Jason Pitre
RPG Design Panelcast
The best recorded panels and seminars about analog game design and publishing
Author
Jason Pitre
Category
Podcast website
Latest episode
Mar 15, 2026
Where to listen?
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Episodes
Episode 140 - We Have Always GMd 10.02.2018 51:52
Recorded at Metatopia 2017 Presented by Kate Bullock , Michelle Lyons , Kathryn Miller , Anna Kreider. As much as we'd like to banish "Women in Gaming" panels to the depths of our historic archives, there is still value in addressing the fact that being there are challenges for women at the gaming table that different than those faced by our male counterparts. This panel will talk about the ways w...
Episode 139 - Writing Inclusive Alternate Histories 03.02.2018 56:20
Recorded at Metatopia 2017 Presented by Eric Simon , Darren Watts , Shoshana Kessock , and Elsa Henry . From the implicit imperialism of steampunk to the complicated controversy of HBO's Confederate, it seems like alternate history is often fraught with problems. We provide you with techniques and ideas for writing, designing, and playing with historical and alternate historical themes in ways tha...
Episode 138 - Professionalization 27.01.2018 48:13
Recorded at Metatopia 2017 Presented by Michelle Lyons-McFarla nd, Jason Pitre . Professionalization has been defined as "transformation into a profession of the highest integrity and competence." Integrity and competence are laudable goals for the profession as a whole, but how do we get there? What practices should we pursue? How do we differentiate between industry/business/community relationsh...
Episode 137 - Don't Shred your Game 20.01.2018 50:25
Recorded at Metatopia 2017 Presented by Dev Purkayastha . A workshop for designers who have playtested their game - here or elsewhere - and have gotten challenging feedback. It's easy to feel discouraged, but it's important to take the next step. The goal of this workshop is to provide encouragement towards the ongoing process, rather than workshopping specific feedback. Note: This is a workshop r...
Episode 136 - Crowdfunding Retailer Tiers 13.01.2018 57:06
Recorded at Metatopia 2017 Presented by Melissa Lewis-Gentry , Brian Dalrymple . So you're planning crowdfunding for your game, and have heard that Retail is important. Maybe you did a retail tier in a previous Kickstarter and had no one buy it, or maybe you lost money by creating that tier. Regardless, the industry is changing faster than we can keep up. Learn from Retailers on what they want and...
Episode 135 - The Confused State of Rulebooks 06.01.2018 1:03:35
Recorded at Metatopia 2016 Presented by Joshua Yearsley , John Adamus , Dr. Jessica Hammer . Writing and editing rulebooks is still a black art, not an empirical science. In this panel, Dr. Jessica Hammer and professional editors John Adamus and Joshua Yearsley hash out the state of the rulebook. What works? What doesn't? Why do so many professionals (including us!) disagree about how to write goo...
Episode 134 - It Takes a Village 30.12.2017 50:34
Recorded at Metatopia 2016 Presented by Jason Pitre, Jeff Tidball , Stephen Tasker , Darren Watts . As a game master, you use NPCs to describe the setting, and to interact with the PCs. As a designer, you help shape the kinds of NPCs that fill those roles. This panel is all about different ways that designers can establish NPCs and relationships in their designs. Who do the PC's love, hate, defend...
Episode 133 - Giving Credit Where Credit is Due 23.12.2017 33:54
Recorded at Metatopia 2016 Presented by Fred Hicks and Chris Hanrahan. Innovation and new ideas are fantastic in game design, but designers have borrowed, stolen, and adapted other people's ideas for as long as we've been making games. Let's talk about whose works have influenced us, how we can best credit and pay homage to that work, and what we might not understand about ourselves as designers b...
Episode 132 - Worldbuilding Towards Story 16.12.2017 59:52
Recorded at Metatopia 2016 Presented by Kenneth Hite , Bill White . The principles of worldbuilding for games are not the principles of worldbuilding for novels (depth of field) and certainly not the principles of worldbuilding for physics (plate tectonics). What are they? How can you apply them to a pre-existing world, real or fictional?
Episode 131 - Managing RPG Development Teams 09.12.2017 1:01:41
Recorded at Metatopia 2016 Presented by Emily Dresner, Fred Hicks, Rob Donoghue. You're a successful indie publisher! You did a great job wearing all the hats - game designer, writer, editor, artist, and graphic designer. Now, you want to create something bigger and more grand! You discover that, without years of time, you cannot carry out your vision yourself. You need other people... and that le...
Episode 130 - It Won't Fit 02.12.2017 58:43
Recorded at Metatopia 2016 Presented by Kenneth Hite , Jason Pitre, Marissa Kelly , Fred Hicks . When designing a game, the temptation is to use another tested rules set: Fate, PbtA, HERO, BRP, OSR, or what have you. When shouldn't you do that? What demands special treatment, and when should you make it yourself?
Episode 129 - Printing and Manufacturing 101 25.11.2017 56:20
Recorded at Metatopia 2016 Presented by Christopher Badell , Zev Shlasinger . Once you've designed the game, it's time to produce it. Our panelists have dozens of finished products between them and offer their expertise to make your process smoother.
