Massachusetts Institute of Technology

MIT Comparative Media Studies/Writing

Featuring a wide assortment of interviews and event archives, the MIT Comparative Media Studies/Writing podcast features the best of our field's critical analysis, collaborative research, and design -- all across a variety of media arts, forms, and practices. You can learn more about us, including info about our faculty and academic programs and how to join us in person for events, at cmsw.mit.edu.

Author

Massachusetts Institute of Technology

Category

Education

Podcast website

cmsw.mit.edu

Latest episode

Apr 5, 2026

Where to listen?

Podcasts in the app Replaio Radio Coming soon

Podcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts

Get it on Google Play Install for free Android 5M+ downloads · 4.8 rating iOS soon

Episodes

The Online Migration of Newspapers 07.10.2010

The fate of newspapers is an ongoing subject for the Forum. This conversation explores the migration of newspapers to the internet and what that means for traditional concepts of journalism. Amid the emergence of citizens’ media and the blogosphere, newspapers are adapting to a changing mediascape in which print readership is in steady decline. David Carr, culture reporter and media columnist for...

Francisco Ricardo, "The Aesthetics of Projective Spatiality: New Media as Critical Objects" 04.10.2010

One theme in the contemporary use of space involves the shift from production modeled around a physical, centralized “locus” to new virtual, extended and multi-axial modes of “projective” organization. We see this in new sculpture, new architecture, and, in electronic art, an expressive embrace of geographic dispersal. Although new materials, methods, and media have been central to modernist optim...

Fox Harrell, "The Imagination, Computation, and Expression Lab" 26.09.2010

Professor Fox Harrell’s research group — the Imagination, Computation, and Expression (ICE) Lab — builds computational systems for expressing imaginative stories and concepts — “phantasmal media” systems. In particular, his research uses artificial intelligence/cognitive science-based techniques to understanding the human imagination to invent and better understand new forms of computational narra...

CMS 10th Anniversary: "Participatory Culture: Democracy and Education in a Hypermediated Society" 27.04.2010

Erin Reilly is Research Director for Project New Media Literacies, a past CMS project now housed at the University of Southern California. Karen Schrier, a CMS grad, is the Director of Interactive Media and Technology at ESI Design and a part-time doctoral student at Columbia University in games and learning. Sangita Shresthova is a Czech/Nepali international development specialist, filmmaker, med...

CMS 10th Anniversary: "International Media Flows: Global Media and Culture" 27.04.2010

Aswin Punathambekar is an assistant professor in the Department of Communication Studies at the University of Michigan in Ann Arbor. He teaches and writes about media globalization, with a focus on South Asia and the South Asian diaspora. Xiaochang Li lives in New York, where she consults as something of a media and branding mercenary, specializing in the intersection of globalization, digital med...

CMS 10th Anniversary: "Applied Humanities: Transforming Humanities Education" 26.04.2010

Pete Donaldson is a Professor in the MIT Literature section, which he headed from 1990 until 2005. Kurt Fendt is Research Director in Foreign Languages and Literatures and the Comparative Media Studies Graduate Program and directs the HyperStudio, a CMS research project. Scot Osterweil leads several Education Arcade projects promoting learning in math, literacy, history, science and foreign langua...

CMS 10th Anniversary: "Creativity and Collaboration in the Digital Age" 26.04.2010

Beth Coleman is Assistant Professor of Writing and New Media in the Program in Writing and Humanistic Studies and Comparative Media Studies. Her fields of research interest include new media, contemporary aesthetics, electronic music, critical theory and literature, and race theory. Philip Tan is a CMS grad who now directs the Singapore-MIT GAMBIT Game Lab, a partnership between MIT/CMS and the go...

CMS 10th Anniversary: “Dean Deborah Fitzgerald’s Introductory Remarks” 25.04.2010

Deborah Fitzgerald, Dean of MIT’s School of Humanities, Arts, and Social Sciences, opens the CMS 10th Anniversary symposium with her remarks on the role of CMS at MIT and the essence of applied humanities education within the MIT mission.

CMS 10th Anniversary: "William Uricchio's Introductory Remarks" 25.04.2010

CMS director William Uricchio discusses the history of the program, some of the challenges it has faced, as well as the unique role it has assumed at MIT and within higher education when it comes to a new vision of the humanities.

Henry Jenkins' Farewell 21.04.2010

Henry Jenkins’ 20-year presence at MIT was formative for him and profoundly valuable for MIT. A year after his departure for USC, Jenkins returns to talk with long-time colleagues about his pioneering scholarship on digital culture, his work as the founding director of Comparative Media Studies, and his experiences as a teacher and housemaster at MIT.

Civics in Difficult Places 14.04.2010

This global call-in show, hosted by MIT Center for Future Civic Media fellow Ethan Zuckerman, featured a number of journalists, advocates and programmers who utilize new technologies to gather information in contentious geographic regions: Cameran Ashraf, Iran Mehdi Yahyanejad, Iran Georgia Popplewell, Haiti Huma Yusuf, Pakistan Ruthie Ackerman, Liberia Brenda Burrell and Bev Clark, Zimbabwe Lova...

The Gutenberg Parenthesis: Oral Tradition and Digital Technologies 13.04.2010

Is our emerging digital culture partly a return to practices and ways of thinking that were central to human societies before the advent of the printing press? This question has been posed with increasing force in recent years by anthropologists, folklorists, historians and literary scholars, among them Thomas Pettitt, who has contributed significantly to elaborating and communicating the version...

