Gabe Barrett
Playtesting Archives - Board Game Design Lab
The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
Be sure to visit the podcast's website and support the creator: boardgamedesignlab.com
Author
Gabe Barrett
Category
Podcast website
Latest episode
Sep 23, 2023
Where to listen?
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Episodes
How to Playtest like a Pro with Rob Daviau 23.09.2023 1:13:21
In this episode, Rob Daviau and I chat about how to playtest, receive feedback, iterate, and playtest a whole lot more. The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab .
Collecting and Analyzing Playtest Data with Robert Longtin 29.09.2021 50:15
Robert Longtin, professional data analyst, discusses all angles of playtest data. We talk about what data to collect, when to collect it, how to collect it, how to analyze it, and more. Learn more about Robert’s games HERE. The post Collecting and Analyzing Playtest Data with Robert Longtin appeared first on Board Game Design Lab .
How to Process Feedback with John D’Angelo 20.01.2021 1:08:52
John D’Angelo, desinger of Runelords, discusses how to receive, process, and utilize feedback. Whether you’re talking to playtesters, gamers, members of your target audience, or anyone else, it’s important to know how to take in feedback, and it’s vital to know how to use it to make your games better. And be sure to check out John’s game,... The post How to Process Fe...
The Secret Sauce of Game Design with Peter C. Hayward 25.03.2020 56:00
Peter C. Hayward is back on the show, and we’re delving into the secret sauce of his personal design process. Hint: It all hinges on blind playtesting. Peter is a designer, developer, and publisher, so he has the benefit of seeing games from lots of different angles. The post The Secret Sauce of Game Design with Peter C. Hayward appeared first on Board Game Design Lab .
[BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator 05.07.2019 5:12
The post [BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator appeared first on Board Game Design Lab .
How to Be a Great Playtester with Peter C. Hayward 20.03.2019 47:21
Peter C. Hayward, founder of Jellybean Games, discusses how to be a great playtester. Peter often gets paid by publishers to playtest games and probably playtests more games than anyone you know. He’s got great advice on what it looks like to be the most helpful playtester at the table. Be sure to check out Peter’s new... The post How to Be a Great Playtester with Peter C. Ha...
Playtesting Pro Tips with Jay Cormier 06.03.2019 48:25
Jay Cormier, designer of Belfort and tons of other games, discusses tons of ins and outs of playtesting. Jay has been designing games for over 15 years and has a ton of experience and advice on how to get to the best game possible. And be sure to check out Jay’s playtest journal on Kickstarter HERE. The post Playtesting Pro Tips with Jay Cormier appeared first on Board Game Design Lab .
Creating an Online Playtesting Group with Daniel & Connie Kazmaier 12.12.2018 39:56
Daniel and Connie Kazmaier discuss how they put together a rather large online playtesting group for their game, Chai. They have nearly 800 playtesters in their group and go into how they’ve nurtured and developed it. The post Creating an Online Playtesting Group with Daniel & Connie Kazmaier appeared first on Board Game Design Lab .
Playtesting with Assad Quraishi 12.09.2018 55:28
Assad Quraishi, designer of Genesis: Battle of Champions, talks about playtesting. Assad is a professional user interface designer and has a ton of insight on testing. Resources mentioned in the show: Here is some info about James Bach: His website: http://www.satisfice.com/ Some videos: https://www.youtube.com/results?search_query=james+bach Amazing Book: https://www.oreilly.com/library/view/less...
[BONUS] Daniel Fremgen on Receiving Feedback from a Design Contest 18.05.2018 32:52
Here’s Daniel’s article about receiving feedback from a design contest. The post [BONUS] Daniel Fremgen on Receiving Feedback from a Design Contest appeared first on Board Game Design Lab .
[BONUS] Peter Hayward on Attending a Prototype Convention 06.04.2018 9:13
The post [BONUS] Peter Hayward on Attending a Prototype Convention appeared first on Board Game Design Lab .
[BONUS] Brandon Rollins on Playtesting 30.03.2018 7:19
The post [BONUS] Brandon Rollins on Playtesting appeared first on Board Game Design Lab .
[BONUS] Artyom Nichipurov on How to Find Playtesters 19.01.2018 8:34
The post [BONUS] Artyom Nichipurov on How to Find Playtesters appeared first on Board Game Design Lab .
[BONUS] Kirk Dennison on How to Dominate a Playtest Convention 17.11.2017 8:05
The post [BONUS] Kirk Dennison on How to Dominate a Playtest Convention appeared first on Board Game Design Lab .
[BONUS] Danny Lott on How to Help Designers Playtest Their Games 06.10.2017 9:26
The post [BONUS] Danny Lott on How to Help Designers Playtest Their Games appeared first on Board Game Design Lab .
[BONUS] Carla Kopp on How to Run an Effective Playtest 29.09.2017 13:55
The post [BONUS] Carla Kopp on How to Run an Effective Playtest appeared first on Board Game Design Lab .
Getting the Most out of a Design Convention with Tony Miller 14.06.2017 1:17:18
Tony Miller, attendee of double digit design conventions, discusses why it’s so important to attend design cons and what you need to take with you to get the most out of your experience. The post Getting the Most out of a Design Convention with Tony Miller appeared first on Board Game Design Lab .
Lessons Learned from Blind Playtesting with Mike Mihealsick 17.05.2017 36:49
Mike Mihealsick, from Coalition Games, discusses all the lessons and insights he’s learned after facilitating hundreds of blind playtests. Blind playtesting is the purifying fire in which we truly get to find out what our games are made of, and Mike offers a ton of advice on how to navigate the process well. The post Lessons Learned from Blind Playtesting with Mike Mihealsick appeared first...
How to Playtest like a Pro with Rob Daviau 12.04.2017 1:26:02
Rob Daviau, designer of Pandemic Legacy, and I discuss how to run playtests like an absolute pro. Rob started designing games for Hasbro before moving into the designer game space, and he has a TON of insight on how to playtest your way to an amazing game. The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab .
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