Gabe Barrett

The Board Game Design Lab

Leisure EN ↓ 491 episodes

The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

Author

Gabe Barrett

Category

Leisure

Podcast website

boardgamedesignlab.com

Latest episode

Oct 1, 2025

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Episodes

3D Printing and Game Design with Kirk Dennison 11.07.2018

Kirk Dennison of Piecekeeper Games is back on the show, and we’re talking about the various uses of 3D printing in game design. Kirk got into the world of 3D printing a while back and has found a lot of ways to put it to good use in his designs and for his company. And check out Kirk’s latest game, Rurik: Dawn of Kiev , which is on Kickstarter now. It’s got some really cool minis...

Eric Lang’s Best Advice 06.07.2018

Coming to you from Dice Tower Con 2018, Eric Lang had a free 20 minutes and agreed to answer some questions, so we found a not so quiet side room to chat. Eric gives his best advice on several design topics, and he provides incredible insight that all designers need to pay attention to. The post Eric Lang’s Best Advice appeared first on Board Game Design Lab .

Hacking Creativity to Become the Best in the World with Gabe Barrett 04.07.2018

BGDL founder, Gabe Barrett, talks about many of the really cool and helpful creativity/productivity hacks he’s been learning about recently. He discusses some rather interesting   findings   that have come from researching some of the best in the world in different fields. There are also a lot of things that you’ll hopefully find encouraging. The end of this episode has an exciting ann...

[BONUS] Adrienne Ezell on Making Prototypes on the Cheap 29.06.2018

The post [BONUS] Adrienne Ezell on Making Prototypes on the Cheap appeared first on Board Game Design Lab .

How to Work with Artists with Adrienne Ezell 27.06.2018

Adrienne Ezell,   professional   board game artist and art director, discusses how to work effectively with artists. Adrienne has been a pro artist for 15 years and now works full time in the board game industry. We talk communication, contracts, timelines, costs, and everything in between. Link to the 3d box maker we discussed: https://www.boxshot.com/     The post How to Work with Arti...

[BONUS] Ted Alspach on Tile Placement Games 22.06.2018

The post [BONUS] Ted Alspach on Tile Placement Games appeared first on Board Game Design Lab .

City Building Games with Ted Alspach 20.06.2018

Ted Alspach, designer   Suburbia   of and founder of   Bezier Games , discusses city building games. Suburbia is ranked 94th on Board Game Geek and is easily on the Mount Rushmore of city building games, so Ted really knows what he’s talking about when it comes to designing one of these types of games. The post City Building Games with Ted Alspach appeared first on Board Game Design Lab .

[BONUS] Nolan Nasser on Developing Games for a Licensed IP 15.06.2018

The post [BONUS] Nolan Nasser on Developing Games for a Licensed IP appeared first on Board Game Design Lab .

Art Direction in Games with Nolan Nasser 13.06.2018

Nolan Nasser, illustrator and founder of   Deep Water Games , discusses   art direction in board games. Nolan has a ton of experience in directing art for well known games and shares a great deal of what he’s learned over the years. The post Art Direction in Games with Nolan Nasser appeared first on Board Game Design Lab .

[BONUS] Cody Stevens on Volunteering at a Convention for a Publisher 08.06.2018

The post [BONUS] Cody Stevens on Volunteering at a Convention for a Publisher appeared first on Board Game Design Lab .

Designing Dexterity Games with Cody Stevens 06.06.2018

Cody Stevens, the designer of   Dino Dunk ,   discusses dexterity games. We talk about lots of different dexterity style games, how they work, and what makes them good. The post Designing Dexterity Games with Cody Stevens appeared first on Board Game Design Lab .

[BONUS] Joseph Z Chen on How to Build an Email List 01.06.2018

The post [BONUS] Joseph Z Chen on How to Build an Email List appeared first on Board Game Design Lab .