Episode 128 - Designing with Production in Mind 18.11.2017 1:02:08
Recorded at Metatopia 2016 Presented by Matt Fantastic . How many cards are on a typical printing sheet? Can half an inch really save you that much money? Is it possible to license a mold? These sorts of questions shouldn't be the first thing you think about when making your next amazing game, but they can play a huge part in how realistic it is to actually get into print. Join Matt Fantastic as h...
Episode 127 - Giving and Receiving Feedback 11.11.2017 57:00
Recorded at Metatopia 2016 Presented by Darren Watts , Jeff Tidball , John Adamus . Our panelists talk about how to be good testers. Learn how to hear the questions being asked and answer with useful feedback. We all want to give helpful criticism; learn more about how to do that.
Episode 126 - Ground Truth 08.11.2017 54:08
Recorded at Metatopia 2016 Presented by Jason Morningstar , Jay Sylvano , Benjamin Morrow . Games can obviously be political and create empathy, but can they be journalism? Can they create change, spur activism, prompt meaningful dialog? What does it take to make a game with a contemporary theme or focused on an important issue - and what can go wrong?
Episode 125 - The Iceberg Method 28.10.2017 54:03
Recorded at Metatopia 2016 Presented by Kenneth Hite. In this year's iteration of "Ken Rambles About Stuff", Ken argues for the 'Iceberg Method' of game research. He is also likely to touch on how (and how much) to do research for setting design purposes, and may even divagate into the how and why of researching other game mechanics.
Episode 124 - The CMU Playtesting Study 21.10.2017 56:56
Recorded at Metatopia 2016. Presented by Judeth Oden Choi, Jessica Hammer. Presentation of our findings from a two-year long study of playtesting practices and education. As we build and refine our games, sometimes it's hard to hold onto those brilliant ideas and goals that first inspired us. Playtesting with a purpose is about articulating design and experience goals for your game and using playt...
Episode 123 - Designing for Retail 15.10.2017 56:46
Recorded at Metatopia 2016 Presented by Melissa Lewis-Gentry , Cat Tobin , Matt Fantastic , Zev Shlasinger. Have you ever played (or made!) a fantastic game, and then wonder why no one has it? Ever wonder why no one other than the Kickstarter backers bought a certain game? Ever make a game, then try to go through distribution and realize you'll lose money selling that way? Not all games are design...
Episode 122 - Kickstarter 2016 10.10.2017 59:12
Recorded at Metatopia 2016 Presented by Christopher Badell , Jason Walters , Marie Poole . Planning and running a Kickstarter campaign can be like designing and playing another game. Will you hack an existing formula or take a risk on an unusual approach? Will it include lots of fiddly mechanics and rewards or will you take a more artistic direction? When you're running the campaign, how do you pl...
Episode 121 – Historical Larp Design 17.09.2017 53:38
Historical Larp Design Recorded at Metatopia 2016 Presented by Moyra Turkington , Kimberley Lam , Shoshana Kessock , Elsa Henry , Rachel E.S. Walton , and moderated by Alex Roberts This panel is all about re-evaluating the real diversity in historical settings, the difficulties of researching for historical non-western, non-white events and eras, especially those that feature women. It serves to...
Episode 120 – Game Master Mechanics 03.09.2017 56:58
Game Master Mechanics Recorded at Metatopia 2016 Presented by Vincent Baker and and Jason Pitre. Role playing games have a long history of providing detailed rules on how players may act in the fiction. Very few games provide explicit direction and purposefully designed tools to constrain GMs. Let’s talk about the various approaches, from Fronts, to Countdown Clocks, Doom Pools, and more. Where ca...
Episode 119 – Powered by the Apocalypse 15.07.2017 1:19:09
Powered by the Apocalypse: Using Apocalypse World to Outline and Draft Your Own RPG Special episode, recorded online. Presented by Meguey Baker , Vincent Baker , and Jason Pitre. Apocalypse World offers a powerful, flexible framework you can use to outline, draft, and potentially finish your own role playing games. Dozens of creators, both experienced designers and first-timers, have used it with...
Episode 118 – Breaking into Board Games 08.07.2017 57:02
Breaking into Board Games Recorded at Breakout Con 2017 Presented by Pam Walls, Tim Brown , Eric Lang , Sen-Foong Lim , and moderated by Daryl Andrews . Want to design a board game? Have no idea how to get into the industry? Join our wonderful set of panelists to talk about how to enter the board game design world, do some playtesting, and get your game published. You can subscribe to us here! R...
Episode 117 – What’s up in Tabletop Games? 02.07.2017 55:24
What’s Up in Tabletop Games? Recorded at Breakout Con 2017 Presented by Michelle Lyons-McFarland , Jonathan Gilmour , Robin D. Laws , Eric Lang , and moderator Jonathan Lavallee . Bombard our panelists with questions about tabletop gaming and the many directions it’s headed in. You can subscribe to us here! RSS Feed iTunes Episode 117: What's up in Tabletop Gaming Play Now | Play in Popup | Dow...
Episode 116 – Creating Horror in Games 24.06.2017 49:00
Creating Horror in Games Recorded at Breakout Con 2017 Presented by Michelle Lyons-McFarland , Jonathan Gilmour , and moderator Jacqueline Bryk, Like ghosties, ghoulies, long-legged beasties, and things that go bump in the night? Join us for a panel on how to incorporate gothic horror tropes into your project or campaign! You can subscribe to us here! RSS Feed iTunes Episode 116: Creating Hor...
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