Government Transparency and Collaborative Journalism 18.03.2010

Linda Fantin and Ellen Miller, with moderator Chris Csikszentmihalyi. In December, the Obama administration directed federal agencies and departments to implement “principles of transparency, participation, and collaboration,” including deadlines for providing government information online. At the same time, citizens and journalists are developing new technologies to manage and analyze the exponen...

Ian Condry and Cynthia Breazeal, "Robots and Media" 08.03.2010

Ian Condry, Associate Director of MIT Comparative Media Studies and Associate Professor of Foreign Languages and Literatures, will discuss the prevalence of giant robots in anime (Japanese animated films and TV shows). From the sixties to the present, robot or “mecha” anime has evolved in ways that reflect changing business models and maturing audiences, as can be seen in titles like Astro Boy, Gu...

Joel Burges and Wayne Marshall, "Old-fashioned Futures and Re-fashionable Media" 04.02.2010

Joel Burges and Wayne Marshall, MIT’s Mellon Fellows in the Humanities (2009-11), will contribute to the rethinking of media studies at MIT by taking up the shared metaphor of fashion—the fashionable, the old-fashioned, the re-fashioned. Burges will talk about the turn away from the digital in contemporary cinema, particularly the case of Fantastic Mr. Fox, in an attempt to think about the uneven...

Lisa Nakamura, "Race, Rights, and Virtual Worlds: Digital Games as Spaces of Labor Migration" 17.12.2009

As ICT’s become available to new groups of users, notably those from the global South, new social formations of virtual labor, race, nation, and gender are being born. And if virtual world users’ claims to citizenship and sovereignty within them are to be taken seriously, so too must the question of “gray collar” or semi-legal virtual laborers and their social relations and cultural identity in th...

McKenzie Wark, "From Gamer Theory to Critical Practice" 13.12.2009

How might the critical tradition in media studies respond to the wildly proliferating media phenomena of today? In this presentation, Ken Wark starts with his own experience writing Gamer Theory as a ‘networked book’, mediating between Plato, WordPress, and World of Warcraft. This was an experiment in which critical media approaches were made to confront the computer game as an historically specif...

Mia Consalvo, "Western Otaku: Games Crossing Cultures" 07.12.2009

From Nintendo’s first Famicom system, Japanese consoles and videogames have played a central role in the development and expansion of the digital game industry. Players globally have consumed and enjoyed Japanese games for many reasons, and in a variety of contexts. This study examines one particular subset of videogame players, for whom the consumption of Japanese videogames in particular is of g...

Angela Ndalianis, "Viva Las Vegas: A Neo-Baroque Conception of the World" 03.12.2009

Emerging in the mid 20th century (when Disneyland opened its doors in 1955), the theme park created the ultimate in trompe l’oeil effects by extending the fictional world of Disney animation into the social sphere. In doing so, Disney produced a networked environment that conjured wondrous spaces that both performed for the audience and which were for performing within. Over the last two decades,...

Siva Vaidhyanathan, "The Googlization of Everything" 01.12.2009

Google seems omniscient, omnipotent, and omnipresent. It also claims to be benevolent. It’s no surprise that we hold the company to almost deific levels of awe and respect. But what are we really gaining and losing by inviting Google to be the lens through which we view the world? This talk will describe Siva Vaidhyanathan’s own apostasy and suggest ways we might live better with Google once we se...

Booklife: The Private and the Public in Transmedia Storytelling and Self-Promotion 23.11.2009

Fictional experiments in emerging media like Twitter and Facebook are influencing traditional printed novels and stories in interesting ways, but another intriguing new narrative is also emerging: the rise of “artifacts” that, although they support a writer’s career, have their own intrinsic creative value. What are the benefits and dangers of a confusion between the private creativity and the pub...

Wayne Marshall, "Skinny Jeans and Fruity Loops: the Networked Publics of Global Youth Culture" 12.11.2009

What can we learn about contemporary culture from watching dayglo-clad teenagers dancing geekily in front of their computers in such disparate sites as Brooklyn, Buenos Aires, Johannesburg, and Mexico City? How has the embrace of “new media” by so-called “digital natives” facilitated the formation of transnational, digital publics? More important, what are the local effects of such practices, and...

The Culture Beat and New Media: Arts Journalism in the Internet Era 12.11.2009

Newspapers and magazines are reducing their critical coverage of the arts, but the human appetite to evaluate culture, to debate reactions and opinions, remains as vibrant as ever. Panelists Doug McLennan (editor of ArtsJournal.com) and Bill Marx (editor of TheArtsFuse.com) discuss how cyberspace is transforming arts journalism, in some cases radically redefining its form and content. The forum de...

John Picker, "Transatlantic Acousmatics" 01.11.2009

In 1897, the year H.G. Wells’s The Invisible Man was published, Marconi filed his patent and established the first station for wireless telegraphy, what would become radio. Wells’s novel reads as if it were an instruction manual for the uses and abuses of the nascent radio voice. In this podcast, Picker argues that, in conjunction with the racist basis of much fin-de-siecle anxiety, the acousmatic...

Richard Rouse, "Cinematic Games" 01.11.2009

Many people talk about “cinematic” games, but what does this really mean? Over their century of existence, films have been using a range of techniques to create specific emotional responses in their audience. Instead of simply using more cut-scenes, better script writers, or making more heavily scripted game experiences, game designers can look to film techniques as an inspiration for new techniqu...

Listen to the MIT Comparative Media Studies/Writing podcast in Replaio

Radio and podcasts in one app - free, with no sign-up. Install today and do not miss the launch

Get it on Google Play

Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.