Massachusetts Institute of Technology

MIT Comparative Media Studies/Writing

Featuring a wide assortment of interviews and event archives, the MIT Comparative Media Studies/Writing podcast features the best of our field's critical analysis, collaborative research, and design -- all across a variety of media arts, forms, and practices. You can learn more about us, including info about our faculty and academic programs and how to join us in person for events, at cmsw.mit.edu.

Author

Massachusetts Institute of Technology

Category

Education

Podcast website

cmsw.mit.edu

Latest episode

Apr 5, 2026

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Episodes

Adapting Journalism to the Web 09.04.2012

New communications technologies are revolutionizing our experience of news and information. The avalanche of news, gossip, and citizen reporting available on the web is immensely valuable but also often deeply unreliable. How can professional reporters and editors help to assure that quality journalism will be recognized and valued in our brave new digital world? Jay Rosen is director of NYU's Stu...

Jesse Shapins, "Mapping the Urban Database Documentary" 26.03.2012

The urban database documentary is a mode of media art practice that uses structural systems as generative processes and organizational frameworks to explore the lived experience of place. The genre emerges in the early 20th century, and can be read as symptomatic of panoramic perception, sensory estrangement and networked participation, cultural utopias which respond to modernity’s underlying para...

David Kelley, "The Color of Seawater Through a Picture Window" 26.03.2012

David Kelley primarily works with digital video installation and photography, with recent projects involving performance and sculpture. His practice consistently interrogates the apparatus of photography and film to encounter narrative in the process of becoming. His latest films, set in Newfoundland and the Brazilian Amazon, draw on the genre of ethnography as a narrative device to rehearse the r...

Documentary Film and New Technologies 20.03.2012

Emerging digital technologies are opening powerful new ways to create and even to reconceptualize the documentary film. How will handheld video cameras and ubiquitous open-source computing change the nature of documentaries? What are the implications for makers and viewers of documentaries of today’s unprecedented access to online editing and distribution tools, to an ocean of data never before av...

The Future of the Post Office 15.03.2012

The American postal service has an impressive history, but an uncertain future. Older than the Constitution, it was a wellspring of American democracy and a catalyst for the creation of a nationwide market for information and goods. Today, however, its once indispensable role in fostering civic discourse and facilitating personal communications has been challenged by the Internet and mobile teleph...

Sasha Costanza-Chock, "Media Culture in the Occupy Movement" 07.03.2012

Scholars and activists have hotly debated the relationship between social media and social movement activity during the current global cycle of protest. This talk investigates media practices in the Occupy movement and develops an analytical framework of social movement media culture: the set of tools, skills, social practices, and norms that movement participants deploy to create, circulate, cura...

Heather Chaplin, "Games and Journalism" 23.02.2012

As a journalist covering games since 2001, Chaplin has seen a lot of changes in the industry and among game academics. In this talk she will give an overview of the most important and interesting trends, including emerging thinking on ideas about game literacies and the acceptance of games as facilitators of transformative experiences. This will include ideas about play as a crucial part of human...

Tracing Playographies: Methods and Approaches to Research Transformative Experiences in Video Games 16.02.2012

“This game meant everything to me” – statements like this emphasize how players encounter deep and meaningful experiences playing video games in their lives. Playful mediated experiences strike players’ minds at particular phases of their lives, in relation to the space and time they inhabit, and in the context of specific subjective experiences. However, these transformative experiences cannot be...

Clara Fernández-Vara, "Performing Videogame Narratives in Space: Indexical Storytelling" 09.02.2012

Videogames are performance activities, like theatre, sports, rituals or dance. The presentation will draw comparisons and contrasts with theatre to understand how videogames can incorporate narratives as part of the performance: games give cues to the player, who has to figure out the script of the story. How can these cues contribute to the narrative of the game? Focusing on the design of the spa...

Contemporary Network Television News Reporting About Latinos 08.02.2012

Otto Santa Anna presents findings from his forthcoming book, Juan in a Hundred: Faces and Stories of Latinos on the Network News (Texas). In it he elaborates standard cognitive metaphor analysis (as is used for printed texts), blending cognitive science with humanist scholarship, to attempt to capture the full semiotic range of televised reporting. His review of a full year of contemporary network...

Jeremy Douglass, "Visualizing Play: Graphic Approaches to Game Analysis and Innovation" 02.02.2012

Visualizing games and gameplay reveals both startling complexity…and stunning simplicity. This talk discusses many applications of information visualization to games: for theory, historical research, design, development, and creative art practice. Considering examples from across decades of video games (from blockbusters to art house experiments) reveals that most games are already information vis...

T.L. Taylor, "Professional Play and the E-sports Industry" 29.01.2012

The rise of e-sports signals a development in computer gaming well worth paying attention to. Not only are we witnessing the emergence and refinement of elite play in formalized competitive environments, but the growth of an industry around it — complete with team owners, league organizers, broadcasters, and corporate sponsors. Based on extensive qualitative research, this talk will explore the na...

