Gabe Barrett

The Board Game Design Lab

Leisure EN ↓ 491 episodes

The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

Author

Gabe Barrett

Category

Leisure

Podcast website

boardgamedesignlab.com

Latest episode

Oct 1, 2025

Where to listen?

Podcasts in the app Replaio Radio Coming soon

Podcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts

Get it on Google Play Install for free Android 5M+ downloads · 4.8 rating iOS soon

Episodes

[BONUS] Justin Jacobson on Managing Hype and Expectations 13.04.2018

The post [BONUS] Justin Jacobson on Managing Hype and Expectations appeared first on Board Game Design Lab .

Bringing Old Designs Back to Life with Justin Jacobson 11.04.2018

Justin Jacobson , founder of  Restoration Games , discusses the process of bringing a game back to life. Justin’s entire business model is built on taking old games off the shelf and breathing new life into them, and he offers great insight on how to do it. If you’ve got some old games of your own that you shelved for whatever reason, you just might get some ideas on how to bring those...

[BONUS] Peter Hayward on Attending a Prototype Convention 06.04.2018

The post [BONUS] Peter Hayward on Attending a Prototype Convention appeared first on Board Game Design Lab .

The Two Types of Cooperative Games with Peter Hayward 04.04.2018

Peter Hayward ,  founder  of  Jellybean Games , discusses  the two types of cooperative games and what makes them work. Peter plays hundreds of prototypes a year, and he’s noticed some serious issues with the majority of the co-op prototypes he sees. The post The Two Types of Cooperative Games with Peter Hayward appeared first on Board Game Design Lab .

[BONUS] Brandon Rollins on Playtesting 30.03.2018

The post [BONUS] Brandon Rollins on Playtesting appeared first on Board Game Design Lab .

How to Make Your Game More Accessible with Brandon Rollins 28.03.2018

Brandon Rollins, designer of  Highways & Byways , discusses accessibility in games and ways to make your designs more inclusive. Brandon is an avid blogger and consistently writes great  content  to help game designers. Meeple Like Us accessibility reviews Color palettes for color blindness 10 Quick Accessibility Wins for Game Developers And make sure to check out Brandon’s latest Kickst...

[BONUS] Jerry Hawthorne on How to Demo a Game at a Convention 23.03.2018

The post [BONUS] Jerry Hawthorne on How to Demo a Game at a Convention appeared first on Board Game Design Lab .

Story Driven Games with Jerry Hawthorne 21.03.2018

Jerry Hawthorne ,  designer  of  Stuffed Fables ,  discusses  story  driven games and how to use  narrative  to create incredible gaming experiences. Jerry is a long-time veteran of the industry and specializes in games that evoke stories. The post Story Driven Games with Jerry Hawthorne appeared first on Board Game Design Lab .

[BONUS] Adam Rehberg on Balancing Life, Work, and Game Design 16.03.2018

The post [BONUS] Adam Rehberg on Balancing Life, Work, and Game Design appeared first on Board Game Design Lab .

Boxes and Packaging that Sell with Adam Rehberg 14.03.2018

Adam Rehberg, owner of Adam’s Apple Games , discusses the finer details on what makes a box functional, fashionable, and provocative. For his day job, Adam is a packaging engineer for Target, so he definitely knows what he’s talking about. If you have box questions for Adam, you can find him on Twitter HERE . And be sure to check out his 3d sword building game, Swordcrafters , which is...

[BONUS] Vincent Vergonjeanne on Licensing an IP for a Game 09.03.2018

The post [BONUS] Vincent Vergonjeanne on Licensing an IP for a Game appeared first on Board Game Design Lab .

Designing Games with Digital Elements with Vincent Vergonjeanne 07.03.2018

Vincent Vergonjeanne, founder of  Lucky Duck Games , discusses games that use digital components in their design. Vincent runs his own video game company and has been quite successful in both the digital space and the board game industry, so he really knows a lot about this topic. The post Designing Games with Digital Elements with Vincent Vergonjeanne appeared first on Board Game Design Lab .

[BONUS] Jason Mowery & Chase Williams on Designing Heist Games 02.03.2018

The post [BONUS] Jason Mowery & Chase Williams on Designing Heist Games appeared first on Board Game Design Lab .

Working with a Co-Designer with Jason Mowery and Chase Williams 28.02.2018

Jason Mowery and Chase Williams , designers of  The Big Score , discuss  the process of co-designing a game. We talk scheduling, conflict management, and more. Also, you can check out  their  new game on Kickstarter  HERE . (It’s basically Ocean’s 11, the board game.) The post Working with a Co-Designer with Jason Mowery and Chase Williams appeared first on Board Game Design Lab .

[BONUS] Petter Olsen on How to Create a Great Looking Prototype 23.02.2018

The post [BONUS] Petter Olsen on How to Create a Great Looking Prototype appeared first on Board Game Design Lab .

The King of the Hill Mechanism with Petter Olsen 21.02.2018

Petter Olsen , designer of  Kill the King ,  discusses the  king of the hill mechanism .  (We also might go into propane and propane accessories…) Petter’s new game hinges on this particular mechanism, so he knows a lot about what makes it work well.​ ​ You can check out his new game on Kickstarter  HERE . The post The King of the Hill Mechanism with Petter Olsen appeared first on Boar...

[BONUS] Greg Loring-Albright on How to Recover from Failure 16.02.2018

The post [BONUS] Greg Loring-Albright on How to Recover from Failure appeared first on Board Game Design Lab .

Designing Micro Games with Greg Loring-Albright 14.02.2018

Greg Loring-Albright, designer of Leviathan , discusses the ins, outs, and what-have-yous of micro games. He brings up some great points about designing small games that carry a big experience. The post Designing Micro Games with Greg Loring-Albright appeared first on Board Game Design Lab .

[BONUS] Jon Gilmour on Post-Apocalyptic Games 09.02.2018

The post [BONUS] Jon Gilmour on Post-Apocalyptic Games appeared first on Board Game Design Lab .

Themes that Sell with Jon Gilmour 07.02.2018

Jon Gilmour, designer of Dead of Winter , discusses how to design the experiences and themes that people can’t wait to get their hands on. Jon just seems to have an innate ability to design games that go hand in hand with what people are excited about, and he gives me a tour behind the curtain on how he does it. Jon also goes into a great deal of general design advice. We talk about working...

[BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald 02.02.2018

The post [BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald appeared first on Board Game Design Lab .

Creativity and the Future of the BGDL with Gabe Barrett 31.01.2018

Today, it’s just me on the podcast, and I’m discussing creativity, time management, and the future of the BGDL. I’ve learned a lot of really great stuff about the creative process, and I want to share with you some of the things that have been helping me with my game designs. And then I want to tell you about the fun and exciting things ahead for the BGDL podcast and community. T...

[BONUS] Alan Emrich on Games He Wants to Play and Wants to Publish 26.01.2018

The post [BONUS] Alan Emrich on Games He Wants to Play and Wants to Publish appeared first on Board Game Design Lab .

How a Publisher Develops Games with Alan Emrich 24.01.2018

Alan Emrich, founder of Victory Point Games , discusses how a publisher approaches the development process when taking a game from prototype to store shelf. Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he has to say here. The post How a Publisher Develops Games wi...

[BONUS] Artyom Nichipurov on How to Find Playtesters 19.01.2018

The post [BONUS] Artyom Nichipurov on How to Find Playtesters appeared first on Board Game Design Lab .

Listen to the The Board Game Design Lab podcast in Replaio

Radio and podcasts in one app - free, with no sign-up. Install today and do not miss the launch

Get it on Google Play

Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.