Catch-Up Mechanisms with Joseph Z. Chen 30.05.2018

Joseph Z Chen discusses catch-up mechanisms. Joseph is a designer and indie publisher who did a fairly in-depth analysis on ways different games keep players involved until the end. We talk about several popular games and their catch-up mechanisms as well as Joseph’s personal experiences. And don’t forget to check out Joseph’s game, Fantastic Factories, on Kickstarter HERE . The...

For the Love of Board Games – A Book by Erin Dean 23.05.2018

Erin Dean, author of For the Love of Board Games , discusses her book and what she learned from the designers she interviewed. You can check out Erin’s documentary, The Board Game Boom, here . The post For the Love of Board Games – A Book by Erin Dean appeared first on Board Game Design Lab .

[BONUS] Daniel Fremgen on Receiving Feedback from a Design Contest 18.05.2018

Here’s Daniel’s article about receiving feedback from a design contest. The post [BONUS] Daniel Fremgen on Receiving Feedback from a Design Contest appeared first on Board Game Design Lab .

The Indie Game Alliance with Matt Holden 16.05.2018

Matt Holden discusses the   Indie Game Alliance . Matt started the IGA four years ago to help small publishers and designers get their games demoed at conventions and game stores, and it’s grown into a robust organization that offers quite a few services. The post The Indie Game Alliance with Matt Holden appeared first on Board Game Design Lab .

[BONUS] Brad Talton on How to Build a Game Company 11.05.2018

The post [BONUS] Brad Talton on How to Build a Game Company appeared first on Board Game Design Lab .

Dueling Games with Brad Talton 09.05.2018

Brad Talton, designer of   BattleCon   and   Pixel Tactics ,  discusses dueling games.  Brad has been creating dueling combat games for years and has found incredible success with his company,   Level 99 Games . The post Dueling Games with Brad Talton appeared first on Board Game Design Lab .

[BONUS] Richard Garfield on Collectible Card Games 04.05.2018

The post [BONUS] Richard Garfield on Collectible Card Games appeared first on Board Game Design Lab .

Coming Attractions for the BGDL 04.05.2018

I’ve got some exciting announcements for the BGDL: 1) I’m starting a new thing that will hopefully lead to an even greater sense of community. Today, with the incredible help of Chris Perea, a  BGDL Discord server  has launched which will offer you another way to interact with others in the community and will lead to… 2) BGDL Game Nights. I want to provide opportunities for peopl...

Luck vs Skill with Richard Garfield 02.05.2018

Richard Garfield , designer of  Magic: The Gathering  and a ton of other great games , discusses  how to use luck and skill effectively in game design . Richard belongs on the game design Mount Rushmore and has awesome insight and advice. The post Luck vs Skill with Richard Garfield appeared first on Board Game Design Lab .

[BONUS] Jon Mietling on Portable Games 27.04.2018

The post [BONUS] Jon Mietling on Portable Games appeared first on Board Game Design Lab .

Multi-Use Cards with Jon Mietling 25.04.2018

Jon Mietling, designer of  Palm Island , discusses how to effectively design a game with multi-use cards. Jon ran an incredibly successful Kickstarter for Palm Island which is rather innovative game that focusses solely on multi-use cards as its core mechanism. The post Multi-Use Cards with Jon Mietling appeared first on Board Game Design Lab .

[BONUS] 2018 Game Design Challenge 20.04.2018

For the written rules and submission form, go HERE . The post [BONUS] 2018 Game Design Challenge appeared first on Board Game Design Lab .

Pitches & Sell Sheets with Jeremy Commandeur 18.04.2018

J eremy Commandeur , organizer of the largest Protospiel in the U.S. , discusses  pitches and sell sheets . Jeremy has had several designs published and has found a great deal of success in pitching to publishers and getting games signed. Sell Sheet Examples on Pinterest collected by John Brieger: https://www.pinterest.com/johnbrieger/boardgame-sell-sheets/ Sell Sheet Examples on Flickr collected...

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