Marvin Hegen
Nerdlab Podcast
If you want to design your own games, this podcast is for you. We will dive deep into topics like development tools, game mechanics, card design, marketing and discuss everything you need to know to start your first Kickstarter campaign. To analyse these topics, we will be looking at existing card games and board games and take a deeper look at their core mechanics in order to use them as inspiration for our own games. Everything we discuss will be applied to a fantasy adventure card game we develop in parallel to the podcast. The goal of this podcast is to provide you with everything you need...
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Episodes
099 – Mindbug Survey – How you saved us from making Mindbug worse 19.05.2026 38:52
In today’s episode, I’m going to walk you through the results of a Mindbug survey we ran last year, and explain how those insights shaped some of the most important design decisions we made for the future of Mindbug. This is a great example of why I believe it’s incredibly important to involve your players
098 – The Secret Formula Behind Successful Card Games 24.04.2026 31:51
In this episode, we explore why some card games thrive for years while others disappear after just a few releases. We break down the key drivers behind long-term success in card games: from metagame evolution and strategic depth to community engagement, competitive play, and emotional connection. And then we make it practical: How can these
097 – Life of a Game Designer with Chris and Christian Kudahl 12.09.2025 57:36
Welcome back to The Nerdlab, where we transform our love for gaming into powerful game designs and uncover the secrets of what makes games truly shine. In this special episode, things are a little different: Marvin hands over the microphone to Chris, who takes the lead as interviewer. Why? Because today, the spotlight is on
096 – Nerdlab Games – Behind the Scenes of Publishing Board Games 07.08.2025 1:00:16
Chris, a podcast listener and fellow game designer, reached out wondering why there hadn’t been any new episodes lately. He generously offered to take on the role of interviewer for this episode, giving listeners an exclusive behind the scenes look at what’s been happening at Nerdlab Games over the past two years. I am incredibly
095 – Designer Diary for Mindbug Beyond with Richard Garfield, Christian Kudahl & Skaff Elias 21.04.2023 51:11
In this episode, I discuss with Richard Garfield, Skaff Elias and Christian Kudahl about the design process of Mindbug Beyond. Support our Current Kickstarter Campaign for Mindbug Beyond: Mindbug Beyond Kickstarter Campaign
094 – Mindbug Kickstarter Lessons Learned 03.01.2023 59:17
Hello everyone and happy new year. Today we have January 2nd and I have a special guest today. It is my co-designer and friend Christian Kudahl. Hi Christian and welcome to the show. Today we're going to be looking back at the year 2022, and reflecting on our very first Kickstarter campaign for the game,
093 – A Working Day as a Games Publisher 27.05.2022 31:25
It's been over half a year since I recorded the last podcast episode. That's definitely far too long. I hope that I will be able to record new episodes much more often in the future. Because I really missed being able to exchange ideas with other game designers and to delve deeply into specific game
092 – Mindbug – Officially Announced 05.10.2021 31:00
A lot has happened in the last couple of months in the Nerdlab. Christian and I got the chance to work with industry veterans Richards Garfield and Skaff Elias on our Game Mindbug. In this podcast episode, I talk about the things I have been working on with regards to Game Design, Game Development and
091 – The Journey of AracKhan Wars with Robert Palmer 29.07.2021 1:18:31
Today we have a great guest on the show and I am really excited to learn more about his game. He is the designer of AracKhan Wars, a strategy card game that just got successfully funded with more than 100k on Kickstarter last month. It’s a highly strategic game about card placement, positioning, and maximizing
090 – Designing Slay the Spire – The Boardgame – with Gary Dworetsky 20.07.2021 59:31
Today we have a great guest on the show. Gary Dworetsky is the designer and publisher of the very successful game Imperium: The Contention. The game has an incredible 8.1 rating on board game geek and is a 4-X card game about deploying fleets, moving ships into the right position, and then crushing your opponent
089 – The Design Philosophy of Riftforce with Carlo Bortolini 01.06.2021 1:02:36
This week I had the chance to talk to Carlo Bortolini, a fellow game designer (Memoarr and Riftforce). Riftforce is a dueling card game that involves factions, drafting, combos, and different strategies. All the good stuff I love so much about card games. So I was very happy to talk to Carlo Bortolini and
88 – The Game Design Process of Bruno Cathala 20.05.2021 53:13
