a final chamber…and Thornton must make a choice before claiming the final shard.

Travel, Riddles, and Pain. 10.08.2025

The party spend two weeks on the road to their destination of the High Moors, a quick decision on a riddle gains them access to a series of underground chambers and they find themselves having to take risks and are challenged to get through rooms seemingly designed to bar entrance.

Memories and Fears 29.06.2025

Seluthe settles a score from her past and Thorkon and Sinafay learn some troubling facts about the shards the party seem to be collecting...

Battle at the Altar 22.06.2025

The party manage to escape with aid and find Sinafay about to be sacrificed by her mother, this sparks a battle but not after Seluthe manages to grab the key and place it in a bag of holding. The resulting lack of connection to the artifact creates instability in the compound. The battle is won but the party must escape before being crushed underground. We leftbthe party back on the surface, where...

Gauntlet of the Sealed Sanctum 08.06.2025

A one shot with a whole new party...a group of would be heroes are subjected to trials in a subterranean series of chambers, each with a unique puzzle and consequence.

Web of False Hospitality 01.06.2025

The party stumble, or fall, into a sries of tunnels that eventually lead them into an underground city, only to discover it actually is a Drow city...then find out something of great importance is there, a powerful relic, and an equally powerful threat.

Battle and Loss 18.05.2025

The party navigates the aftermath of warnings and tries to unravel all that has happened. A familiar vessel approaches and the resulting confrontation leaves the party marrooned on a deserted beach.

Ruins of Geldimere 11.05.2025

A one shot for some of the kids and featuring some other family members wanting to explore D&D....a group of adventurers travel for the promise of treasure, only to find false promise and danger.

Sparring, Serpents, and Secrets 04.05.2025

The group continue their journey across the water, have some fun playing games and even sparring with some of the crewmembers. A great serpent attacks the ship but through teamwork, creativity, and some daring choices they banish it across the planes, learning there may be more at risk than they thought.

Fishing and Fighting 06.04.2025

The group are on the open waters and learn that storms come quick, Seluthe learns to fish, and a familiar face makes an appearance.

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