Gabe Barrett

Podcast Archives - Board Game Design Lab

Leisure EN ↓ 346 episodes

The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

Author

Gabe Barrett

Category

Leisure

Podcast website

boardgamedesignlab.com

Latest episode

Oct 1, 2025

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Episodes

Project Management and Working with Virtual Teams with Timo Multamaki 25.10.2017

Timo Multamaki, founder of Dragon Dawn Productions, discusses the many things he’s learned about project management and getting games across the finish line. Timo has a team of 40+ people from all over the world working on various games​​, so he’s had to become the glue that holds people together and keeps them on the same page... The post Project Management and Working with Virtual Te...

The Making of Scythe with Jamey Stegmaier 18.10.2017

Jamey Stegmaier is back, and we’re talking about the making of Scythe. We discuss the ins and outs of all the design choices that brought one of the best games in the world to life. The post The Making of Scythe with Jamey Stegmaier appeared first on Board Game Design Lab .

THEME! And How to Bring It Out with Evan Derrick 11.10.2017

Evan Derrick, designer and part owner of Van Ryder Games, discusses theme and how to really bring it to the forefront in a game. Evan designed “Detective: City of Angels” which is one of the most thematic games I’ve ever seen, so I pick his brain on what makes a theme really come together. The post THEME! And How to Bring It Out with Evan Derrick appeared first on Board Game Desi...

Designing Horror Themed Games with Danny Lott 04.10.2017

Danny Lott, designer of Coma Ward, discusses how to design a horror themed game and really evoke a creepy experience. This episode has a ton of great advice, but I’m not gonna lie, it gets a little weird in the middle. (You’ll hear what I mean…) We finish strong though, haha. The post Designing Horror Themed Games with Danny Lott appeared first on Board Game Design Lab .

How to Hustle and Get Things Done with Carla Kopp 27.09.2017

Carla Kopp, founder of Weird Giraffe Games, discusses how she stays on the hustle and gets so much done in design, publishing, playtesting, and Kickstarter. We talk about the tips and tricks she’s learned to hack her time and consistently make things happen. The post How to Hustle and Get Things Done with Carla Kopp appeared first on Board Game Design Lab .

Learning Styles and Writing Rulebooks with Jason Perez 20.09.2017

Jason Perez, psychotherapist and host of the Every Night Is Game Night podcast, discusses the different ways people learn and how that should affect rulebook writing. We go into how the brain works, what makes rules so hard to learn, and more. The post Learning Styles and Writing Rulebooks with Jason Perez appeared first on Board Game Design Lab .

Going from Game to Sellable Product with Randy Hoyt 13.09.2017

Randy Hoyt, owner of Foxtrot Games, discusses how to turn a game into a product. We go into marketability, sellability, usability and more. Randy has been designing and publishing games for a number of years and has a ton of insight on making games that sell. The post Going from Game to Sellable Product with Randy Hoyt appeared first on Board Game Design Lab .

Sports Themed Games with Fabio Del Rio 06.09.2017

Fabio Del Rio, owner of CSE Games, discusses the ins and outs of sports themed games. We go into mechanics, marketability, licensing, challenges, success stories, and more. Fabio has been publishing sports games for over a decade and brings a lot of wisdom and insight to the episode. The post Sports Themed Games with Fabio Del Rio appeared first on Board Game Design Lab .

Graphic Design and Its Effect on the Player Experience with Daniel Aronson 30.08.2017

Daniel Aronson, professional graphic designer and game designer, discusses the importance of being intentional with all the graphic design in your game. We talk fonts, color choices, layouts, branding, and more in this information full episode. Daniel is the designer of “El Dorado,” which just launched on Kickstarter. Check it out here. The post Graphic Design and Its Effect on the Pla...

Let’s Talk Game Reviews with Lance Myxter the Undead Viking 23.08.2017

Lance Myxter, the Undead Viking, talks about game reviews from a lot of different angles. Lance has done over 1000 reviews and offers a lot of insight on the different ins and outs of the review world. He does a ton of videos for Kickstarter games and gives some great advice for anyone wanting to... The post Let’s Talk Game Reviews with Lance Myxter the Undead Viking appeared first on Board...

Lessons Learned as a Small Publisher with Marshall Britt 16.08.2017

Marshall Britt, owner of Yanaguana Games, talks about all the mistakes he’s made and lessons he’s learned as a small game publisher. The post Lessons Learned as a Small Publisher with Marshall Britt appeared first on Board Game Design Lab .

