Gabe Barrett

Podcast Archives - Board Game Design Lab

Leisure EN ↓ 346 episodes

The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

Author

Gabe Barrett

Category

Leisure

Podcast website

boardgamedesignlab.com

Latest episode

Oct 1, 2025

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Episodes

Designing an Asymmetrical Game with Patrick Leder 26.04.2017

Patrick Leder, designer of Vast, discusses what all goes into designing an asymmetrical game. In Vast, each player takes on an incredibly different role with different actions, different win conditions, and different ways to play. And creating a game of this scope is no small task. The post Designing an Asymmetrical Game with Patrick Leder appeared first on Board Game Design Lab .

Content as Marketing with Chris Rowlands 19.04.2017

Chris Rowlands, designer of Last Garden and host of NPC-Cast, discusses creating awesome content that helps people as much as possible and also builds up goodwill toward you and your games. The board game community is incredible, and there are tons of opportunities to help fellow designers and add value to what they’re trying to create. And... The post Content as Marketing with Chris Rowland...

How to Playtest like a Pro with Rob Daviau 12.04.2017

Rob Daviau, designer of Pandemic Legacy, and I discuss how to run playtests like an absolute pro. Rob started designing games for Hasbro before moving into the designer game space, and he has a TON of insight on how to playtest your way to an amazing game. The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab .

The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney 05.04.2017

Brent Kinney, vice president at Panda Game Manufacturing, discusses the details and nuances of getting your game printed. We talk typical setbacks, what the different phases in the process look like, ways to make the process easier, and much more. Panda GM is one of the major manufacturers of board games in the world, and... The post The Ins & Outs of Printing with a Vice President from Panda...

Lessons Learned from Playing 5000+ Games with Tom Vasel 29.03.2017

Tom Vasel, founder of the Dice Tower, discusses some of the many things he’s learned after playing an astronomical number of games. We talk themes, mechanics, Kickstarter, publishing, trends, and tons of other stuff. Tom has played and reviewed thousands upon thousands of games which has led to some interesting insight on what makes a... The post Lessons Learned from Playing 5000+ Games with...

How to Organize a Design Space with Sen-Foong Lim 22.03.2017

Sen-Foong Lim, designer of Belfort and Junk Art, discusses the many things a good game design space needs and ways to organize it all. Here are links to some of the resources mentioned in the show: Gimp Canva Cropodile Rotary Cutter   The post How to Organize a Design Space with Sen-Foong Lim appeared first on Board Game Design Lab .

Custom Components in Your Game with Edo Baraf 15.03.2017

Edo Baraf, designer of Herbaceous, discusses the many different types of custom components you can add to your games and the challenges and considerations that go with each one. We talk custom dice, boards, boxes, inserts, meeples, sleeves, and more. (Not miniatures. That will be its own episode.) Edo has experience with lots of custom... The post Custom Components in Your Game with Edo Baraf appe...

Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson 08.03.2017

Dan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it. Dan looks at close to 200 unpublished games a year and has years of experience in finding new games to publish. This episode is packed with great wisdom for anyone wanting to... The post Why a Publisher Might Reject Your Game and How to Handle It with D...

How to Design a Great Cooperative Game with JT Smith 01.03.2017

JT Smith, designer of The Captain Is Dead, talks about how to design a great cooperative game. We talk creating tension, alpha players, and the math behind a good AI system. Personally, I think The Captain Is Dead is one of the best co-op games on the market today, and it was great to get JT’s... The post How to Design a Great Cooperative Game with JT Smith appeared first on Board Game Desig...

A Day in the Life of a Pro Designer with Jamey Stegmaier 22.02.2017

Jamey Stegmaier, designer of Scythe, is back on the show, and we’re talking about what the schedule of a pro game designer looks like. It’s easy to have a romanticized idea of what being a full time designer is, but it doesn’t quite line up with reality. We talk about the daily fires that have... The post A Day in the Life of a Pro Designer with Jamey Stegmaier appeared first on...

