The PolyCast.Net
PolyCast
PolyCast is made up of a bi-weekly, monthly, two bi-monthly and a recurring Civilization podcast. PolyCast with co-hosts CanusAlbinus, Makahlua, TheMeInTeam and MegaBearsFan cover game strategy. Entertaining and informing Civ.
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The PolyCast.Net
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Podcast website
Latest episode
Feb 27, 2026
Where to listen?
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Episodes
PolyCast Episode 314: Details to Follow 31.07.2018 59:59
In the 'News' (01m35s), the newest patch for Civilization VI gets more attention for what is removes than what it brings. In the 'Senate' (11m45s), the placing of districts in multiplay gaming is brought to the forefront through prioritization. Next in 'Forum Talk' (26m07s), what taking away from CivVI Era Score could confer (recorded for Episode 306). Then in the 'Research Lab' (36m22s), how Gove...
PolyCast Episode 313: Appreciate the Gumption 23.07.2018 59:59
In the 'Senate' (03m03s), the 'Governors', 'Espionage' and 'Units' in the second look of multiplay for Civilization VI. Then in 'Forum Talk' (30m56s), a change to Catapult unit classification towards improving the Artifical Intelligence's efforts to capture cities, a hypothetical approach to not chop wood makes way for practical measures to lessen its overabundance, leaving tribal villages untouch...
PolyCast Episode 312: Not Just a Lame Clip Show XXIV 15.07.2018 59:59
In the 'Research Lab' (02m05s), the first in a two-part look at a series of suggestions on what should come Civilization VI's way on the heels of its Rise and Fall expansion: Resources and Energy, Envoys and Diplomacy and City Works.
PolyCast Episode 311: Compound Interest 08.07.2018 59:59
In the 'Research Lab' (02m05s), the first in a two-part look at a series of suggestions on what should come Civilization VI's way on the heels of its Rise and Fall expansion: Resources and Energy, Envoys and Diplomacy and City Works.
PolyCast Episode 310: Pothole Repair Season 24.06.2018 59:59
In 'Forum Talk' (03m48s), evaluating the frontloading of tasks Civilization VI imposes on the player, the usefulness of government Legacy Policy Cards (15m44s), what the priorities for the game's next patch should be (31m13s) and from the methodology to the madness surrounding the game's inclusion of analytics software (42m30s).
PolyCast Episode 309: Stepping Stones 11.06.2018 59:59
In 'Forum Talk' (03m48s), questioning the likability of Eureaks and Inspirations in Civilization VI, why the game is at first but soon not about the map (16m20s) and whether to retire the notion of 'Tall vs. Wide' in favour of 'Peace vs. War' (28m38s). Then in the 'Research Lab' (40m03s), whether on should be able to mediate a settlement in CivVI and, if so, under what conditions and how.
PolyCast Episode 308: Managing Expectations 27.05.2018 59:59
In the 'News' (01m47s), following the most lead time between announcement and release in recent Civilization series history, the Spring 2018 patch for the game's sixth iteration has arrived with many an addition, balancing, bug fixing and more. In 'Forum Talk' (31m02s), pushing for late-game science yields from ice tiles leads to an off-shoot conversation about conceptualizing the game map as a sp...
PolyCast Episode 307: If The Tire Iron Dictates It 13.05.2018 59:59
In 'Forum Talk' (01m53s), tackling the question of whether or not coastal cities are 'less defensable' in Civilization VI is followed by whether Military Emergencies should reveal their target upfront (11m13s), dealing with a cyclical Loyalty loop (19m18s), not caring about things that others do (26m02s; recorded for Episode 302), how the game is faring a year-and-a-half after its release (36m07s)...
PolyCast Episode 306: Up To Interpretation 29.04.2018 59:59
In the 'News' (02m34s), the 'Spring 2018 Developer Update' for Civilization: Rise and Fall arrived, but not the patch it highlights... not yet. Under the 'Open Mic' (26m25s), for all the conversation about one topic on Episode 305, the bit on another is what takes centre stage. Then in 'Forum Talk' (33m03s), getting to the bottom of inconsistent, even conflicting, trading practices by CivVI: RandF...
PolyCast Episode 305: Civ Fanatics Are People Too 15.04.2018 59:59
In 'Forum Talk' (03m52s), would giving Civilization VI coast tiles an extra hammer of production be a sufficient improvement, should giving Fort improvements Loyalty pressure improve their standing in the game's Rise and Fall expansion, should railroads be included in this series' latest title (18m13s), could improving gameplay come about with a return of water transport units (25m03s) and the cas...
PolyCast Episode 304: Not Just a Lame Clip Show XXIII 09.04.2018 59:59
In 'Forum Talk' (00m37s), being able to remove Districts in Civilization VI is followed closely behind by a call to rethink them altogether (06m33s; recorded for Episode 283); then, whether it it worthwhile to acquire any of the game's World Wonders (11m59s; recorded for Episode 290) is just ahead of those introduced in its Rise and Fall expansion pack alongside its Natural cousins (31m12s; record...
