The PolyCast.Net
PolyCast
PolyCast is made up of a bi-weekly, monthly, two bi-monthly and a recurring Civilization podcast. PolyCast with co-hosts CanusAlbinus, Makahlua, TheMeInTeam and MegaBearsFan cover game strategy. Entertaining and informing Civ.
Author
The PolyCast.Net
Category
Podcast website
Latest episode
Feb 27, 2026
Where to listen?
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Episodes
PolyCast Episode 332: The Pounds of Drummaker 02.03.2019 1:06:03
The fourth episode of season 13 of The PolyCast. Discussions include Civilization VI's newly released expansion pack, Gathering Storm.
PolyCast Episode 331: The Penultimate Week 16.02.2019 57:51
The third episode of season 13 of The PolyCast. Discussions include the Phoenica, Eleanor of Aquitaine, and Civilization VI's new features.
PolyCast Episode 330: Dannisaries 03.02.2019 59:19
The second episode of season 13 of The PolyCast. Discussions include the new Swedish and Ottoman Civilizations.
PolyCast Episode 329: Beginning with the Mali 20.01.2019 59:59
The first episode of season 13 of The PolyCast. Discussions include the Mali and Civ 5 staff news.
PolyCast Evergreen, Season 12 30.12.2018 3:10:33
Top of the hour with a look-back at the show's twelfth season: ten selected topics that most retain their relevance and ten moments that best represent delivery style. Hosted by show co-founder and lead co-host Daniel 'DanQ' Quick, and recurring guest 'CanusAlbinus'.
PolyCast Cut! Steel Edition 29.12.2018 28:29
Selections cut from episode recordings during the eleventh season.
PolyCast Promo 30 28.12.2018 4:59
This second sampler from the twelfth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the three-hundred-and-eleventh to three-hundred-and-twenty-eighth episodes and mixed together.
PolyCast Christmas Special 2018: We Four Gamers Gather Once More 24.12.2018 56:59
In 'Segment #1' (03m20s) one, two, three questions directed at one panelist from 'sadsquid'. In 'Segment #2' (03m20s), direct to any-and-all panelists are two interrelated questions concerning Civilization VI. In 'Segment #3' (12m57s) it's the first knowings of the Maori, coming to CivVI as part of its Gathering Storm expansion pack. Next in 'Segment #4' (20m07s) one, two, three and four questions...
PolyCast Episode 328: Not Just a Lame Clip Show XXX 23.12.2018 1:18:16
Under 'Miscellaneous' (00m37s), what to make of a Civilization survey emailed to some players by publisher 2K Games (recorded for Episode 313). Then in the 'Research Lab' (40m43s), analyzing the fifth, and final, set of suggestions for Civilization VI gameplay post-Rise and Fall expansion release as empty entities (recorded for Episode 314).
PolyCast Episode 327: End of an Era 20.12.2018 2:12:49
Eighteen guests join the regular panelists to discuss not only their first impressions of Civilization VI expansion pack Gathering Storm following its public announcement, but also to say farewell to the show's co-founder and lead panelist. In order of appearance: 'Drusain' and 'WarningU2' (01m28s); 'Eag' and 'AlphaShard' (16m12s); 'kalleina' and 'bcaiko' (21m29s); 'Thalassicus', 'SupremacyKing2'...
PolyCast Bloopers Volume 12 20.12.2018 9:13
Compiling the flubs, dubs and 'what the's from Season 12 that were cut from the end of episodes due to time. This marks the fifth dedicated blooper reel for the show since Season 1.
PolyCast Episode 326: Not Just a Lame Clip Show XXIX 03.12.2018 59:59
In the 'Senate' (00m37s), focusing on Civilization VI gameplay through a multiplayer lens on Government types (recorded for Episode 314). In the 'Research Lab' (31m41s), breaking down to sum up a consideration to have Districts constructed as empty entities (recorded for Episode 323). Then in the 'Theatre' (55m02s), an account of an ongoing game involving early war, a mountain pass and a contempla...
PolyCast Episode 325: Constituent Parts 26.11.2018 59:59
In the 'Senate' (01m57s), what is the first district you construct in a Civilization VI city you've just conquered... and are keeping, of course. In the 'Research Lab' (08m15s), from a general to an in-depth suggestion to reimagine, then reimplement, Barbarian mechanics in the Civ series. Under the 'Open Mic' (27m08s), responding to critical and not-so-critical comments from the Civilization commu...
PolyCast Episode 324: Not Just a Lame Clip Show XXIII 18.11.2018 59:59
Under 'Miscellaneous' (00m37s), instead of asking how to improve Civilization's Artificial Intelligence (AI) for better gameplay, how the game can be changed to better play around the AI (recorded for Episode 308). Then in 'Forum Talk' (41m19s), reconfiguring your CivVI capital city's Palace, and your civilization's Government Plaza district, to make for more nuanced than passive approaches (recor...
