Rob Stenzinger

Polytechnicast

Arts EN ↓ 100 episodes

Art journal podcast by Rob Stenzinger, sharing thoughts on his various creative projects and adventures ranging from user experience design, creating comics, making video games, to interactive design.

Author

Rob Stenzinger

Category

Arts

Latest episode

Feb 27, 2026

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Episodes

Polytechnicast - Understanding An Artist and Indie Game Developer's Business 27.02.2026

Album art for episode featuring a sketch of a conversion funnel for selling indie games Making Lexilotl, my latest game which is a crossword puzzle run where you get a clue and three tries to solve a puzzle and can keep going until your tries run out. I had planned on making ad supported right away but ran into a roadblock and went a different way. Here's the story of that and some of my other exp...

Polytechnicast - Lexilotl is My New Game In Progress - Also Voiceover 29.12.2025

It's been a busy few months and I'm glad to be back and share some updates, fun projects, and encouragement here on the Polytechnicast. Word Turtle Island is out in the world now 4 months along and I started making my next game already. It's a word puzzle crossword style game called Lexilotl. Related Links and Resources Rob Stenzinger on TikTok Word Turtle Island on Google Play Word Turtle Island...

Polytechnicast - Word Turtle Island 1.0 and Winning an Award at 2D Con 01.09.2025

Word Turtle Island is now 1.0. Four years in the making and here it is. Officially released on Apple's App Store , Steam , Google Play , and Itch ! I share what it's like now with it officially the full version, things I would and wouldn't recommend doing again looking back at the development path of WTI, and a bit about the game I'm prototyping next. Also: WTI won an award for art direction ! Rel...

Polytechnicast - Showing Up to Practice 28.07.2025

An intertwined creative challenge: make a more ambitious game than I've made before, make it work as a business, and succeed in marketing it well. In this Polytechnicast I focus on the marketing part of that challenge and what I've learned these past few months publishing a video every single day. Especially the adapting from being stressed about aspects of it to finding framings and habits to mak...

Polytechnicast - Daily Short Video Creative Challenge Plus Word Turtle Island Progress 15.06.2025

Not sure when exactly the marketing push should have started with Word Turtle Island but I do see it needs to be happening now. In this epsisode of the Polytechnicast I'm exploring the creative challenge I started to do daily video posts, while also doing more marketing, while also getting Word Turtle Island ready for it's next updates in June and hopefully 1.0 in July. Remember that time I though...

Polytechnicast - Researching Your Game Enough to Learn Enough 29.05.2025

Two main topics this episode. First it's what I've been learning so far with making small videos while exploring topics like teaching interactive design, show and tell about Word Turtle Island, and even video blogging inspired by the old Art Soundoff creative challenge. Second it's about reaching a point of saturation in learning by researching with people playing my game. The bulk of this I recor...

Polytechnicast - Experiments Progress aka Metaphorical Plate Spinning 19.04.2025

Last episode of the Polytechnicast I shared some projects I'd begun and was about do dive into. These are the spinning plates driving this episode. Did any fall? Are there more plates spinning? Related Links and Resources Fourthwall - Rob Stenzinger's Workshops + Creative Designs + Merch Store Word Turtle Island - The Arcade Machine - Photos From Woodworking to Electronics to Finished Cabinet at M...

Polytechnicast - Teaching Interactive Design and Word Turtle Island Arcade Machine 31.12.2024

Sharing some work in progress and what led me to this point - getting back into teaching interactive design and how I've begun making a physical arcade machine for my game Word Turtle Island. In a nutshell I have a few months of ambitious work and this is my planning and thinking about it all. Outline: Starts with how I focused on making WTI for 2.5 years, summary of why and how that came about. L...

Polytechnicast - How to work within the gaming industry - a question via my blog 19.11.2024

A question from someone who knows someone who met me at 2D Con. Every person's path is their own but it's also fun to learn how olther folks got to where they are. Related Links and Resources Word Turtle Island on Google Play Word Turtle Island on Steam Word Turtle Island on Itch (free demo available) Ask Me Anything — Blog of an Interactive Storyteller Sign up for my newsletter Games and Classes...

Polytechnicast Special - Growing Your Creative Business with Jerzy Drozd 25.07.2024

Earlier this summer I visited Columbus Ohio to visit my friends Anne and Jerzy Drozd. Part of the plan for our visit was to make some creative experiments together, one of them is this very recording with Jerzy . For the first time I can think of both he and I are launching products at the same time. Both projects took years of development. Both we made solo. His project is the book The Inscrutabl...

Polytechnicast - Word Turtle Island - Available Friday June 21 18.06.2024

A new ask me anything form. Some example topics to ask me about like why I made a game for 2.5 years without publishing a whole lot about it publicly. And most important - it's official that Word Turtle Island is going to be available publicly as an early access game on Steam and Google Play June 21, 2024! Related Links and Resources Word Turtle Island - Details Plus Official Trailer Word Turtle I...

Polytechnicast - Word Turtle Island Coming Soon to Early Access 20.04.2024

Wort and Portia from Word Turtle Island About 2.5 years. That's how long I've been working on Word Turtle Island to get it ready to publish as an early access game. It's about the right time to be getting the word out and to get myself into practice with showing up social. Practicing being more present even if it's chaotic and inconsistent. Such as this 20 some minute audio podcast. Hi. Related Li...

