gold extra

The Art Wire

Arts EN ↓ 30 episodes

A gold extra podcast about game design, innovative theatre, digital storytelling and new forms of narration."The Art Wire" is created and produced by gold extra.www.goldextra.com

Author

gold extra

Category

Arts

Podcast website

goldextra.com

Latest episode

Apr 3, 2026

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Episodes

"baetyl" by Kate Bagenzo 03.04.2026

The 3rd episode of the gold extra Briefs 2025 (micro game publishing series) winners: Kate Bagenzo talks with Evgeni Puzankov - who cofounded the Briefs Series together with gold extra´s Georg Hobmeier in 2022 - about the idea behind, the narrative aspects and the production of the game " baetyl " . According to Kate Bagenzo " baetyl " is ...a lost friend...a god preserved in stone...a lateral thi...

"Phoebii's Preserve", by Phoebii & Rita 06.03.2026

Another podcast episode of one of the gold extra Briefs 2025 (micro game publishing series) winners: Phoebii & Rita talk with Evgeni Puzankov - who cofounded the Briefs Series together with gold extra´s Georg Hobmeier in 2022 - about games, games production and specifically about their game "Phoebii's Preserve". The topic for the 2025 Briefs Call was "Cheese" , and ther...

"I made a game for you" - by Medienzentrale 02.01.2026

Podcast episode of one of the gold extra Briefs 2025 (micro game publishing series) winners: The game I Made A Game For You was created by Felix Schindler (art, design, music) and Friedrich Hanisch (programming, level design, story). Together they form the collective Medienzentrale and in this episode the two of them talk to Evgeni Puzankov - who founded the Briefs Series together with gold extra´...

"Sense of Nowhere" with Hsin-Hsuan Yeh 04.12.2025

Dancing Paprika, rain sound made of clapping and snipping, and flying scallops – be prepared for a weird and unique experience! Hsin-Hsuan Yeh explores associative thinking in her VR-experience "Sens of Nowhere". In this interview she talks with The Art Wire-host Sophia about the impressive sound design, visual choices and a lot of different interpretations (and a lot more, of course). T...

"The Time Before" with Leo Metcalf 30.10.2025

Leo Metcalf made a VR-experience about memories of childhood, magical fantasy-worlds to escape reality and emotional stuntedness. In the interview he talks with The Art Wire-host Sophia about his personal experiences that he integrated in the art piece. Furthermore they talk about the dream-like imagery, about the sound design and the storytelling in "The Time Before" (and much more!). T...

Yvette Granata about "I Took a Lethal Dose of Herbs" 02.10.2025

In Yvette Granata's VR-experience "I Took a Lethal Dose of Herbs" you find yourself in the position of a mother getting pregnant again. However, you are not too happy about the news because your memories of your first pregnancy aren't good ones. You struggle with psychotic halluzinations as you come to an almost lethal decision... In this episode Sophia talks with Yvette about the process of direc...

Lost and Found with Dime Gjorgjievski 04.09.2025

Have you ever wondered where all the things you have lost in your life end up? Dime Gjorgjievski created a whole VR experience based on this very question. In this episode, he talks with Sophia about the process of creating and broadcasting it.

Boris Labbé - recorded at Festival d’Animation Annecy 01.08.2025

In this episode, gold extra´s Reinhold Bidner talks with Boris Labbé , a multiple award-winning French animator, director, and media artist. This conversation was recorded in mid-June 2025 during the Festival d'Animation d'Annecy, the largest animation festival worldwide. Originally from the fields of fine arts and traditional animation, Boris Labbé has been expanding his work for years: besides a...

BRIEFS Special: Fantastic Annihilation // Aleksandra Jarosz 09.05.2025

In this episode, host Evgeni Pozankov talks with Aleksandra Jarosz , the lead designer of Fantastic Annihilation , a subversive and intense “action-clicker” game made for Briefs 2024: Death . Developed with collaborators Thomas Feichtmeir and Alejandro Rodriguez Ramallo , the game challenges players to systematically eradicate all life on Earth — not as an idle diversion, but as a demanding, real-...

BRIEFS Special: Death to Venice // Studio Lichene 04.04.2025

In this episode of ArtWire , host Evgeni Pozankov interviews Eva and Andrea of Studio Lichene , the creative duo behind Death to Venice , a visually rich Twine game developed for Briefs 2024: Death . Studio Lichene—named after the symbiotic organism “lichen”—embraces themes of mutualism over competition, which echo throughout the game. Death to Venice is a hybrid of interactive fiction and visual...

BRIEFS Special: Pearl on the Road / Soph Podestá 07.03.2025

In this episode of ArtWire , the Gold Extra podcast, host Evgeni Puzankov speaks with Soph Podestá , the developer behind A Pearl on the Road , a narrative-driven driving simulator created for the Briefs 2024: Death microfund. Soph shares insights into the formation of her team, Cameria Art Games , and their development journey. The game follows an old trucker navigating through the Sierras of Cór...

