Chris Paxton and Michael Cho

RoboPapers

Chris Paxton & Michael Cho geek out over robotic papers with paper authors. robopapers.substack.com

Author

Chris Paxton and Michael Cho

Category

Technology

Podcast website

robopapers.substack.com

Latest episode

Jul 8, 2026

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Episodes

Ep#89: Contact Grounded Policy 08.07.2026

Contact-rich manipulation is still very challenging for robotics. Problems like opening a jar, or in-hand reorientation of an object, require making repeated contact with different parts of a robot’s hand, and this is hard to do with pure vision. Instead, research is moving towards using tactile sensors in combination with visual policies. But what’s the best way to learn how to handle multi-point...

Ep#88: DexSkin: High-Coverage Conformable Robotic Skin for Learning Contact-Rich Manipulation 01.07.2026

Human skin plays an important role in how we interact with the world and robustly manipulate objects. It’s not just important when we can’t see things with out eyes, but when we want to pick up something heavy, or apply a very specific amount of force. So, it makes sense to want to give robots skin. Enter DexSkin: a soft, deformable electronic skin which can be applied across different surfaces an...

Ep#87: MolmoAct 2: An open foundation for robots that work in the real world 18.06.2026

There are few truly open models in the world, including both weights and data. However, these models are crucial for research and development of new systems — they help us learn which data is important and help develop new capabilities for deploying robots in the real world. MolmoAct2 provides a foundation for open research into robotics. It is associated with its own open dataset, an open-data ac...

Ep#86: RISE: Self-Improving Robot Policy with Compositional World Model 12.06.2026

Robot policies must be both reliable and highly capable to be useful; the best way to achieve this level of performance is with reinforcement learning. However, for reinforcement learning you are usually stuck between two difficult options: reinforcement in the real world is often risky and expensive, while reinforcement learning in a traditional simulator takes a lot of engineering work and has a...

Ep#85: Tutor Intelligence 04.06.2026

Collecting robot data at scale is key to deploying working manipulation policies, and the team from Tutor Intelligence is here to tell us about how to accomplish it. Their new announcement: a massive, 100-robot “data factory,” with a behind-the-scenes look at how to build a teleoperation platform and how to make robots and policies that are useful for their customers. Tutor Intelligence is a full-...

Ep#84: Robometer: Scaling General-Purpose Robotic Reward Models via Trajectory Comparisons 02.06.2026

Learning robust, general-purpose reward functions for robotics unlocks many potential applications, like on-robot reinforcement learning or dataset validation. However, there’s a question of how to actually train such reward functions. Training success/failure prediction leads to ambiguous signals partway through a demonstration — it’s hard to measure progress — making the method unsuitable for re...

Ep#83: PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation 29.05.2026

Spatial understanding is important to moving around in complex environments and is a huge part of the challenge of generalizing to new scenes. Most world models, however, largely ignore this spatial dimension, focusing on 2D images. Not PointWorld, though. PointWorld is a 3D world model trained from real and simulated data which can perform a wide variety of manipulation tasks on a real robot, inc...

Ep#82: SimTooReal: An Object-Centric Policy for Zero-Shot Dexterous Tool Manipulation 27.05.2026

Humans use tools to perform almost all of the physical work that we do from day to day. However, tools come in many different sizes and shapes, and it’s very difficult to collect human data for them in general. What about training in simulation? SimTooReal aims to address this through, unsurprisingly, sim-to-real learning. Kushal Kedia and Tyler Lum talk about how it works: they procedurally gener...

Ep#81: mimic-video: Video-Action Models for Generalizable Robot Control Beyond VLAs 20.05.2026

Robotics fundamentally involves understanding the dynamics of how things change in the world in response to action and force. This is impossible to learn from static images; instead, it’s far more effective and more data-efficient to learn from video. Elvis Nava joins us to talk about mimic-video and Mimic Robotics. Mimic-ivdeo is part of a new class of video-action models, capable of achieving co...

Ep#80: LATENT: Learning Athletic Humanoid Tennis Skills from Imperfect Human Motion Data 14.05.2026

Sports like tennis are great examples of the sort of dynamic whole-body interaction that’s possible with humanoid robots. But capturing examples of fast, dynamic interactions from humans is really difficult. Enter LATENT, which uses lower-quality human data plus reinforcement learning to teach a robot to play tennis, able to complete back-and-forth volleys at a human level. LATENT has three steps:...

Ep#79: Rhoda AI - Causal Video Models Are Data-Efficient Robot Policy Learners 06.05.2026

Training robot foundation models faces two key hurdles: how to get enough data to train an effective model, and how to make sure that new skills can be acquired quickly. The team at Rhoda AI believes that the answer is training Direct Video Action models from web data. Web data is plentiful, to the point where Rhoda can train their base model on hundreds of years of video data. And then, with the...

Ep#78: Three Eras of Robot Learning 05.05.2026

Robotics has changed dramatically over the last eight years. Ted has been involved in the cutting edge of robot learning through this period, spending those eight years at Google Brain/Google Deepmind. And he’s identified three eras of robot learning. These eras are: * The Era of Existence Proofs - trying different methods like QT-Opt, on-robot RL * The Era of Foundation Models - transitioning to...