PolyCast Episode 323: Find That Sweet Spot 11.11.2018 59:59
In 'Forum Talk' (02m18s), putting together the pieces of trade routes and understanding the continued exclusion of Markets and Lighthouses creating one if the other already exists in a city (05m19s) preceed a construct for an eighth Governor (14m47s), all in Civilization VI. In the 'Research Lab' (21m55s), what to make of disguising one's units as belonging to that of another CivVI player, a propo...
PolyCast Transition 2019 Announcement 08.11.2018 4:27
Effective January 1, 2019, ownership of PolyCast and its four sibling shows is transferring from Daniel 'DanQ' Quick to 'CanusAlbinus'. Listen for further details.
PolyCast Episode 322: The Dulcet Tones 28.10.2018 59:59
In 'Forum Talk' (03m53s), differing takes on the challenge of not having strategic resources in Civilization VI, how to redress the current status of the game's Battering Ram unit (15m53s) and quantifying one's choice of civilizations by quality of being 'go to' (25m12s; recorded for Episode 319). Then in the 'Theatre' (45m51s), setting the stage for future exploits, Amani the Governor for Loyalty...
PolyCast Episode 321: Not Just a Lame Clip Show XXVII 22.10.2018 59:59
In 'Forum Talk' (00m37s), a comprehensive consideration of a proposal for new Victory Conditions in the Civilization series (recorded for Episode 307) leads a call for custom civilizations in VI (37m35s; recorded for Episode 310). Then under 'Miscellaneous' (42m40s), on a Civilization board game that plays first like a board game, then like Civ: A New Dawn (recorded for Episode 303).
PolyCast Episode 320: Random Other Stuff 14.10.2018 59:59
In 'Forum Talk' (02m34s), taking in the suggestion that only building Warriors is the way to go at the outset of a Civilization VI game, responding to the assertion that Appeal is 'irrelevant' (11m03s) and pushing back on how Unique Improvements are destroyed upon capture (17m20s); then, proposing a meshing of Era Score, Alliances and shared victories (24m33s; recorded for Episode 308) and dozens...
PolyCast Promo 29 11.10.2018 4:59
This first sampler from the twelfth season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the three-hundred-and-ninety-seventh to three-hundred-and-tenth episodes and mixed together.
PolyCast Episode 319: What the Heck 01.10.2018 59:59
Under the 'Open Mic' (03m52s), feedback on show content, and a particular regular co-host, in response to the show's three-hundred-and-eighteenth episode. In 'Forum Talk' (12m32s), a call for Civilization VI Dark Ages that meaningful, measured impact on game outcomes and how the use of a Great Felon Great Person pool, or equivalent mechanism, could make managing growing and disperate populations i...
PolyCast Episode 318: The Point of No Return 16.09.2018 59:59
In the 'News' (01m34s), soon to play on the Nintendo Switch is Civilization VI, though the announcement appears to have been premature. In 'Forum Talk' (08m47s), using the Shift-and-Enter key combination to bank CivVI production, science and culture is questioned for strategy and suitability; then, the purpose and process of the various district projects in the game (18m04s) and what effects to gi...
PolyCast Episode 317: The Letters 'F' and 'O' 03.09.2018 59:59
In 'Forum Talk' (02m35s), wondering why Irrigation technology in Civilization VI is an underwhelming dead-end, one's typical ratio of Barracks to Stables in Encampment districts (10m03s), identifying the shortcomings of the game's map and whether to bring back Corporations, Vassal States -- if so, how -- while adding the idea of Trade Nodes in the process (29m21s; recorded for Episode 310). In the...
PolyCast Episode 316: Not Just a Lame Clip Show XXVI 27.08.2018 59:59
In the 'Research Lab' (00m37s), pushing for a 'Cultural Revolution' mechanic (recorded for Episode 291) and branching out the Envoy system present in Civilization VI (16m59s). In 'Forum Talk' (29m42s), which CivVI City States conveys the best bonus for its Suzerain (recorded for Episode 302). Next under 'Miscellaneous' (36m35s), how trading weapons could be done in the context of Civ (recorded for...
PolyCast Episode 315: Not Just a Lame Clip Show XXV 31.07.2018 59:59
In the 'Research Lab' (00m37s), pushing for a 'Cultural Revolution' mechanic (recorded for Episode 291) and branching out the Envoy system present in Civilization VI (16m59s). In 'Forum Talk' (29m42s), which CivVI City States conveys the best bonus for its Suzerain (recorded for Episode 302). Next under 'Miscellaneous' (36m35s), how trading weapons could be done in the context of Civ (recorded for...
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