PolyCast Episode 303: Intrinsic Motivation 01.04.2018 59:59
In the 'News' (02m50s), Mac and Linux Civilization VI players get surprised surprised with the release of the game's Rise and Fall expansion pack the month after their Windows brethren, but there's a catch; then, a typo invoking an English language idiom leads to 'messing' with the 'priorities' of the game's Artificial Intelligence... but to what end? Under the 'Open Mic' (19m03s), two-time guest...
PolyCast Episode 302: Always Improving 18.03.2018 59:59
In the 'News' (01m17s), all about the March 2018 Update for Civilization VI: Rise and Fall is followed by an addendum, requesting a change with respect to hex options when occupied by an enemy unit (17m07s). In the 'Senate' (20m27s), the 'good', 'bad and the ugly' of CivVI Governors introduced in the game's first expansion pack are rated through their abilities, absolute and relative to each other...
PolyCast Episode 301: Quality Side Eye 04.03.2018 59:59
In 'Forum Talk' (01m50s), completing the 'first looks' of new civilizations in Civilization VI: Rise and Fall leads to first the Mapuche and then the Incia (06m52s, plus at 12m33s from Episode 299); then, a rundown of the new tile improvements the expansion brings about followed by finding connections between previously released civs and the new or revised game mechanics (20m33s), taking temperatu...
PolyCast Episode 300: This. Is. POLYCAST! 21.02.2018 1:36:47
'Maki, Phil and Dan' (03m46s): the regular panelists present discuss what they're most liking, most disliking and next step for play in Civilization VI: Rise and Fall. 'CanusAlbinus' and 'Ubermarklar' (08m01s): from one who has, and one who has not, yet played said CivVI expansion pack is a breakdown of their first takes. 'AlphaShard' and 'stormtrooper412' (13m08s): first impressions of Civilizati...
PolyCast Evergreen, Season 11 11.02.2018 3:10:33
Celebrating its second decade of podcasting, a look-back at the show's eleventh season: ten selected topics that most retain their relevance and ten moments that best represent delivery style. Hosted by show co-founder and lead c-host Daniel "DanQ" Quick.
PolyCast Episode 299: It's Not All Roses and Unicorns 06.02.2018 1:19:17
In the 'News' (03m05s), an in-depth overview and consideration of the various Civilization VI: Rise and Fall features, starting with Loyalty and Empire Management followed by Governors (11m23s), then Alliances (35m38s), the Emergencies (46m46s) and then the combination of Eras with Dedications and Historic Timeline (57m08s); then, shining the spotlight on Scotland to be included as an official civ...
PolyCast Episode 298: Get Learned 23.01.2018 59:59
In the 'News' (03m03s), the first expansion pack for Civilization VI, Rise and Fall, was announced in late 2017; since then, most of its civilizations have been previewed publicly and is the source of focus here: returning Korea, The Netherlands, Mongolia, new leadered India, and newcomers Cree and Georgia; then, controversry emerges first given the choice of Korean leader and representation of th...
PolyCast Episode 297: Not Just a Lame Clip Show XXII 14.01.2018 59:59
Under 'Miscellaneous (Part 1 of 2)' (00m37s), Civilization VI joins Endless Legend and Europa Universalis IV in their respective designers discussing "creating illusion" in the strategy computer gaming genre (recorded for Episode 283). In the 'Research Lab' (17m20s), finding a place for CivIV's cottage system in VI (recorded for Episode 288) is followed by the idea for Border Expansion Points (25m...
PolyCast Bloopers Volume 11 07.01.2018 19:07
Compiling the flubs, dubs and 'what the's from Season 11 that were cut from the end of episodes due to time. This marks the fourth dedicated blooper reel for the show since Season 1.
PolyCast Promo 28 03.01.2018 4:59
This second sampler from the eleventh season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the two-hundred-and-eighty-fourth to two-hundred-and-ninety-sixth episodes and mixed together.
PolyCast Episode 356: Working as Intended 1:48:03
The fifth episode of Season 14 of The PolyCast. This episode is a continuation of Episode 351 and is dedicated to using governors (an expansion-specific mechanic) and arguably the most important thing: how to win the game.
PolyCast Episode 371: Hitting OP DLC with the Nerf bat 1:03:00
The twentieth episode of Season 14 of The PolyCast. We preview the October 2020 New Frontiers patch, and discuss how OP Byzantium and Gran Columbia are, and how to maybe nerf them.
PolyCast Episode 373: Eureka! 1:30:11
The twenty-second episode of Season 14 of The PolyCast. We discuss the upcoming November 2020 New Frontiers patch, including the addition of the new Babylon civilization.
PolyCast Episode 376: A Hill To Die On? 1:08:26
The first episode of season 15 of The PolyCast. Co-hosts discuss whether pillaging should have a downside, and our thoughts on recent balance changes.
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