Polytechnicast - A Place to Practice Spelling 16.08.2023

This is Spell, the magical cat who hosts a save place to practice spelling words. In the middle of working on my next big game Word Turtle Island, where you use words as weapons to battle creatures taking away the books of power, the idea for Spell's Spelling came to me. In this episode of the Polytechnicast I reflect on how this came about and how sometimes a project that takes time away from ano...

Polytechnicast - Minimum Viable and Minimum Lovable Product Strategy Question 20.04.2023

In the overlapping circles of feasible, viable, desirable, what is the emphasis and culture practiced? I received a question via my Mastodon account about minimum lovable product vs minimum viable product. @Nycteris@mastodon.art : "So @robstenzinger I was just reading about “minimum Lovable product” vs “minimum Viable product” because you want to have enough features to maximize love of a core gro...

Polytechnicast - Video Game Delay Thoughts About Word Turtle Island 31.03.2023

W-O-R-D up. Reflecting on game development and how it feels affirming in a way that other video game projects meet delays. I thought I'd have Word Turtle Island ready for first or even early access by now yet I also feel good about how it's coming along. Related Links and Resources Why are so many video games delayed and cancelled? - Verdict Why Video Games Are Delayed So Often More posts and extr...

Polytechnicast - Being Your Own Bad Boss and Products in Progress 01.02.2023

Prototype cards for my creative warm up cards game Doodle Creatures Have Needs. An update about Word Turtle Island and a few other projects I tried to finish this month. Related Links and Resources More posts and extras like coaching sessions at my Buy Me a Coffee page (coaching sessions are all sold out at the moment) Interactive Storyteller blog Sign up for my newsletter Games and Classes Rob of...

Polytechnicast - One Big Project and a New Self Discovery 31.12.2022

In this episode I ask why I've posted so few things in 2022. It's a bit about what I'm currently working on and it's also something I've been trying to figure out for years. Related Links and Resources More posts and extras like coaching sessions at my Buy Me a Coffee page Interactive Storyteller blog Sign up for my newsletter Games and Classes Rob offers and Ways to Support the Polytechnicast Tak...

Polytechnicast - Building on the UX and Systems Work that Came Before 09.12.2021

Whether the work that you take on is building on skillful work in the past or not, things got to the way they are for some reason. Now you're here. In this journal I share reasons to find others past work as useful research and signals to help instead of joining a narrative that it has little to no value. Even if that past work wasn't well done, it holds clues and questions to dig into. Related Li...

Polytechnicast - Memory of organizations - repeating other people's stories 11.11.2021

Have you been part of an organization that seems to repeat projects that don't learn much from one another? It's a thing I've wondered: why do companies forget? This episode of the Polytechnicast I journal about group memory and wonder if it would be helpful to remember what different teams have tried and learned in the past. Is it because we resist repeating other peoples stories? Related Links a...

Polytechnicast - Making your own art journal prompts #artsoundoff 04.11.2021

Any path that brings you to journaling about your art, here I share some context around planning what you'd want to get out of your journaling plus choosing and creating prompts that are a good fit for what you want. Related Links and Resources Art Soundoff Customizing Your Next Creative Challenge, join the class at Skillshare or download your own copy at my workshop store . Interactive Storytelle...

Polytechnicast - Improving Communication Skills as a Product Engineer 08.05.2021

Something I'm grateful for is to be on a learning adventure together with folks I've worked with. At times I get questions from folks who listen to the show and folks I've been on teams with in the past. I'm going to include all this in a category of listener questions and make a few Polytechnicasts based on these questions. In this episode I get a question from a colleague who is wondering about...

Polytechnicast - Emotional Effort of Design 08.02.2021

The emotional work of discovering, including, representing, and collaborating in design is what I explore in this think aloud journal. This recording didn't start as a Polytechnicast or even an exploration about UX Mindset but that's where I found myself going. Since the beginning of 2021 I've been blogging every day on my Interactive Storyteller blog . I hope you'll join me there too as I talk ab...

Polytechnicast - UX Mindset - Creative Roadblocks Then a Book Outline #artsoundoff 29.11.2020

Here I explore some of the reasonable and unreasonable goals I had for this month of journaling and developing the UX Mindset series. Practicing this kind of thing helps you meet your own creative process quirks and explore ways to change and work around those quirks. I recorded so many more rough draft journals than I posted, at least 2:1 if not 3:1. It helped me explore the big topic and discove...

Polytechnicast - UX Mindset - Active Learning is Certain-enough Instead of Overconfident #artsoundoff 13.11.2020

Actively learning is a lot like using applied research. It's a very useful place to work from, you can be confident enough to proceed making things yet not too confident to prevent learning as you go. We setup teams and organizations to sink or swim based on too much certainty. We're certain often from a combination of ego and efficiency seeking without adapting until expensive mistakes happen. Wh...

Polytechnicast - UX Mindset - Misunderstanding and Misuse of UX's Power #artsoundoff 13.11.2020

Where does UX go wrong? Whether a system is broken at the surface or takes deeper understanding to see how it's not serving the health of its audience along with it's other constituencies: UX can be used to help fix or to make things worse. How can that be? Organizations have a lot to do to just exist and maintain exsistence. Some are not questioning things they could question to fix what's broken...

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