Jason Pitre

RPG Design Panelcast

Leisure EN ↓ 392 episodes

The best recorded panels and seminars about analog game design and publishing

Author

Jason Pitre

Category

Leisure

Podcast website

genesisoflegend.podbean.com

Latest episode

Mar 15, 2026

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Episodes

Episode 16 – Indie Cradle to Indie Grave 09.02.2013

Join Industry Insider designers and developers as they talk about post mortems of various independently published projects.  Presented by Jason Morningstar and James Earnst   Episode 16: Indie Cradle to Indie Grave [ 56:10 ] Play Now | Play in Popup | Download (155)

Episode 15 – History Panic 02.02.2013

Presented by Jason Morningstar and Kenneth Hite. Stress-Free Historical Roleplaying Description: How to enjoy roleplaying in historical settings – common pitfalls and how to avoid (or ignore) them. Presented at GenCon 2012.   Episode15: History Panic [ 52:56 ] Play Now | Play in Popup | Download (183)

Episode 14 – Advanced GM’less Play 26.01.2013

A discussion about GM’less games by Jason Morningstar at Metatopia 2012.  This was presented to a group of game designers and publishers who ask some advanced questions. Sorry that the introduction doesn’t include the title of the seminar.   Episode 14: Advanced GMless Games [ 52:50 ] Play Now | Play in Popup | Download (210)

Episode 13 – Introduction to GMless Play 19.01.2013

A discussion about GM’less games by Jason Morningstar at GenCon 2012.  This was presented to a general audience and provides a good foundation on the subject.   Episode13: Introduction GMless Games [ 49:16 ] Play Now | Play in Popup | Download (256)

Episode 12 – Playtesting RPG’s 12.01.2013

What kinds of playtests are there? How can you run them or play in them effectively? Learn how iterative testing improves a game Discuss the purpose of playtesting. The three styles of playtesting? Playtesting your own game. Runing someone else’s game. Observing a playtest. Playing in a playtest with panache. Questions and answers Presented by Jason Pitre and Adam Koebel   Episode12: Playtesting R...

Episode 11 – It’s a Hit, now what? Dealing with Unexpected Success 05.01.2013

“It’s a Hit! Now What? Dealing With Unexpected Success” presented by Fred Hicks & Curt Covert . You’ve made something and people like it and want more. Or your preorder went well – much better than you expected – and you find yourself facing a bigger print run and a bigger shipping effort than you’d planned for. Success can be a tricky thing – the bigger you succeed, the harder you have to work, a...

Episode 10: The Retailer’s View – What sells, what doesn’t and why 30.12.2012

The Retailers’ View: What Sells, What Doesn’t, and Why presented by Jim Crocker and Brian Dalrymple . This panel will focus on what new games look like from the perspective of the stores that sell them. Our panelists will lead a discussion of recently published games and how they fared once they hit their stores.   Episode 10: The Retailers View.mp3 [ 54:54 ] Play Now | Play in Popup | Download (2...

Episode 9: Self-Publishing: Production and Fulfillment 22.12.2012

“Self-Publishing: Production and Fulfillment” presented by Fred Hicks , Darren Watts & Jim Crocker . You’ve decided to print and distribute your product yourself. What do you need in order to do so successfully? Come learn from folks who have done it.   Episode 9: Self- Publishing; Production and Fulfillment.mp3 [ 45:23 ] Play Now | Play in Popup | Download (178)

Episode 8: Licensing Popular Intellectual Property 15.12.2012

“Licensing Popular Intellectual Property” presented by Amanda Valentine , Fred Hicks & Cam Banks . Three designers with extensive experience in the world of licensing well-known intellectual properties discuss what makes a good property for licensing, how to go about getting a license, and how to keep your licensor happy and yourself protected throughout the process.   Episode 8: Licensing Popular...

Episode 7: Lessons from Indie Publishing 08.12.2012

An overall summary of Indie Game Publishing, including copyright, printing costs and the perils of distribution, by David A. Hill Jr. of Machine Age Productions.   Episode 7: Lessons from Indie Publishing [ 1:02:22 ] Play Now | Play in Popup | Download (174)

Episode 6: Addressing Controversial Topics 01.12.2012

“Addressing Controversial Topics” presented by John Stavropolous, Bill White & Brennan Taylor . Join our panelists for a discussion on handling delicate and/or controversial topics in your game design. Subjects include political correctness, sexual and romantic interactions and religion.       Episode 6: Addressing Controversial Topics [ 59:06 ] Play Now | Play in Popup | Download (268)

Episode 5: Editing and Organizing Game Text 24.11.2012

“Editing and Organizing Game Text” presented by Amanda Valentine , Fred Hicks , Jason Pitre & John Adamus . Successful game text requires clarity, structure and style. Learn the secrets of this dark art at this roundtable discussion.   Episode 5: Editing and Organizing Game Text [ 56:05 ] Play Now | Play in Popup | Download (314)  

Episode 4: Care and Feeding of Artists 17.11.2012

“The Care and Feeding of Artists” presented by Ed Bell, Jen Christiansen & Fred Hicks . You’re not an artist yourself, but your game needs art! How do you hire artists, and how do you work with them to get what you need? This special panel features Ed Bell and Jen Christiansen, two art directors from Scientific American magazine.   Episode 4: Care and Feeding of Artists [ 53:16 ] Play Now | Play i...

Episode 3: The Graphic Design and Layout Panel 15.11.2012

“The Graphic Design and Layout Roundtable” presented by Hal Mangold , Nathan Paoletta & Ben Morgan . Discuss the best ways to make your game look exciting, fun, and easily readable with some of the sharpest eyes in the field   Episode 3: Graphic Design and Layout Panel [ 1:55:51 ] Play Now | Play in Popup | Download (525)

Episode 2: My Dearest Failure: Games That Didn’t Work and Why 13.11.2012

My Dearest Failure: Games That Didn’t Work and Why” presented by Jason Morningstar , Kenneth Hite & Rob Donoghue . Sometimes it just doesn’t work out. Join us for a discussion of games that never got made despite the best of intentions, and what lessons we can learn from the wreckage.   Episode 2: Beautiful Failures [ 51:53 ] Play Now | Play in Popup | Download (382)

Episode 1: The Coolest Game You Never Heard Of 11.11.2012

Episode 1 is: The Coolest Game You Never Heard Of: presented by James Ernest , Kenneth Hite , Jason Morningstar , Cam Banks , Nathan Paoletta , Brennan Taylor & Others. Join our Guests of Honor and several additional talented designers for a discussion about their favorite obscure game that influenced them. What did we learn, why do we love them, and why do they remain obscure? This discussion...

Welcome to the RPG Design Panel Podcast! 11.11.2012

I am pleased to announce the launch of a new podcast, dedicated to sharing recordings of RPG related panels and seminars. I hope you enjoy this series. You can subscibe to us here!  RSS Feed iTunes Episode 0: Welcome [ 1:19 ] Play Now | Play in Popup | Download (290)

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