This week I have the incredible honor of hosting one of the best game designers in the world. He has designed countless games and it doesn’t seem like he is going to stop :-) And the majority of them are incredibly successful. For example he designed Kingdomino, Five Tribes, Seven Wonders Duel, Shadows over Camelot,
87 – Victory Points and Player Agency with Tom Lehmann 13.05.2021 1:03:35
This week I have the honor of hosting Tom Lehmann, one of the best game designers in history. I wanted to talk to him for quite a while and am very happy that I now have the chance to do so. He has been designing many many games over the last 20 years. What makes
086 – How to Start an E-Mail List as a Game Designer 06.05.2021 50:20
This week follow up on the topic of E-Mail Listbuilding as a Game Designer. Last week I talked about why you should start an E-Mail List. This week the focus is on how to do it. In the podcast, I cover the high-level process of: Creating a Lead Magnet and a nice Pitch Setting
085 – Why you need an E-Mail List as a Game Designer 30.04.2021 32:35
This week we tackle a very important topic. Last week I talked about why it is important to pput yourself out there and be active in the board game community. This week I am going to talk about why I think it is super important to create a relationship with the people you get in
084 – The Importance of Getting Involved in the Board Game Community 15.04.2021 21:06
This week I talked about the importance of being part of the community and why it is so important to give without asking for anything in return. These are some of the topics we talked about on the show: Why I started the podcast and the nerdlab community What I got back from
083 – Richard Garfield on Physical and Digital Card Game Design 05.04.2021 1:03:34
If you want to join our Nerdlab Game Design Mastermind Groups, you can apply here: Join a Mastermind Groups This week I have the honor of hosting one of the best game designers in history. Without overstating, I can say that he and his games are the reason I got interested in
082 – Creating Expansions with Bruce Glassco, Designer of Fantasy Realms 29.03.2021 55:09
Fantasy Realms on Boardgamegeek Fantasy Realms on Wizkids Today we have a great guest on the show. One of his earlier games is an industry highlight and has won a Gamers' Choice Award for the Best Board Game in 2004. One of his newer creations is a super cool fantasy-themed card game with an
081 – Blue Ocean Strategy in the Board Game Industry – Part 2 22.03.2021 43:25
This is the second part of me applying the Blue Ocean Strategy to Board Game Design. In this week I go through the methodology step by step and try to explain how to come up with innovative new ideas for the board game industry. Do you want to use the Blue Ocean Strategy
080 – Blue Ocean Strategy in the Board Game Industry – Part 1 09.03.2021 36:37
Do you want to use the Blue Ocean Strategy for your Game? Check out the Slides I prepared for you In today's episode, I asked myself: Why are new games developed? How does it start? And how do the groundbreaking successes differ from less successful games? I think many games are created
079 – Preliminary Print and Play Kickstarter Campaigns 23.02.2021 24:49
Today's episode will be a bit different from the other episodes. Usually, I interview experienced game designers or do a lot of research about a topic before I cover it here on the show. Today it's more of a discussion I'd say. But since I'm alone today calling it a discussion is kind of
078 – Point Scoring Mechanics 16.02.2021 48:00
Today's episode is about point-scoring mechanics. I went through different games like Sushi Go, Cat Lady, Point Salad or Go nuts for donuts. What do those games have in common? They all have some form of card distribution mechanic and a final scoring at the end. Since I am working on an insect-themed point-scoring
077 – The Design of Radlands with Daniel Piechnick 08.02.2021 59:08
Please take a look at Radlands on Kickstarter. I honestly think the game looks amazing. And I don't only mean the astonishing art, but also the gameplay and mechanics. I just backed it myself and am looking forward to adding it to my collection. (and no, I don't get paid for saying that (unfortunately
076 – The Interplay of Hidden and Visible Information in Magic’s new set Kaldheim 01.02.2021 31:31
In today's episode, I analyze the new keywords and mechanics of the Magic the Gathering set "Kaldheim". Especially "Foretell" and "Boast" which are very different. One has a lot of clear visible information and asks a very precise and direct question to your opponent, while the other is adding hidden information and keeps your
075 – How to Learn your Customer’s Language? 26.01.2021 41:23
In today's episode, I explain my method of learning the language of my target audience? In order to do so, I asked people over at Reddit about what they like about Dueling Strategy Card Games and identified their answers and especially the words and language they used. The goal is to later adopt their
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