Six Feats Under

SIX FEATS UNDER

Games EN ↓ 586 episodes

Tabletop tomfoolery-- wizardly wisecracks. The makers of Let/'s Play Dungeons and Dragons bring you tabletop gameplay and discussion with a panel of lighthearted players.

Author

Six Feats Under

Category

Games

Podcast website

feats.podbean.com

Latest episode

May 18, 2025

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Episodes

13a campaign 33a: The Elven Court 04.02.2014

The Elements arrive in the Queen’s Court and meet diplomats on missions of their own— the key to victory is allying and supporting one another’s ends.

13a campaign 32b: Blazing Basilisk, Filet Flambe 31.01.2014

The source of the flames is found, a fiery basilisk lurking in a hidden outpost of the Lich King. With help from the Wilestar estate’s residents, the fires are extinguished once and for all.

13a campaign 32a: Abhorrent Aberrations 25.01.2014

In pursuit of the wildfire source, the Elements fight their way across a pit of chaos demons before facing down with the source itself.

13a campaign 31c: Drider "Diplomacy" 24.01.2014

The Drow hunters are overcome, but not convinced after the fight lights another brush fire. After successfully extinguishing that, the Elements' story is closer to being accepted.

13a campaign 31b: Drow Dispute 21.01.2014

Mistaken as the arsonists themselves, the party is forced to fight a passing party of Drow.

13A campaign 31a: Wilestars and Wildfires 20.01.2014

The party lands in the Queen’s Woods, and visits the town and estate of their old friend Bryde Wilestar. There, they are tasked with halting the rash of wildfires in the area to get some clout before petitioning the Queen’s Court.

13A campaign 30: New Nav 15.01.2014

Hot off the heels of the Elements’ most successful mission by far, things can’t help but go a bit pear-shaped. Nav is corrupted by the power he unleashed in the Vaults, their deadly prisoner escapes, and to top it all off, several players’ computers just decide it’s high time for a vacation.

13A campaign 29d: A Captivating Climax 01.01.2014

Between a rock and a hard place, the Elements opt to steal the rock, and teleport the entire vault back to the ship.

13A campaign 29c: Criminal Curation 01.01.2014

Having finally made it into the vault, the Elements are just plotting their escape, when The Three’s trusted brutes corner them.

13A campaign 29b: Crooks in Combat 01.01.2014

Facing off against undead guards, Nav has a crisis of conscience, but his actions may come back to haunt him.

13A campaign 29a: Caper Commences 01.01.2014

In what we all agree to be our best session yet, the Elements pile into bad disguises and successfully sneak into the vaults beneath the palace of Drakkenhall in search of the next relic, the Scales of the Three.

13A campaign 28b: The Gladiatorial Greatest 01.01.2014

With everyone in the free-for-all agreeing their best strategy is to take out the Elements first, things are getting hairy in the arena. Victory goes to those who use the shifting landscape to their advantage.

13A campaign 28a: Gladiatorial Glitz p1 24.12.2013

av and Rip, having had a bit too much to drink the previous night, sign the party up for yet more gladiatorial games. This time, the Elements face a variety of challengers in a shapeshifting arena.

13A campaign 27c: Plotting Purloin 09.12.2013

At their Inn of choice, our heroes meet the local thieves' guild and hatch a daring plan to take what they're after: The Scales of the Three.

13A campaign 27b: Discovering Drakkenhall 09.12.2013

The Rogue Elements emerge into the goblin market and fins everything they could dream of, assuming they have very nasty dreams. CAsing the joint continues as they settle into a new city.

13A campaign 27a: Undercover Underground 09.12.2013

The crew meets a party of imperial spies beneath Drakkenhall and learns more about the situation topside.

13A campaign 26c: Redcaps Resolve, p3 01.12.2013

In a mess of bloody, flaming barrels our heroes overcome the ambush they walked into. Drakkenhall lies waiting above them.

13A campaign 26b: Redcaps' Resolve 23.11.2013

Scarlett manages to patch up some ley lines fractured by the Hellhole’s passing, and the party makes it to the secret entrance into Drakkenhall— only to be halted by a foe that may not exist at all.

13A campaign 26a: Splashes, Surfers, and Spirits 18.11.2013

After a fierce battle, the spirit of Rip’s rage, Mercury, manifests at last. Small Rigby has reached the Koru strait, and with a little luck everyone survives the massive wave from his splashdown.

13A campaign 25b: Shoring Up the Past p2 06.09.2013

Journeying north, it is clear that the speeding hellhole had unforseen consequences. Well, more translucent than clear, since the snapped leylines have loosed aberrant cubes across the countryside.

13A campaign 25a: Shoring Up the Past p1 06.09.2013

Washing up near Drakkenhall, Margaret’s secret mission catches up with her: to guide the charming Regivol and the aggravating Laurette Stone to the party, to control these so-called “rogue elements”. As agents of CREAM, a secret Archmage-affiliated cell, Bella recognizes them as those who kept her as prisoner and subject of study as a child. Naturally, the party refuses to team up with them.

13A campaign 24b: Side Sesson p2 29.08.2013

Side Sesson p2

13A campaign 24a: Side Sesson p1 29.08.2013

Side Sesson p1

13A campaign 23c: Escaping the Hellhole p3 29.07.2013

Escaping the Hellhole p3

13A campaign 23b: Escaping the Hellhole p2 29.07.2013

Escaping the Hellhole p2 Last updated November 13, 2016

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