Matthew Gatland

Matthew Gatland’s low effort podcast

Taking about whatever’s on my mind which may be about toy collecting, game design or living in a world.

Author

Matthew Gatland

Category

Technology

Podcast website

podcasters.spotify.com

Latest episode

Jun 29, 2026

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Episodes

Designing worlds to support spinoffs 29.06.2026

Some stories are easier to expand than others.

Why this podcast exists 19.06.2026

Matthew resisted the urge to do a meta episode for eighteen weeks. What happened next will shock you.

Bricklink is Amazing 12.06.2026

Matthew raves about Bricklink, a website that lets Lego collectors search for parts across the inventories of thousands of different resellers all over the world in a unified way.

Designing with Communications Theory 05.06.2026

Matthew talks about 'Communications Theory', a high level approach to designing just about anything that is often talked about by Magic: The Gathering head designer Mark Rosewater.

The Box Collection 29.05.2026

Every toy collection has an evil twin – the collection of boxes that the toys came in.

The UFO 22.05.2026

In 2011 Matthew and a flatmate saw a light in the sky that they could not explain.

Simulation vs story in tabletop roleplaying 15.05.2026

I've never played Dungeons and Dragons but I'm still going to tell you about it. And about how some tabletop roleplaying games focus on creating a simulated world while others are about creating a story that follows the logic of stories.

Designing Reality Blocks 08.05.2026

Matthew talks about designing a game where you perform a task while watching yourself from outside your body.

The Singularity (is fake) 01.05.2026

The 'Singularity' is a hypothetical future event where artifical intelligence starts to become smarter at an exponential rate, leading to superintelligent AIs that create advanced technologies that reshape human society.

Cut features 24.04.2026

Matthew gives advice for those who work in the games industry on how to deal with the frustration of seeing features get cut during game development.

Why Lego uses stickers 19.04.2026

Why do Lego sets have stickers? I wish they didn't. They always end up crooked and it makes me feel unhappy about my Lego building skills.

Kilograms of Lego 10.04.2026

Matthew makes a spreadsheet ranking his Lego purchases by 'value' which he defines as price per kilogram. Will this help him make better purchasing decisions? What are some risks with this approach? One who listens to this podcast will know the answers to all this and more.

Dark Souls and Input Latency 04.04.2026

Matthew makes excuses for being bad at Soulslike games.

Algorithmic feeds 29.03.2026

Matthew just wanted to see what his friends posted on Instagram but ended up scrolling algorithmically selected content for 25 minutes.

Epic Games - a history 20.03.2026

A brief history of Epic Games, creators of ZZT, the Unreal Engine, some console games Matthew doesn't care about and the popular battle royale game Fortnite.

My top nine games 13.03.2026

Matthew does a trend where you pick nine video games

GDC - The Game Developer's Conference 08.03.2026

GDC, the Game Developer's Conference in San Francisco, is the biggest event in the games industry. Matthew's been four times but not for a while and talks about it here.

Lego with a toddler 28.02.2026

Matthew wants to build lego sets while looking after his son.

Toy Collecting as an adult: how to find balance 21.02.2026

The 3 parts of toy collecting: curation, aquisition, play, and logistics.

6 months of low income 10.02.2026

Matthew thinks about how to manage his money during six months of having slightly lower income due to being on parental leave.

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