Sarah Fitterer - about art, AI, activism and a lot more 27.11.2024

Note: This episode includes discussions of explicit sexuality, adult themes, and violence in the context of art and creative projects. We explore unconventional materials and themes, which may be sensitive or uncomfortable for some listeners. Please be advised that this content is intended for mature audiences only. About the episode: On a lovely early-summer day, Sarah and I (Sophia) sat down at...

Putins Media Playbook in the US: 2024-2048 06.11.2024

In this special episode of The Art Wire , we delve into the unsettling parallels between Russia’s media transformation under Putin and concerning trends in the U.S. Drawing from my research in digital and AI literacy, recent talk feedback, and a detailed analysis of Putin’s tactics, I explore how small steps toward media control could gradually reshape democracies in the West. This AI-driven dialo...

Total Refusal - Leonhard Müllner: Beneath the shiny surface of textures 14.08.2024

This episode somewhat an AIxperiment: Picture this: I’m at "Fantoche", this funky animation festival over in Switzerland. Not so random this time, because both Leonard Mülner from the Total Refusal collective and I were invited to showcase our works and sit on a panel to discuss them. All was so spontaneous and comfy, I only realized afterwards I had recorded the whole thing in German. S...

AR Communities - Talk with Litto and Jascha from SystemKollektiv 23.11.2023

What is an Artifical Musem? What is Artivism? What does all of this have to do with Augmented Reality? In this 90-minute episode you can dive deep into the world of augmented reality, art and activism. Find out how artworks can be made immortal and how to get from Toronto to the moon (and much more, of course) This podcast episode was produced as part of the research project "AR Communities&q...

AR Communities - Talk with Irina Paraschivoiu 14.11.2023

Augmented Reality - technology or philosophy? Sophia Reiterer and Irina Paraschivoiu chat about Augmented Reality as a philosophy and as a tool for games and everyday life. Besides many other topics like reverse engineering or the game "Escape Fake", Irina talks about her experiences at the game developing company "Polycular" and her academic research about AR. This podcast epi...

AR Communities - Christian Knapp im Interview 20.07.2023

Was steht bei der Entwicklung eines Spiels am Anfang des Prozesses - die Technologie oder die Idee? Wie verändert die Technologie die Ideen und beeinflussen umgekehrt die Ideen auch die Technologien? Was bedeutet es, die Realität zu erweitern? Und wie können ernste Themen wie die Klimakrise in einem Spielkontext behandelt werden? Über diese und andere Fragen diskutieren Christian Knapp und Sophia...

AR Communities - Florian Jindra im Interview 12.05.2023

DE: Diese Podcastfolge wurde im Rahmen des Forschungsprojekts "AR Communities" produziert. Host dieser Folge ist Sophia, Projektmitarbeiterin bei AR Communities. Ausnahmsweise wird in dieser Folge von The Art Wire auf Deutsch gesprochen. In dieser Folge teilt Florian Jindra von der FH Salzburg seine Erkenntnisse zu Augmented Reality, Spieleentwicklung und Technologie-Accessibility. AR wi...

Interview with the Vamp-AI 22.02.2023

In this Episode gold extra's Reinhold Bidner and Tobias Hammerle discuss about the mystical creature Artificial Intelligence. Will it suck all life out of human artists, before it takes over the petty remains of what we used to call our home planet? Special guests: Hal2023, Skynet, a Kangaroo and a (pretty decent) vampire.

Damien Crawford - Briefs Special - A shafted by capitalism RPG 23.12.2022

In this sixth episode on the micro publishing series Briefs Damien Crawford tells us how capitalism became the blight of the land in his creation Have-Nots Unforgiving, why gambling is at the center of this creation and why no one else in the world wants to create this kind of games.

Joshua Hollendonner - Briefs Special - A role of the dice platformer 21.10.2022

In this fifth episode on the micro publishing series Briefs Joshua Hollendonner tells us all about the unholy platformer kerfufle titled Mosa Lina, the art of teaching and the not too trivial task to generate randomized levels that aren't not really random.

Marta Fijak - Briefs Special - A working class city builder 07.09.2022

In this fourth episode on the micro publishing series Briefs Marta Fijak tells us all about Buildingo, her sinister take on the city building genre: Grab a hammer and ... follow instructions? Yes. You are not in charge. Someone else is. Go and build as you are commanded!

Alex & Max Robins - Briefs Special - Corporate Bolder Hell 16.08.2022

In this third episode on the micro publishing series Briefs Max & Alex Robbins give us an insight into their painful typing game Mondays and how they went about creating this wildly successful corporate email sim.

Evgeni Puzankov - Briefs Special - Dating Ducks with a Twist 07.07.2022

In this second episode on the micro publishing series Briefs (ETA 6th of July 2022) the game developer and artist in exile Evgeni Puzankov explains us why he made a game about dating a duck assassin with a steel beak that refuses the use of vowels for political reasons.

Eva Jucci - Briefs Special - Behold the Parallelpipedon! 23.06.2022

In this first episode on the micro publishing series Briefs (ETA 6th of July 2022) the narrative designer and translator Eva Jucci talks about her creation, the art of text based labyrinths and, of course, how to pronounce a black Parallelpipedon that one randomly encounters in a yellow field.

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