Jason Pitre

RPG Design Panelcast

Leisure EN ↓ 392 episodes

The best recorded panels and seminars about analog game design and publishing

Author

Jason Pitre

Category

Leisure

Podcast website

genesisoflegend.podbean.com

Latest episode

Mar 15, 2026

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Episodes

Episode 41 – Designing RPGs for Kids 27.12.2014

Episode 41 – Designing RPGs for Kids Presented by Amanda Valentine, Tim Rodriguez & Krista White. Designing games intended for younger audiences doesn’t mean dumbing down. What are the additional challenges involved in making products to appeal to the younger set?   Episode 41: Designing RPGs for Kids Play Now | Play in Popup | Download (216)

Episode 40 – Hacking Apocalypse World 14.12.2014

Hacking Apocalypse World Recorded at Metatopia 2014 Presented by Vincent Baker , Misha Bushyager, Marissa Kelly , Mark Richardson & Mark Diaz Truman . Learn about the Apocalypse World engine and why it has become popular amongst indie designers. This will be a panel of veteran *World players and *World game designers, including the designer of Apocalypse World!   Episode 40: Hacking Apocalypse Wor...

Episode 39 – Dungeons and Dragons Fifth Edition Analysis 07.12.2014

Dungeons & Dragons Fifth Edition Analysis Presented by Rob Donoghue & Jason Pitre. So, the fifth edition of Dungeons & Dragons is out. Now it’s time to dig into the design and talk about the rules, procedures and advice that the game brings to the RPG design field. Let’s look at the crunchy bits! The companion reference to this discussion can be found on Rob Donoghue’s blog, where he discusses the...

Episode 38 – Accessibility Issues for Game Designers 29.11.2014

D036 – Accessibility Issues For Game Designers Presented by Russell Collins & Jason Pitre. Games are about imagination and creativity so the print medium shouldn’t be a barrier to entry. Understanding the needs of persons with learning differences and the options that designers have will keep you from excluding people who are eager to enjoy our hobby. This seminar will focus on blindness, low visi...

Episode 37 – Roleplaying Scenario Design 22.11.2014

D015 – Roleplaying Scenario Design Recorded at Metatopia 2013. Presented by Kenneth Hite , Darren Watts , Rob Donoghue , John Stavropoulos & Bill White. Our panel of experts drills down into the specifics of scenario-building for publication, whether it’s showing off the game’s basics with an introductory scenario, or stringing several together for a mini-campaign book.   Episode 37: Roleplaying S...

Episode 36 – My Game Will Cost What? 17.11.2014

My Game Will Cost What? Presented by Curt Covert & Stephen Buonocore . This panel will seek to explain why games cost what they do. What are the expenses, and what decisions must you as a designer make in order to hit your target price point? Presented at Metatopia 2013.   Episode 36: My Game Will Cost What? [ 1:02:07 ] Play Now | Play in Popup | Download (189)

Episode 35 – Dangerous Mechanics 31.08.2014

“Dangerous Mechanics” Presented by Jason Pitre, Kenneth Hite , Rob Donoghue & Will Hindmarch .  The panelists will deal with mechanics that look good on the surface but can have unforeseen negative consequences in play. Spending XP, no-effect rules, dice-generated currency – all have hidden dangers. Explore these and other light bulbs that didn’t quite work out..   Episode 35: Dangerous Mechanics...

Episode 34 – Gaming as the Other: Race in Our Industry 10.08.2014

“Gaming As The Other: Race in Our Industry” Presented by John Stavropoulos, Terry Romero , Ajit George & Mark Diaz Truman . As many “geek” activities have expanded over the last ten years, role-playing has often struggled to include the voices of racial and ethnic minorities. Join Ajit George, Mark Diaz Truman, and Terry Romero to discuss what challenges the industry faces including “Others”, why...

Episode 33 – How to Work with Editors 19.04.2014

How to Work with Editors This seminar was originally presented at Metatopia 2013 in Morristown NJ. This panel was led by Ryan Macklin , Amanda Valentine , Cam Banks and John Adamus . Everyone needs an editor. How do you hire one? Once you have one, how can you work with her most efficiently? How does somebody become a great game editor themselves?   Episode 32: How to Work with Editors [ 54:53 ] P...

Episode 32 – How to be a Good Playtester for Others 06.04.2014

How to be a Good Playtester for Others This seminar was originally presented at Metatopia 2013 in Morristown NJ. This panel was led by Will Hindmarch , Tim Rodriguez and John Adamus . Everyone agrees playtesting is crucial. But what kind of feedback is best for publishers? This panel looks at the necessary skills and mindset for being a good playtester from *this* side of the table.   Episode 32:...

Episode 31 – The Care and Feeding of Freelancers 25.03.2014

The Care and Feeding of Freelancers This seminar was originally presented at Metatopia 2013 in Morristown NJ. This panel was led by John Stavropoulos , Ryan Macklin & Amanda Valentine   You’ve reached the point where you’re ready to hire some professional freelancers to help you complete your game, whether as writers, editors, or artists. How do you find freelancers, how do you work with them, and...

Episode 30 – Reaching Retailers 16.02.2014

Reaching Retailers: How To Get Stores Behind You This seminar was originally presented at Metatopia 2013 in Morristown NJ. Presented by Will Hindmarch , Jim Crocker & Brian Dalrymple (+1). Your game is ready for market. Now you’ve got to get it in the hands of players, and the best way to do that is to convince stores to carry and promote it. How do you do that? Our panel of experts fills you in!...