How to Design a Solo Game with Hermann Luttmann 09.08.2017

Hermann Luttmann, designer of Dawn of the Zeds, talks about how to design a solo game. Hermann has created numerous games meant for only one player and offers a ton of interesting insight on how to craft the solitaire experience. The post How to Design a Solo Game with Hermann Luttmann appeared first on Board Game Design Lab .

Designing Outdoor Games with Denny Weston 02.08.2017

Denny Weston, designer of Kingdoms Lawn Game, discusses the ins, outs, and challenges of creating a game meant to be played in the great outdoors. And check out the Kingdoms Lawn Game Kickstarter here. The post Designing Outdoor Games with Denny Weston appeared first on Board Game Design Lab .

How to Design a Great Family Game with James Hudson 26.07.2017

James Hudson, owner of Druid City Games, talks about how to create a game that families love to play. James works full time in the gaming industry, and his company focuses specifically on family games. We talk about what makes a game appealing to families and how to get noticed on Kickstarter. The post How to Design a Great Family Game with James Hudson appeared first on Board Game Design Lab .

How to Work on Multiple Games at the Same Time with Daryl Andrews 19.07.2017

Daryl Andrews, designer of Sagrada, discusses how to work on a bunch of designs at the same time. Daryl has designed around 100 games that are either in stores, in production, or have been signed and are waiting to move forward, so he has a TON of knowledge on the subject. The post How to Work on Multiple Games at the Same Time with Daryl Andrews appeared first on Board Game Design Lab .

Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu 12.07.2017

Gin Yu and Alex Hall, filmmakers with Gin and Tonic Films, discuss their new web series Getting on Board. Gin and Alex have been interviewing and following game designers around for a while and filming their different processes. I had a ton of fun with this episode, and I think you’ll get a kick out of it... The post Lessons Learned from Following Game Designers Around with Alex Hall and Gin...

Taking a Design from Good to Great with Seth Jaffee 28.06.2017

Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great. And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time. The post Taking a Design from Good to Great with Seth Jaffee appeared first on Board Game Design Lab .

Designing a Good AI System with Richard Launius 21.06.2017

Richard Launius, designer of Arkham Horror, shares great, veteran advice on how to design an AI system for both co-op and non co-op games. The post Designing a Good AI System with Richard Launius appeared first on Board Game Design Lab .

Getting the Most out of a Design Convention with Tony Miller 14.06.2017

Tony Miller, attendee of double digit design conventions, discusses why it’s so important to attend design cons and what you need to take with you to get the most out of your experience. The post Getting the Most out of a Design Convention with Tony Miller appeared first on Board Game Design Lab .

Keeping a Design from Getting out of Hand with Gil Hova 07.06.2017

Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be. The post Keeping a Design from Getting out of Hand with Gil Hova appeared first on Board Game Design Lab .

Advice from a Kickstarter Expert with Daniel Zayas 31.05.2017

Daniel Zayas, a member of the Kickstarter Expert program, discusses what the program is and how it works. He also gives some really great advice on how to run a successful Kickstarter campaign. The post Advice from a Kickstarter Expert with Daniel Zayas appeared first on Board Game Design Lab .

Why Game Design Is Important with Gabe Barrett 24.05.2017

Gabe Barrett, founder of the BGDL, discusses why this hobby of ours matters and why game design is much more than just a fun, little activity. He also shares some stories that relate to design and talks about where the BGDL is headed in the future. The post Why Game Design Is Important with Gabe Barrett appeared first on Board Game Design Lab .

Lessons Learned from Blind Playtesting with Mike Mihealsick 17.05.2017

Mike Mihealsick, from Coalition Games, discusses all the lessons and insights he’s learned after facilitating hundreds of blind playtests. Blind playtesting is the purifying fire in which we truly get to find out what our games are made of, and Mike offers a ton of advice on how to navigate the process well. The post Lessons Learned from Blind Playtesting with Mike Mihealsick appeared first...

Cthulhu Themed Games with Chris Kirkman 10.05.2017

Chris Kirkman, designer of Fate of the Elder Gods, discusses Cthulhu themed games and what makes them so popular. There’s just something about Cthulhu that continues to intrigue people, and even with all the Cthulhu games that have come out, there’s still a great deal left to be explored. The post Cthulhu Themed Games with Chris Kirkman appeared first on Board Game Design Lab .

Creating a Great Solo Variant with Morten Pedersen 03.05.2017

Morten Pedersen, designer behind the solo modes for games such as Scythe and Viticulture, discusses how to scale a game down to one player and create a great solo experience. Morten has his own design company that focuses on creating single player systems for games and has even won awards for it. For more, check out Morten’s... The post Creating a Great Solo Variant with Morten Pedersen appe...

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