Ep#77: DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos 29.04.2026

World models have many different uses, from evaluation to training data generation to robot planning. DreamDojo is a new foundation world model that allows for impressively general and long-horizon interaction, generating coherent videos for interaction sequences over a minute long. It works in a wide range of environments and even generalizes to previously-unseen environments. We talked to Shenyu...

Ep#76: OmniXtreme: Breaking the Generality Barrier in High-Dynamic Humanoid Control 27.04.2026

We’ve seen lots of incredible videos of humanoid robots dancing, doing martial arts, running up walls — but these extreme behaviors are usually from individual, highly specialized policies. But now OmniXtreme shows us how to achieve incredible behaviors that push the limits of humanoid motion, by (1) training a flow-based motion generative model, and (2) doing residual RL post-training to handle c...

Ep#75: TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics 23.04.2026

Reinforcement on robots is highly limited by our ability to design good reward functions ; this means that designing strong, generalizable reward functions is a key enabler to progress on real-world reinforcement learning. But we already have a very general class of models: VLMs. Wouldn’t it be great if you could just use a VLM to generate rewards, then? TOPReward directly generates rewards from t...

Ep#74: Weave Robotics 20.04.2026

Do you want to never fold clothes again? Weave is a robotics startup founded in early 2024, aiming to build useful home robots as a product. We talked with co-founder Kaan Doğrusöz, and learned about his journey building a home robotics startup. We covered building products out of end-to-end learning, the ideal form factor of a home robot, and what the important prerequisites are for deploying AI-...

Ep#73: VideoManip: Dexterous Manipulation Policies from RGB Human Videos via 3D Hand-Object Trajectory Reconstruction 18.04.2026

Teaching robots to perform dexterous manipulation tasks currently requires teleoperation, which limits demonstration quality, speed, and scalability. Instead, why not use human videos? The problem is that a human hand isn’t a robot hand, so data must be retargeted using simulation to resolve issues like collisions and interpenetration when controlling the hand. In VideoManip, Hongyi Chen and co-au...

Ep#72: SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control 15.04.2026

How can we build a general-purpose “foundation model” for robot motion? Zhengyi Luo joitns us to talk about SONIC, which uses motion tracking as a foundational task for humanoid robot control, and scales humanoid control training to 9k GPU hours and 100 million frames worth of data. The result: a model with a generally-useful embedding space that can be controlled by a VLA, or from human video, to...

Ep#71: Build Your Own Robot 08.04.2026

Robots, unfortunately, tend to be expensive. And finding a robot that’s both capable of performing a wide variety of mobile manipulation tasks, and is affordable and “hackable”, is extremely difficult. Many different problems need to be addressed, from arm control to navigation to integrating your data collection strategy into hardware design. This can make it difficult for all but the most well-f...

Ep#70: A Systematic Study of Data Modalities and Strategies for Co-training Large Behavior Models for Robot Manipulation 01.04.2026

Co-training has become a key part of the recipe for training large robotics models; it means that you mix some proportion of real robot data with other data sources, like simulation or egocentric human video data. This is especially important because robotics data tends to lack diversity which can be somewhat compensated for by the inclusion of these other modalities. And yet there has not been a...

Ep#69: MolmoSpaces, an Open Ecosystem for Embodied AI 25.03.2026

Benchmarking, evaluating, and developing robotics code is difficult, and part of this is because no simulator really reflects the diversity and scale of real embodiments. Enter MolmoSpaces from AI2: a massive open ecosystem with a range of 230,000 handcrafted and procedurally-generated home environments, including 48,000 manipulable objects. Crucially, MolmoSpaces provides simulation environments...

Ep#68: DreamZero: World Action Models are Zero-Shot Policies 20.03.2026

Achieving generalizable manipulation is the north star for robotics learning, and while we’ve in the past seen incredible results on specific tasks using fine-tuned VLAs, this north star has remained elusive. Perhaps what is needed is a different approach. DreamZero proposes World Action models (WAMs), which jointly model both action and video in order to achieve state-of-the-art performance on be...

Ep#67: Asimov - Open Source Humanoid 18.03.2026

Robotics research is moving fast, and being able to modify and improve upon hardware is crucial to maintaining velocity. That’s why Menlo Research has started working on their own open-source humanoid project, Asimov. And they are moving fast. It’s been roughly six months since they started the project, and they already have full humanoid with arms, legs, and a head, which can walk forwards and ba...

Ep#66: Ordered Action Tokenization 11.03.2026

How should we represent robot actions for autoregressive transformers? Most robot policies use diffusion or flow to generate continuous action sequences, but this isn’t how large language models work; they predict output tokens, which has many advantages. But coming up with a set of useful action tokens, so we can skip the slow and expensive diffusion steps, is difficult. Chaoqi Liu says action to...

Ep#65: VLM4VLA: Revisiting Vision-Language Models in Vision-Language-Action Models 05.03.2026

Pretraining is essential for good performance on a wide variety of robotics tasks, and so most vision-language-action models build off of a vision language model (VLM) trained on a wide variety of image-language data. But how does the choice of VLM translate to downstream robotics performance? Jianke Zhang and Yanjiang Guo join us to talk about this key part of the robot policy, looking at a wide...

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