Episode 29 – Legalese and Intellectual Property 08.02.2014

Legalese: Copyrights, Trademarks and Patents This seminar was originally presented at Metatopia 2013 in Morristown NJ. Presented by Justin Jacobson & Jason Pitre. It’s all about protecting yourself. Where and when do these legal concepts apply, and what do you need to do to make sure you’re covered without spending a fortune unnecessarily?   Episode 29: Legalese and Intellectual Property [ 56:09 ]...

Episode 28 – Ebooks 101 02.02.2014

Episode 28 of the RPG Design PanelCast is brought to you thanks to the Metatopia Game Design Festival by Double Exposure . D050: “Electronic Book Publishing 101” presented by Jason Pitre & Joseph Bloch . What are the differences between publishing hard copy books and electronic publishing? This panel will fill you in on everything you need to know, from standards and tools to markets for reaching...

Episode 27 – Making Games Feel Magical 28.10.2013

This was originally broadcast by Indie+ online convention, led by Mark Diaz Truman , presented by Kyle Simmons , Julia Ellingboe and James Raggi .  This is discussion the various ways that games can feel magical, from the everyday kitchen magic to the perilous high magic that could end the world.   Episode 27: Making Games Feel Magical [ 57:53 ] Play Now | Play in Popup | Download (228)

Episode 26 – Magic Mechanics 19.10.2013

This was originally broadcast by Indie+ online convention, led by Mark Diaz Truman in conversation with Rob Donoghue . It’s a fascinating discussion on how game mechanics can create a feeling of magic during play.   Episode 26: Magic Mechanics Play Now | Play in Popup | Download (355)

Episode 25 – Is Fantasy Dead? 12.10.2013

Is there still room for more Fantasy RPGs? What is fantasy really, anyways? How can you design interesting games within this genre? This was originally broadcast by Indie+ online convention, led by Rich Rogers. The presenters are John Wick , James Raggi , Gilian Fraser , David A. Hill Jr ., Brennan Taylor   Episode 25: Is Fantasy Dead? [ 53:41 ] Play Now | Play in Popup | Download (248)  

Episode 24 – How to Learn RPG Design 29.09.2013

Everyone can design games, and we are here to help show you the way. We will teach you the basics and give you the resources to learning rpg design on your own. We provided attendants with a DVD full of podcast content and panel recordings. You can find much of that information at the link below: https://www.dropbox.com/sh/eibuw567kj9px3q/ScnQmP5A58 This was presented by Jason Pitre and Mark Diaz...

Episode 23 – No Nos in Game Design 14.09.2013

No Nos in Game Design A discussion led by Stan!, Jeff Bellinger., Matt Forbeck and Daniel Solis on mistakes they have learned from in their publishing experience. An excellent discussion worth a listen to this panel from GenCon 2011.   Episode 23: No Nos of Game Design [ 55:18 ] Play Now | Play in Popup | Download (283)  

Episode 22 – Things you think about games 03.09.2013

Things you think about games An excellent and philosophically rich discussion concerning why games matter. Presented Jeff Tidball and Will Hindmarch from Gameplaywright ( http://gameplaywright.net ) over at GenCon 2011.   Episode 22: Things You Think About Games [ 46:55 ] Play Now | Play in Popup | Download (218)

Episode 21 – Game Design is Mind Control 05.08.2013

Game Design is Mind Control: Presented by Luke Crane and Jared Sorensen from way back in 2011. The art of game design is to induce your players to behave in bizarre, irrational ways that they otherwise would not. Join us as we demonstrate how rules make you perform all sorts of ridiculous acts. And if you don’t believe us, you will by the end of the seminar!   Episode 21: Game Design is Mind Contr...

Episode 20 – The Kickstarter Roundtable 16.03.2013

Kickstarter Roundtable: Presented by Fred Hicks and Brennan Taylor. In this intense workshop, we will explore the ins and outs of using Kickstarter as a crowdsourced fundraising platform.  Topics will include best practices for making videos, for customer contacts through updates, etc. Regrets from Cindy Au and Joshua A.C. Newman on account of hurricane.   Episode 20: Kickstarter Roundtable [ 1:43...

Episode 19 – Introduction to Nordic Larp 09.03.2013

LARPs aboard submarines? LARPs about having cancer? Join us for a journey inside the fascinating high-art gaming scene of Norway, Sweden, Denmark and Finland. They play in submarines, nuclear reactors, and in custom-built shanty towns. They get government grants to LARP! Welcome to the arty world of Nordic LARP, where intense emotion, minimal mechanics — including safewords — and fabulous scenery...

Episode 18 – Volatility in Game Design 02.03.2013

Randomness makes games fun, but it can also make them terrible. Our Industry Insider guests give advice on the right way to use randomness in game design. Randomness makes games fun, but it can also make them terrible. If you’re going to use randomness in your games, it’s like using fire in your kitchen. A great tool, but only if you know how to handle it. Our Industry Insider guests will give adv...

Episode 17 – The International RPG Scene 16.02.2013

There are thriving RPG scenes in outside North America. Come find out from our Industry Insiders on what’s up, what’s innovative, and what’s scandalous. Presented by Jason Morningstar and Dominic McDowall-Thomas .   Episode 17: International RPG Scene [ 53:17 ] Play Now | Play in Popup | Download (188)

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