Alanah Pearce

Play, Watch, Listen

Leisure EN ↓ 193 episodes

Join Alanah Pearce (game writer), Mike Bithell (game director), and Austin Wintory (game composer) as they talk about all the games, movies, TV and 'whatever else' that took their interest that week, from three unique perspectives in the games industry.

Be sure to visit the podcast's website and support the creator: playwatchlisten.libsyn.com

Author

Alanah Pearce

Category

Leisure

Podcast website

playwatchlisten.libsyn.com

Latest episode

Oct 18, 2026

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Episodes

Hello, I have a question for you! 18.10.2026

(this is not an episode)

190. Our 190th Episode Celebration (in person!) 13.10.2026

After years of talking about it, Mike, Alanah, and Austin finally had Kerry Dyer (Mike's wife and also stop-motion puppet doctor) on the show to talk about bringing puppets to life! We also discuss how different mediums seem to naturally avoid feedback/criticism, and memorable moments meeting famous people. Video games are in there somewhere idk.

189. Tim Schafer on leaving Xbox & the future of Double Fine 29.09.2026

Mike and Alanah chat with Double Fine's Tim Schafer on the indie future (and past?) of the studio since leaving Xbox, including how you can help!

188. An Interview with one of BIG WALK's Sound Designers! 04.09.2026

This week, Mike and Alanah sat down with Em from A Shell in the Pit to talk about BIG WALK, and, ultimately, steal foley (sound design) knowledge for use in their own games. Hey, at least we admit it.

187. Alanah Went to La Sagrada Familia 24.07.2026

In this week's episode, the crew discusses THE DEFINITION OF ART (2026 ver), and finding inspiration in the real world rather than other media, as a result of Alanah visiting Barcelona and exploring Antoni Gaudi's La Sagrada Familia.

186. Mike's New Game: VAMPIRIUM 1997! 12.07.2026

This week, Mike announced the latest game from Bithell Games (now a studio of three), Vampirium 1997. Alanah asks him about it!

186. Austin's Take on Early Access Games 19.06.2026

This week, we talk a bit about composing for early access, and how much scores (and VFX) influence films.

184. Clavicular, Human Nature, and 007: First Light 29.05.2026

This week, Mike, Austin, and Alanah mostly talk about human nature. No, really. The new James Bond game is also spoken about for about 10 minutes at the end.

183. Bithell Games Presents: AMBERSPIRE 13.05.2026

Alanah and Mike chat to game director Nic Tringali about science-fantasy city-builder "Amberspire".

182. Surviving in Freelance Game Dev 24.04.2026

Mike and Alanah chat about the pit-falls of working for yourself, and how to manage your time as a freelance (or self-funded indie) game developer.

181. Finally Talking About Xbox & Asha Sharma 24.04.2026

SORRY AUDIO LISTENERS: podcast services briefly put a hold on our uploads, so you'll get a few in a row as we catch up! This episode features Austin, Mike, and Alanah talking about the changes at Xbox, among other things.

180. We're Scared of Early Access 27.01.2026

This week, Mike and Alanah discuss Bithell games, whether Mike is a Golden Retriever Boyfriend, the new era of the cosplay community, collaboration among indie game devs, and our fear of Early Access.

179. This Episode is About Sex (in Video Games) 03.01.2026

Alanah, Mike, and Austin discuss sex (or the lack thereof) in video games, and how video game writing and film/TV do and do not compare. Also, happy new year! 

178. Where are Video Games Headed in 2026? 02.01.2026

Apologies for the late upload! On this episode, Mike & Austin chat about the success of Dispatch, changes to video game dev structures, and where the industry seems to be headed.

177. Dispatch Writer Pierre Shorette Talks CHOICES! 12.11.2025

This week, Austin, Mike, and Alanah are joined by Adhoc Studios' Pierre Shorette to talk about Dispatch - the latest narrative driven game made by a group of Telltale alumni.

176. How to Market an Indie Game (& Undertale's Terrible Code) 24.10.2025

Alanah and Mike discuss indie game marketing, and the fact that getting past being worried about something sucking is the best way to start... making something!

175. Hollow Knight: Silksong's Difficulty, and Alanah's ChatGPT Video 03.10.2025

This week, Alanah, Mike, and Austin chat about Hollow Knight: Silksong (yes, it's hard) and how media seems to prefer difficult games, Alanah's recent ChatGPT video (though this was recorded before it was published), and the Freewrite Traveler. 

174. Wave Tech in Sword of the Sea! 12.09.2025

This week, we sat down to chat with Matt Nava from Giant Squid, all about the studio's latest game - Sword of the Sea.

173. IP Rights & Stop Killing Games 30.07.2025

Austin, Mike, and Alanah chat about IP Rights and our (very early, uniformed lol) thoughts on the "Stop Killing Games" petition.

172. Mike talks TRON: Catalyst! (& Alanah learns to code) 12.07.2025

This week, Mike and Alanah talk about learning to use game engine Godot, the brilliant lighting in TRON: Catalyst, and ethics in genitalia shown in film.

171. A Chat to the Creator of Blue Prince! 17.06.2025

This week, Alanah, Mike, and Austin sat down to chat to Tonda Ros - the director of Blue Prince. Apologies for Tonda's echo!

170. We love Blue Prince (but maybe won't finish it, is that okay?) 24.05.2025

Alanah and Austin chat Blue Prince, addictive video games, and Satisfactory.

169. From The Banner Saga to Towerborne (ft. Arnie Jorgensen) 08.05.2025

This week, Mike, Alanah, and Austin chat to co-founder of Stoic, the creators of The Banner Saga and, more recently, Towerborne!

168. Our Nintendo Switch 2 Reactions! 06.04.2025

This week, Alanah and Mike discuss the Switch 2 presentation! 

167. Lay-Offs, Microsoft's new AI (sorry, Phil), and Who Framed Roger Rabbit 07.03.2025

This week, Alanah and Mike start out by talking about the lay-offs across WB Games, then jump into talking about Microsoft's newly announced AI "Muse", and then we - finally - get Alanah's thoughts on Who Framed Roger Rabbit.

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