How to Make a Great Hidden Movement Game with Emerson Matsuuchi 15.02.2017

Emerson Matsuuchi, designer of Specter Ops, goes into all the ins and outs of putting together a hidden movement game. There are very few hidden movement games out there right now which means there’s still a ton to be explored. Emerson discusses the challenges he faced and his insights on the topic. The post How to Make a Great Hidden Movement Game with Emerson Matsuuchi appeared first on Bo...

The Intersection of Art and Game Design with Ryan Laukat 08.02.2017

Ryan Laukat, founder of Red Raven Games, discusses how to create a beautiful game that is also functional. Ryan does his own art for all of his games, so he has an incredible understanding of the tug of war a designer and artist can have when trying to make a game look great but also... The post The Intersection of Art and Game Design with Ryan Laukat appeared first on Board Game Design Lab .

The Importance of Story in Games with Jerry Hawthorne 01.02.2017

Jerry Hawthorne, designer of Mice and Mystics, discusses the importance of story in games. Jerry specializes in narrative driven games and has numerous games to his credit. He goes into why people enjoy story in games so much and how you can inject more story into your games. Finally, he gives great advice on what to do... The post The Importance of Story in Games with Jerry Hawthorne appeared fir...

How to Get Your Game Published with Stephen Buonocore 25.01.2017

Stephen Buonocore, president of Stronghold Games, goes into all of the ins and outs of researching publishers, contacting publishers, and pitching your game. We talk in depth on how to do things the right way to give your game the best chance of being signed. Then, Stephen closes the conversation with a couple funny stories... The post How to Get Your Game Published with Stephen Buonocore appeared...

Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius 11.01.2017

Richard Launius, designer of Arkham Horror, gives incredible game design advice, talks Cthulu and what makes a great Cthulu game, and goes into how to make games that create epic experiences that stand the test of time. This episode is packed full of wisdom from a game design legend. The post Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius appeared first on Board G...

Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales 04.01.2017

Jay Vales discusses how his game, Conquest at Kismet, came to be and how it got great reviews but underperformed when it came to sales. We go into the contributing factors and what other designers can learn from the experience. We also talk about some interesting design concepts, dealing with real-life death, and how even... The post Why Good Reviews Aren’t Always the Magic Bullet with Jay V...

Going Pro in the Gaming Industry with Colby Dauch 28.12.2016

Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, goes in depth on the challenges he faced when he started his own publishing company. We talk about business, life, and work/life balance, and we even get into not letting people discourage you from chasing your dreams. The article Colby talks about in... The post Going Pro in the Gaming Industry with Colby Dauch appeared first...

How to Turn Kickstarter Failure into $100K+ Success with Mike Strickland 21.12.2016

Mike Strickland, designer of Tau Ceti, and I talk about his Kickstarter failure and what he did to relaunch the campaign to wild success. After an unsuccessful first attempt, Mike regrouped and brought in over $100k the second time around. We discuss what led to the dramatic difference. Please note that Mike was in a spaceship... The post How to Turn Kickstarter Failure into $100K+ Success with Mi...

How to Create the Perfect 2 Player Experience with Rahdo 14.12.2016

Rahdo and I discuss 2 player games and how to craft an awesome 2 player experience. We go into specific mechanics that work really well in 2 player games, and we talk through how a designer can make a game scale down to 2 players effectively. After playing nearly 1000 games with just 2 players,... The post How to Create the Perfect 2 Player Experience with Rahdo appeared first on Board Game Design...

How to Work with a Co-Designer with Luke Laurie 14.12.2016

Luke Laurie, designer of The Manhattan Project: Energy Empire, and I discuss all the ins and outs of working with a co-designer. Luke has worked with a co-designer on multiple projects and provides great insight on what’s good and what’s challenging about the process. Check out more from Luke at The League of Gamemakers. The post How to Work with a Co-Designer with Luke Laurie appeared...

What I Wish I Would Have Known before I Got into Game Design with Jamey Stegmaier 13.12.2016

Jamey Stegmaier,Kickstarter guru and designer of Scythe, and I discuss all the things he wishes someone would have told him before he got into game design, kickstarter, publishing, and more. He gives a ton of valuable advice. For lists of games designers should play, click HERE. For more from Jamey, check out the Stonemaier Games website. The post What I Wish I Would Have Known before I Got into G...

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