Jessica Hammer, "What Games Mean (And How They Mean It)" 24.01.2012

Games are increasingly seen as a way to address human needs, from the intimate work of maintaining social relationships to the pragmatic benefits of games for learning, health, and social change. If we hope to design games that address these needs, we must understand how people create meaning with, through, and around games. How do specific game design decisions impact the way players think, feel,...

Konstantin Mitgutsch, "Purposeful Games: Research and Design" 23.01.2012

In the last few years a new trend of designing video games intended to fulfill a serious purpose through impacting the players in real life contexts has emerged. These games claim to raise awareness about social and political issues such as inequity, injustice, poverty, racism, sexism, exploitation, and oppression. Their intent is to reach a specific purpose beyond pure entertainment. But what are...

Anne Balsamo, "Designing Culture: The Technological Imagination at Work" 22.01.2012

In her transmedia project, Designing Culture, Anne Balsamo investigates the way in which culture influences the process of technological innovation. Drawing on her experiences working as part of collaborative research-design teams that combine art/science/design/engineering, she will describe her new research on public interactives and the infrastructures of public intimacy. Anne Balsamo’s work fo...

Heather Hendershot, "Right-Wing Broadcasting, Cold War America, and the Conservative Movement" 11.01.2012

In the Cold War years, there was a tremendous surge in right-wing broadcasting in America. Hendershot explains how radio and TV extremists feigned a “balanced” presentation of their ideas in the 1950s; in the 60s, those same broadcasters switched to an overtly right-wing line. Ultraconservative broadcasting was eventually shut down by the IRS, citizen activists, and the FCC. The Fairness Doctrine...

Philip Napoli, "Social Media, Television, and the 'Institutionally Effective' Audience" 02.01.2012

The relationship between the media industries and their audiences is in the midst of a period of profound change. A key aspect of this transition is that traditional exposure-based conceptualizations of the audience are being challenged by conceptualizations that rely primarily on social media data and that are oriented around constructs such as appreciation, engagement, and emotional involvement....

John Hartley, "A Cultural Science Approach to Cultural and Media Studies" 02.01.2012

"To have great poets, there must be great audiences too." (Walt Whitman) This paper outlines recent developments in the field of cultural and media studies, including an account of changes in the economy, culture and technology, and consequent initiatives in educational provision for the creative industries. It goes on to outline the case for a new approach to the media and culture, based on evolu...

Frank Lantz, "The Aesthetics of Games" 15.12.2011

This talk explores what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place games seems like an emerging consensus. But what does it actually mean? Are only video games an aesthetic form, or do non-digital games also deserve that status? Are the aesthetics of games a hybrid blend of other for...

Ian Bogost, "The Cartoonist and the Whaler: Notes on the Future of Journalism and Other Media" 15.12.2011

A “newsgame” is a videogame that does journalism. Drawing from five years of commercial development and academic research on this new approach, this talk summarizes the principles of newsgames and then offers two related but conflicting perspectives on its role in the future of newsmaking, framed by general thoughts on the challenges of designing and understanding contemporary media. Ian Bogost, P...

Fred Turner, "The Family of Man and the Politics of Attention in Cold War America" 14.12.2011

In 1955, the Museum of Modern Art mounted one of the most widely seen – and widely excoriated – photography exhibitions of all time, The Family of Man. For the last forty years, critics have decried the show as a model of the psychological and political repression of cold war America. This talk challenges that view. It shows how the immersive, multi-image aesthetics of the exhibition emerged not f...

Cities and the Future of Entertainment 13.11.2011

As a prologue to the conference, this Forum will focus on the emergence of powerful new production cultures in such cities as Mumbai, Shanghai, and Rio de Janeiro. What do these developments portend for the international flow of media content? How does the nature of these cities shape the entertainment industries they are fostering? At the same time, new means of media production and circulation n...

Marina Bers, "The Design of Digital Experiences for Positive Youth Development" 02.11.2011

As the design of our digital landscape is increasingly guided by commercial purposes and not by developmental concerns, there is a sense of urgency for developing strategies and educational programs that promote positive development by taking into consideration the children’s social, emotional, cognitive, physical, civic and spiritual needs. But we should also consider the unique design features o...

Surveillance and Citizenship 27.10.2011

Digital technologies have exponentially expanded the power of government and corporations to keep tabs on citizens. But citizens in turn are exploiting new technologies to expose the activities of governments, companies and even each other. How does the persistence and ubiquity of surveillance in our digitizing world affect what it means to be a citizen? Does our emerging condition of constant sur...

John Bryant, "Revision, Culture, and the Machine: How Digital Makes Us Human" 23.10.2011

In revising their own texts, or other people’s texts, writers erase the past, remodel it, or reinvent it. They create versions of themselves, and those versions are recorded in the textual identities they create through revision. By studying revision, we are able to see not only how a single writer evolves but also how a culture insists upon certain evolutions, with or without the writer’s consent...

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